[MU] Ai chỉ dùm em lỗi nộp quest BC
Hello & Welcome to our community. Is this your first visit? Đăng Ký
Follow us on
Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
 
Kết quả 1 đến 4 của 4
  1. #1
    Thành Viên
    Ngày tham gia
    Jan 2012
    Bài viết
    191
    Thanks
    43
    Thanked 14 Times in 14 Posts

    Ai chỉ dùm em lỗi nộp quest BC

    e dùng cái server ss2 IFNT muốn tìm cái chỗ drop khi nộp quet BC o đâu
    di xong hoàn toàn nó rớt ra 1 cái tay chứ không phải 1 vien chao
    ai biết chỉ cho e với
    Khách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. #2
    Thành Viên Tâm Huyết Hào Hoa Công Tử's Avatar
    Ngày tham gia
    Mar 2011
    Đang ở
    Hoa Quả Sơn
    Bài viết
    1,986
    Thanks
    239
    Thanked 676 Times in 455 Posts

    Ðề: Ai chỉ dùm e lôii nop quet BC

    Data/commonserver.cfg

    SCFBCRewardItemType = 12
    SCFBCRewardItemID = 15
    SCFBCRewardItemLevel = 0
    Cho thuê VPS X5650 RAM 8GB + SSD 130 GB + MUSERVER SS6.9 + web config a-z + hỗ trợ FULL (config + quản lý + quảng cáo ads fb...)
    Skype : ngocduongnet
    Group giao lưu admin MUSERVER : [Only registered and activated users can see links. ]

  3. #3
    Thành Viên
    Ngày tham gia
    Jan 2012
    Bài viết
    191
    Thanks
    43
    Thanked 14 Times in 14 Posts

    Ðề: Ai chỉ dùm e lôii nop quet BC

    Code:
    //===================================================================
    //Project: Infinity Project
    //Version: GameServer 1.00.18 & 1.00.19
    //Phien ban season 2 - By [email protected] - http://gamezone.vn
    //===================================================================
    
    [GameServerInfo]
    //==================================================================================================================
    // System
    //==================================================================================================================
    Language 		= 0	; nao mexe nessa porra
    ServerType 		= 0 	; 0:MainServer, 1:TestServer, 2:Internal Server
    Partition		= 0 	; Partition Number : 0, except for china
    ItemSerialCheck		= 1
    SpeedHackPlayerBlock	= 0
    AddExperience		= 50
    StalkProtocol		= 0
    StalkProtocolId		= 0
    
    CharacterDeleteMinLevel = 40
    CreateCharacter 	= 1
    
    NumberOfMaxUser			= 100
    NumberOfCastleSiegeMaxUser	= 150
    BlockCastleSiegeMapEnter 	= 0
    
    //==================================================================================================================
    // Common Game Option
    //==================================================================================================================
    
    PersonalShopOpen	= 1
    Trade			= 1
    ChaosBox		= 1
    EventManagerOn		= 1
    CastleDeepEvent 	= 1
    
    ChaosEvent		= 1
    ChaosEventServer	= 127.0.0.1
    DevilSquareEventServer	= 127.0.0.1
    DevilSquareEventConnect	= 0
    
    AttackEventRegenTime	= 10
    PKTIME			= 1
    PKItemDrop		= 0
    PKLevelIncreaseOff 	= 1
    MonsterHp		= 0
    MonsterHPAdjust 	= 100
    ItemDropPer		= 25
    ZenDurationTime		= 30
    
    //==================================================================================================================
    // Guild Option
    //==================================================================================================================
    
    GuildCreateLevel	 	= 100
    GuildCreate		 	= 1
    GuildDestroy		 	= 1
    ServerGroupGuildChatting 	= 1
    ServerGroupUnionChatting 	= 1
    CastleOwnerGuildDestroyLimit 	= 1
    
    
    //==================================================================================================================
    // Event chip
    //==================================================================================================================
    EventChipServerConnect 	= 1
    EventChipServerIp 	= 127.0.0.1
    EventChipEvent 		= 1
    
    BoxOfGoldDropRate 		= 2		; box of gold drop rate - N/10000
    ItemDropRateForBoxOfGold	= 2		; item drop rate from box of gold - N/20
    EventChipDropRateForBoxOfGold	= 2		; event chip drop rate from box of gold- N/100
    
    //==================================================================================================================
    // Common Events
    //==================================================================================================================
    
    HappyPouchBlueDropRate 			= 500		; drop rate of blue pouch - N/10000 (80)
    HappyPouchRedDropRate	 		= 500		; drop rate of red pouch - N/10000 (80)
    
    EVENT1					= 0		; lovelove event switch - 0/1 (Guarda falando)
    Event1ItemDropTodayMax			= 1		; lovelove event item drop count per day
    Event1ItemDropTodayPercent 		= 0
    
    MerryXMasTalkNpc			= 0		; npc say 'merry christmas' switch - 0/1
    HappyNewYearTalkNpc			= 0		; npc say 'happy new year' switch - 0/1
    ApplyHeroSystem 			= 1		; apply hero system switch - 0/1 (not use)
    EnableEventNPCTalk 			= 1		; event npc talk switch - 0/1 (not use)
    
    XMasEvent				= 0		; christmas event switch - 0/1
    XMasEvent_StarOfXMasDropRate		= 5000		; christmas event item drop rate - 0/10000
    XMasEvent_ItemDropRateForStarOfXMas 	= 2		; item drop rate from start of X-mas- N/10
    
    FireCrackerEvent 			= 0 		; fire cracker event switch - 0/1
    FireCrackerDropRate  			= 5000		; fire cracker drop rate - N/10000
    ItemDropRateForFireCracker 		= 2		; item drop rate from fire cracker - N/10
    OnlyFireCrackerEffectUse		= 0
    
    HeartOfLoveEvent 			= 0		; heart of love event switch - 0/1
    HeartOfLoveDropRate  			= 5000		; heart of love drop rate - N/10000
    ItemDropRateForHeartOfLove 		= 2		; item drop rate from heart of love - N/20
    
    MedalEvent				= 0		; medal event switch - 0/1
    GoldMedalDropRate 			= 2		; medal of gold drop rate - N/10000					
    SilverMedalDropRate 			= 2		; medal of silver drop rate - N/10000
    ItemDropRateForGoldMedal 		= 2		; item drop rate from medal of gold - N/10
    ItemDropRateForSilverMedal 		2		; item drop rate from medal of silver - N/10
    
    HallowinEventOn 			= 0
    HallowinEventPumpkinOfLuckDropRate 	= 100
    HallowinEventJOLBlessDropRate 		= 10
    HallowinEventJOLAngerDropRate 		= 15
    HallowinEventJOLScreamDropRate 		= 15
    HallowinEventJOLFoodDropRate 		= 30
    HallowinEventJOLDrinkDropRate 		= 25
    HallowinEventJOLPolymorphRingDropRate 	= 5
    
    //==================================================================================================================
    // Devil Square
    //==================================================================================================================
    
    DevilSquareEvent	  	= 1		; devil square event switch - 0/1
    EyesOfDevilSquareDropRate 	= 10		; eyes of devil square drop rate - N/10000
    KeyOfDevilSquareDropRate 	= 10		; key of devil square drop rate - N/10000
    
    
    DQChaosSuccessRateLevel1 = 75
    DQChaosSuccessRateLevel2 = 70
    DQChaosSuccessRateLevel3 = 65
    DQChaosSuccessRateLevel4 = 60
    DQChaosSuccessRateLevel5 = 55
    DQChaosSuccessRateLevel6 = 50
    
    //==================================================================================================================
    // Eldorado event
    //==================================================================================================================
    
    IsEledoradoEvent 			= 1
    
    EledoradoGoldGoblenRegenTime		= 30
    EledoradoTitanRegenTime			= 30
    EledoradoGoldDerconRegenTime		= 30
    EledoradoDevilLizardKingRegenTime	= 30
    EledoradoDevilTantarosRegenTime		= 30
    
    EledoradoGoldGoblenItemDropRate 	= 50		; item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
    EledoradoGoldGoblenExItemDropRate 	= 60		; ex-item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
    
    EledoradoTitanItemDropRate 		= 60		; item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
    EledoradoTitanExItemDropRate 		= 70		; ex-item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
    
    EledoradoGoldDerconItemDropRate 	= 70		; item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
    EledoradoGoldDerconExItemDropRate 	= 80		; ex-item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
    
    EledoradoDevilLizardKingItemDropRate 	= 80		; item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
    EledoradoDevilLizardKingExItemDropRate 	= 90		; ex-item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
    
    EledoradoDevilTantarosItemDropRate 	= 90		; item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
    EledoradoDevilTantarosExItemDropRate 	= 100		; ex-item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
    
    //==================================================================================================================
    // Food (Heart of Dark Lord)
    //==================================================================================================================
    
    IsDropGemOfDefend			= 1		; gem of defend drop switch - 0/1
    GemOfDefendDropRate			= 5		; gem of defend drop rate - N/10000
    GemOfDefendDropLevel			= 65		; gem of defend drop monster level
    
    //==================================================================================================================
    // Land of Trials 
    //==================================================================================================================
    
    IsDropSetItemInCastleHuntZone		= 1		; set-item drop switch - 1
    SetItemInCastleHuntZoneDropRate		= 250		; set-item drop rate - N/10000
    SetItemInCastleHuntZoneDropLevel	= 102		; set-item drop monster level
    
    //==================================================================================================================
    // Castle Siege
    //==================================================================================================================
    
    CastleSiegeRun		=1
    CastleCycleStartYear	=0
    CastleCycleStartMonth	=0
    CastleCycleStartDay	=0
    
    MarkOfTheLord		= 100	; mark of the lord drop rate - N/10000
    
    ;-------------------------------------------------------------------------------
    ; castle siege state explanation (run as sequence)
    ;
    ; 1 - register castle siege state
    ; 2 - idle state
    ; 3 - register mark of the lord state
    ; 4 - idle state
    ; 5 - castle attack guild notification state
    ; 6 - ready for castle siege state
    ; 7 - castle siege start state
    ; 8 - castle siege end state
    ; 9 - end of cycle (restart from state 1, automaticaly)
    ;-------------------------------------------------------------------------------
    
    CastleSpecificState	=0
    CastleStateStartYear	=0
    CastleStateStartMonth	=0
    CastleStateStartDay	=0
    CastleStateStartHour	=0
    CastleStateStartMinute	=0
    
    //==================================================================================================================
    // Blood Castle & Chaos Castle
    //==================================================================================================================
    
    BloodCastleEvent	= 1		; blood castle event switch - 0/1
    BloodCastleStartHour	= 1		; blood castle open hour (1:1/hour, 2:1/2hour)
    AngelKingsPaperDropRate	= 10		; AngelKingsPaperDropRate / 10000	
    BloodBoneDropRate	= 10		; BloodBoneDropRate / 10000
    
    StoneDropRate		= 30		; StoneDropRate/ 10000
    
    ChaosCastleEvent	= 1		; chaos castle event switch - 0/1
    
    //==================================================================================================================
    // White Mage Attack Event
    //==================================================================================================================
    
    RingAttackEvent		= 1		; white mage attack event switch - 0/1
    RingOrcKillGiftRate	= 3000		; white mage attack event offline prize win rate when kill orc - 1/N (not use)
    RingDropGiftRate	= 200		; white mage attack event offline prize win rate when drop ring - 1/N (not use)
    
    //==================================================================================================================
    // Kalima
    //==================================================================================================================
    
    KundunMarkDropRate	= 5		; mark of the kundun drop rate - N/10000
    
    KundunRefillHPSec 	= 500		; regenerate HP / sec
    KundunRefillHP 		= 10000		; regenerate HP / sec - when HP is going down 1/25 (4%)
    KundunRefillHPTime 	= 600		; regenerate HP term (SEC)
    KundunHPLogSaveTime	= 120		; Log Save Time
    
    //==================================================================================================================
    // Dark Lord Settings
    //==================================================================================================================
    
    IsDropDarkLordItem 		= 1		; drop dark lord item switch - 0/1
    
    SleeveOfLordDropRate 		= 100		; sleeve of the lord drop rate - N/10000 (monarch)
    SleeveOfLordDropLevel 		= 80		; sleeve of the lord drop monster level
    SoulOfDarkHorseDropRate 	= 10		; soul of the dark horse drop rate - N/10000
    SoulOfDarkHorseropLevel 	= 102		; soul of the dark horse drop monster level
    SoulOfDarkSpiritDropRate 	= 10		; soul of the dark spirit drop rate - N/10000
    SoulOfDarkSpiritDropLevel 	= 96		; soul of the dark spirit drop monster level
    
    DarkLordHeartDropRate		= 0		; heart of the dark lord (event item) drop rate - N/10000
    DarkLoadHeartOffEventRate	= 1500		; heart of the dark lord (event item) offline event win rate - N/60000 (not use)
    
    //==================================================================================================================
    // Regenerate HP system
    //==================================================================================================================
    
    UseCharacterAutoRecuperationSystem      = 1             ; regenerate HP system switch - 0/1
    CharacterRecuperationMaxLevel           = 100           ; maximum level to adjust regenerate HP system
    
    //==================================================================================================================
    // prohibite hack system
    //==================================================================================================================
    
    AttackSpeedTimeLimit 		= 999999999999999		; attack speed hack check maximum limit
    MinimumAttackSpeedTime 		= 0		; attack speed hack check minimum limit
    IsIgnorePacketHackDetect 	= 0		; ignore hack detect packet from client - 0/1
    HackCheckCount 			= 0		; (not use)
    DecTimePerAttackSpeed 		= 0		; (not use)
    SpeedHackPenalty 		= 5.33		; speed hack penalty value when detected (not use)
    IsKickDetecHackCountLimit 	= 0		; do kick when hack detect count reach limit switch - 0/1
    DetectedHackKickCount 		= 0		; detect hack kick limit count
    
    EnableServerDivision 		= 0			; server divide option switch - 0/1 (not use)
    HackLogServer 			= 127.0.0.1		; hack-log server Ip Address (not use)
    WriteChatLog 			= 0			; Chat/Siege/Deep write log - 0/1
    DisconnectHackUser 		= 0			; disconnect hack user switch - 0/1 (not use)
    UseNPGGChecksum 		= 0			; use game guard checksum
    
    EnableCheckPenetrationSkill	= 1
    IsItemDropRingOfTransform 	= 1
    ItemDropRingOfTransform 	= 0
    QuestNPCTeleportTime 		= 600			;marlon Npc moving(teleporting) time (sec)
    
    EnableBattleSoccer		= 1
    
    DarkSpirit			= 1
    DarkSpiritAddExperience		= 1
    
    //==================================================================================================================
    // CryWolf MVP
    //==================================================================================================================
    
    CrywolfApplyMvpBenefit 		= 1  ; 0 none /1 use
    CrywolfPlusChaosRateBenefit 	= 5  ; ??
    CrywolfMonHPRateBenefit		= 100 
    CrywolfKundunHPRefillBenefit	= 1
    
    CrywolfApplyMvpPenalty 		= 1
    
    CrwyolfGemDropPenaltyRate 	= 100
    CrwyolfGettingExpPenaltyRate 	= 100
    
    CrywolfMonsterDarkElfItemDrop		= 1
    CrywolfMonsterDarkElfItemDropRate	= 10000		;N/ 10000
    CrywolfMonsterDarkElfDropZenRate	= 4000		;N/ 10000
    CrywolfMonsterDarkElfDropZen		= 10000
    
    CrywolfBossMonsterItemDrop		= 1
    CrywolfBossMonsterItemDropRate		= 10000		;N/ 10000
    CrywolfBossMonsterDropZenRate		= 4000		;N/ 10000
    CrywolfBossMonsterDropZen		= 30000
    
    //==================================================================================================================
    // Fenrir
    //==================================================================================================================
    
    FenrirStuffItemDrop 		= 1
    
    FenrirStuff_01_DropLv_Min	= 0
    FenrirStuff_01_DropLv_Max	= 117
    FenrirStuff_01_DropMap		= 34
    FenrirStuff_01_DropRate		= 10		; (x/10000)
    
    FenrirStuff_02_DropLv_Min	= 0
    FenrirStuff_02_DropLv_Max	= 117
    FenrirStuff_02_DropMap		= 34
    FenrirStuff_02_DropRate		= 10		; (x/10000)
    
    FenrirStuff_03_DropLv_Min	= 118
    FenrirStuff_03_DropLv_Max	= 400
    FenrirStuff_03_DropMap		= 34
    FenrirStuff_03_DropRate		= 10		; (x/10000)
    
    FenrirRepairRate		= 4000
    FenrirDefaultMaxDurSmall	= 200
    FenrirElfMaxDurSmall		= 160
    
    
    Fenrir_01Level_MixRate = 90
    Fenrir_02Level_MixRate = 70
    Fenrir_03Level_MixRate = 60
    
    
    //==================================================================================================================
    // Japan Aniversary Event (Japan Client Only)
    //==================================================================================================================
    Japan1StAnivItemDropRate = 0
    
    //==================================================================================================================
    // Gem of Secret
    //==================================================================================================================
    MysteriouseBeadDropRate1 = 1	            ;[eventitembag20.txt] [N / 10000], (60)
    MysteriouseBeadDropRate2 = 1	            ;[N / 10000], (120)
    HiddenTreasureBoxOfflineRate = 1
    
    
    EnableCheckPenetrationSkill = 1
    
    
    SkillDistanceCheck = 0
    SkillDistanceCheckTemp = 2
    SkillDistanceKick = 0
    SkillDistanceKickCount = 20
    SkillDistanceKickCheckTime = 0
    
    //==================================================================================================================
    // SD Shield Gauge System
    //==================================================================================================================
    ShieldSystemOn	= 1
    DamageDevideToSD = 90
    DamageDevideToHP = 15
    
    SuccessAttackRateOption = 20000
    SDChargingOption = 1
    ConstNumberOfShieldPoint = 20
    
    ShieldAutoRefillOn = 1
    ShieldAutoRefilOnSafeZone = 1
    
    ShieldComboMissOptionOn = 1
    ShieldPotionLv1MixSuccessRate = 70
    ShieldPotionLv1MixMoney = 100000
    ShieldPotionLv2MixSuccessRate = 50
    ShieldPotionLv2MixMoney = 500000
    ShieldPotionLv3MixSuccessRate = 50
    ShieldPotionLv3MixMoney = 1000000
    
    ShieldGageConstA = 12
    ShieldGageConstB = 30
    
    //==================================================================================================================
    // Agility Potion Rates
    //==================================================================================================================
    CompoundPotionDropOn = 1
    CompoundPotionLv1DropRate = 100	             ;[N / 10000]
    CompoundPotionLv2DropRate = 80		     ;[N / 10000]
    CompoundPotionLv3DropRate = 50		     ;[N / 10000]
    CompoundPotionLv1DropLevel = 68
    CompoundPotionLv2DropLevel = 96
    CompoundPotionLv3DropLevel = 118
    
    //==================================================================================================================
    // Harmony and Smelting
    //==================================================================================================================
    PurityHarmonyJewel = 1
    MixSmeltingStoneItem = 1
    RestoreStrengthenItem = 1
    StrengthenItem = 1
    SmeltItemBySmeltingStone = 1
    
    PuritySuccessRate = 80
    PurityNeedZen = 1000000
    SmeltingStoneSuccesRateNormal = 20
    SmeltingStoneSuccesRateExcellent = 50
    SmeltingNeedZen = 1000000
    StrengthenSuccessRate = 60
    SmeltingItemSuccessRateNor = 20
    SmeltingItemSuccessRateExt = 80
    
    System380ItemSystem = 1
    CountOfJewelOfHarmonyForMix = 1
    CountOfSuhoOfHarmonyForMix = 1
    NeedZenForMix = 10000000
    MixRateForGrade1 = 60
    MixRateForGrade2 = 70
    MixRateForGrade3 = 80
    
    
    //==================================================================================================================
    // Ribbon Box Event
    //==================================================================================================================
    
    RibbonBoxEvent = 0
    
    RedRibbonBoxDropLv_Min = 0		    ;eventitembag21.txt
    RedRibbonBoxDropLv_Max = 0
    RedRibbonBoxDropRate = 0		    ;[N / 10000]
    RedRibbonBoxDropZenRate	= 0		    ;[N / 10000]
    RedRibbonBoxDropZen = 0
    
    GreenRibbonBoxDropLv_Min = 0		    ;eventitembag22.txt
    GreenRibbonBoxDropLv_Max = 0
    GreenRibbonBoxDropRate = 0		    ;[N / 10000]
    GreenRibbonBoxDropZenRate = 0		    ;[N / 10000]
    GreenRibbonBoxDropZen = 0
    
    BlueRibbonBoxDropLv_Min	= 0		    ;eventitembag23.txt
    BlueRibbonBoxDropLv_Max	= 0
    BlueRibbonBoxDropRate = 0		    ;[N / 10000]
    BlueRibbonBoxDropZenRate = 0		    ;[N / 10000]
    BlueRibbonBoxDropZen = 0
    
    //==================================================================================================================
    // Chocolate Event
    //==================================================================================================================
    
    ChocolateEvent = 0
    
    PinkChocolateBoxDropLv_Min = 0		    ;[eventitembag24.txt]
    PinkChocolateBoxDropLv_Max = 0
    PinkChocolateBoxDropRate = 0		    ;[N / 10000]
    PinkChocolateBoxDropZenRate = 0		    ;[N / 10000]
    PinkChocolateBoxDropZen = 0
    
    RedChocolateBoxDropLv_Min = 0		    ;[eventitembag25.txt]
    RedChocolateBoxDropLv_Max = 0		    ;
    RedChocolateBoxDropRate = 0		    ;[N / 10000]
    RedChocolateBoxDropZenRate = 0              ;[N / 10000]
    RedChocolateBoxDropZen = 0
    
    BlueChocolateBoxDropLv_Min = 0		    ;[eventitembag26.txt]
    BlueChocolateBoxDropLv_Max = 0		    ;
    BlueChocolateBoxDropRate = 0		    ;[N / 10000]
    BlueChocolateBoxDropZenRate = 0		    ;[N / 10000]
    BlueChocolateBoxDropZen = 0
    
    //==================================================================================================================
    // Candy Box Event
    //==================================================================================================================
    
    CandyBoxEvent = 0
    
    LightPurpleCandyBoxDropLv_Min = 0	    ;[eventitembag27.txt]
    LightPurpleCandyBoxDropLv_Max = 0
    LightPurpleCandyBoxDropRate = 0	    	    ;[N / 10000]
    LightPurpleCandyBoxDropZenRate = 0	    ;[N / 10000]
    LightPurpleCandyBoxDropZen = 0
    
    VermilionCandyBoxDropLv_Min = 0	            ;[eventitembag28.txt]
    VermilionCandyBoxDropLv_Max = 0
    VermilionCandyBoxDropRate = 0		    ;[N / 10000]
    VermilionCandyBoxDropZenRate = 0	    ;[N / 10000]
    VermilionCandyBoxDropZen = 0
    
    DeepBlueCandyBoxDropLv_Min = 0		    ;[eventitembag29.txt]
    DeepBlueCandyBoxDropLv_Max = 0		    ;
    DeepBlueCandyBoxDropRate = 0		    ;[N / 10000]
    DeepBlueCandyBoxDropZenRate = 0	            ;[N / 10000]
    DeepBlueCandyBoxDropZen = 0
    
    //==================================================================================================================
    // Kanturu Event
    //==================================================================================================================
    
    KanturuEvent = 1
    
    KanturuMayaHandItemDrop = 1
    KanturuMayaHandItemDropRate = 10000	     ;[N / 10000]
    KanturuMayaHandDropZenRate = 6800	     ;[N / 10000]
    KanturuMayaHandDropZen	= 500000
    
    KanturuNightmareItemDrop = 1
    KanturuNightmareItemDropRate = 10000	     ;[N / 10000]
    KanturuNightmareDropZenRate = 2500	     ;[N / 10000]
    KanturuNightmareDropZen = 1000000
    
    BlockKanturuMapEnter = 0
    
    KanturuSpecialItemDropOn = 1
    KanturuMoonStoneDropRate = 10		     ;[N / 10000]
    KanturuJewelOfHarmonyDropRate = 3	     ;[N / 10000]
    
    
    //==================================================================================================================
    // TamaJJang Event (Japan Client Only)
    //==================================================================================================================
    TamaJJangEvent				= 0	
    TamaJJangKeepTime			= 180
    TamaJJangDisappearTime			= 3420
    TamaJJangDisappearTimeRandomRange	= 100
    hix day la nguyen cai commomserver cua em a
    khong thấy như anh chỉ
    Khách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. #4
    Thành Viên
    Ngày tham gia
    Jan 2012
    Bài viết
    191
    Thanks
    43
    Thanked 14 Times in 14 Posts

    Ðề: Ai chỉ dùm e lôii nop quet BC

    uppppppppppppppppppppppppppp
    ai giup e voi
    Khách viếng thăm hãy cùng phuchungac xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

Các Chủ đề tương tự

  1. chỉnh phần thưởng Quest
    Bởi close trong diễn đàn Thục Sơn Kỳ Hiệp
    Trả lời: 1
    Bài viết cuối: 26-10-11, 11:28 AM
  2. Quest 3
    Bởi huandz1102 trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 9
    Bài viết cuối: 11-03-11, 08:47 PM
  3. Lỗi quest
    Bởi lordpotter trong diễn đàn Maple Story
    Trả lời: 5
    Bài viết cuối: 26-02-11, 11:31 PM
  4. kOg làm đc quest
    Bởi CutyOnljne trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 3
    Bài viết cuối: 16-10-10, 08:38 AM
  5. cần hướng dẫn về quest và các thứ khác
    Bởi shenny trong diễn đàn Rose Online
    Trả lời: 0
    Bài viết cuối: 31-08-10, 03:30 PM

Quyền viết bài

  • Bạn Không thể gửi Chủ đề mới
  • Bạn Không thể Gửi trả lời
  • Bạn Không thể Gửi file đính kèm
  • Bạn Không thể Sửa bài viết của mình
  •  
Múi giờ GMT +7. Bây giờ là 02:30 AM.
vBulletin®, Copyright ©2000-2011, Jelsoft Enterprises Ltd.
CLBGamesVN không chịu trách nhiệm về Luật Bản Quyền của các tài liệu, bài viết v.v...được đăng tải trên diễn đàn này.
Diễn đàn phát triển dưới sự đóng góp của tất cả thành viên. BQT chỉ là những người thành lập ra sân chơi, quản lý và duy trì về mặt kỹ thuật, nội dung khi hợp lệ.