PHP Code:
	
-- ¾ÛÏÍׯ֮ ÂåÑô³¡¾°»¤ËÍ£¬Öص㲿·ÖŶ
-- ´¥·¢Ìõ¼þ£¬Íê³ÉÈÎÎñ21£¬È»ºó½øÈëÂåÑôµÄʼþÇøÓò
--MisDescBegin
--½Å±¾ºÅ
x200022_g_ScriptId = 200022
--ÈÎÎñºÅ
x200022_g_MissionId = 22
--Ç°ÐøÈÎÎñºÅ
x200022_g_PreMissionId = 47
--Ä¿±êNPC
x200022_g_Name    ="Ki«u Phong"
x200022_g_Name1 ="T× Kinh Lôi"
--ÈÎÎñ¹éÀà
x200022_g_MissionKind = 47
--ÈÎÎñµÈ¼¶
x200022_g_MissionLevel = 40
--ÊÇ·ñÊǾ«Ó¢ÈÎÎñ
x200022_g_IfMissionElite = 0
--ÈÎÎñÃû
x200022_g_MissionName="Dù vÕn ngß¶i, ta vçn cÑ tiªn"
--ÈÎÎñÃèÊö
x200022_g_MissionInfo="#{Mis_juqing_0022}"
--ÈÎÎñÄ¿±ê
x200022_g_MissionTarget="#{Mis_juqing_Tar_0022}"        
--ÌύʱnpcµÄ»°
x200022_g_MissionComplete="  Ki«u Phong th§t là...l¨ nào huynh ta chï vì mµt cô nß½ng, dám quên cä tính mÕng mình? Không khéo gi¶ ðây Tø Hi«n Trang ðã ðÕi loÕn m¤t.."        
x200022_g_MoneyBonus=9000
x200022_g_exp=9600
x200022_g_RadioItemBonus={{id=10423008 ,num=1},{id=10423009,num=1},{id=10423010,num=1},{id=10423011,num=1}}
x200022_g_Custom    = {{id="Dù vÕn ngß¶i, ta vçn cÑ tiªn",num=1}}
--MisDescEnd
-- ¶ÓÎéId
x200022_g_GroupId = 0
-- »¤ËÍ·ÏßId
x200022_g_PatrolPathIndex = 4
-- ³¡¾°¼ÆÊ±Æ÷Index
x200022_g_SceneTimerIndex = -1
x200022_g_Step = 0
x200022_g_StartTime = 0
x200022_g_PlayerNum = 0
x200022_g_PlayerId= {-1,-1,-1,-1,-1,-1}
function x200022_DisplayBonus(sceneId, missionIndex)
    
end
--**********************************
--ÈÎÎñÈë¿Úº¯Êý
--**********************************
function x200022_OnDefaultEvent( sceneId, selfId, targetId, missionIndex )    --µã»÷¸ÃÈÎÎñºóÖ´Ðд˽ű¾
    --Èç¹ûÍæ¼ÒÍê³É¹ýÕâ¸öÈÎÎñ
    if (IsMissionHaveDone(sceneId,selfId,x200022_g_MissionId) > 0 ) then
        return
    elseif( IsHaveMission(sceneId,selfId,x200022_g_MissionId) > 0)  then
        if GetName(sceneId, targetId) == x200022_g_Name1   then
            x200022_OnContinue( sceneId, selfId, targetId )
        end
    
    --Âú×ãÈÎÎñ½ÓÊÕÌõ¼þ
    elseif x200022_CheckAccept(sceneId,selfId) > 0 then
        -- ÅжÏÊÇÔÚ¸±±¾£¬
        if GetName(sceneId, targetId) == x200022_g_Name   then
            --·¢ËÍÈÎÎñ½ÓÊÜʱÏÔʾµÄÐÅÏ¢
            BeginEvent(sceneId)
                AddText(sceneId,x200022_g_MissionName)
                AddText(sceneId,x200022_g_MissionInfo)
                AddText(sceneId,"#{M_MUBIAO}#r")
                AddText(sceneId,x200022_g_MissionTarget)
                AddText(sceneId,"#{M_SHOUHUO}#r")
                for i, item in x200022_g_RadioItemBonus do
                    AddRadioItemBonus( sceneId, item.id, item.num )
                end
                AddMoneyBonus( sceneId, x200022_g_MoneyBonus )
            EndEvent( )
            DispatchMissionInfo(sceneId,selfId,targetId,x200022_g_ScriptId,x200022_g_MissionId)
        end
    end
end
function x200022_OnMissionRefuse()
end
--**********************************
--ʼþÁбíÑ¡ÖÐÒ»Ïî
--**********************************
function x200022_OnEventRequest( sceneId, selfId, targetId, eventId )
    
    if GetName(sceneId, targetId) == x200022_g_Name   then
        if GetNumText() == 0    then
            BeginEvent(sceneId)
                AddText(sceneId,x200022_g_MissionName)
                AddText(sceneId,x200022_g_MissionInfo)
                AddText(sceneId,"#{M_MUBIAO}#r")
                AddText(sceneId,x200022_g_MissionTarget)
            EndEvent( )
            DispatchMissionInfo(sceneId,selfId,targetId,x200022_g_ScriptId,x200022_g_MissionId)
        end
    end
    
end
--**********************************
--ÁоÙʼþ
--**********************************
function x200022_OnEnumerate( sceneId, selfId, targetId )
    --Èç¹ûÍæ¼ÒÍê³É¹ýÕâ¸öÈÎÎñ
    if IsMissionHaveDone(sceneId,selfId,x200022_g_MissionId) > 0 then
        return 
    --Èç¹ûÒѽӴËÈÎÎñ
    elseif IsHaveMission(sceneId,selfId,x200022_g_MissionId) > 0 then
        if GetName(sceneId, targetId) == x200022_g_Name1   then
            AddNumText(sceneId, x200022_g_ScriptId,x200022_g_MissionName,2,-1);
        end
    --Âú×ãÈÎÎñ½ÓÊÕÌõ¼þ
    elseif x200022_CheckAccept(sceneId,selfId) > 0 then
        if GetName(sceneId, targetId) == x200022_g_Name    then
            AddNumText(sceneId,x200022_g_ScriptId,x200022_g_MissionName,1,-1);
        end
    end
end
--**********************************
-- 
--**********************************
function x200022_OnLockedTarget( sceneId, selfId, targetId, missionIndex )
end
--**********************************
--¼ì²â½ÓÊÜÌõ¼þ
--**********************************
function x200022_CheckAccept( sceneId, selfId )
    -- ½ÓÈÎÎñµÄÌõ¼þÊÇ£¬ÈËÎï´ïµ½20¼¶ÒÔÉÏ£¬²¢ÇÒÍê³ÉÁËÇ°ÐøÈÎÎñ
    if GetLevel(sceneId, selfId) < 40   then
        return 0
    end
    
    if IsMissionHaveDone(sceneId, selfId, x200022_g_PreMissionId ) < 1   then
        return 0
    end
    
    return 1
end
--**********************************
--½ÓÊÜ
--**********************************
function x200022_OnAccept( sceneId, selfId, targetId )
    -- ¼ì²âÍæ¼ÒÊDz»ÊÇÒѾÍê³É¹ýÕâ¸öÈÎÎñ
    if IsMissionHaveDone(sceneId, selfId, x200022_g_MissionId) > 0   then
        return
    end
    
    if x200022_CheckAccept(sceneId, selfId)  < 1   then
        return
    end
    if x200022_g_Step ~= 0  and x200022_g_Step ~= 2   then
        BeginEvent(sceneId)
            AddText(sceneId, "Møc tiêu ðang b§n, xin ðþi mµt lát!")
        EndEvent()
        DispatchMissionTips(sceneId, selfId)
        return
    end
    
    -- ÕâÀïµÄ»¤ËÍÐèÒªÆô¶¯³¡¾°µÄ¼ÆÊ±Æ÷£¬²»ÄÜʹÓÃÈÎÎñ¼ÆÊ±Æ÷
    if x200022_g_Step == 0   then
        local ret = AddMission( sceneId,selfId, x200022_g_MissionId, x200022_g_ScriptId, 0, 0, 0 )
        if ret <= 0 then
            Msg2Player(  sceneId, selfId,"#YNh§t ký nhi®m vø cüa các hÕ ðã ð¥y" , MSG2PLAYER_PARA )
            return
        end
        local misIndex = GetMissionIndexByID(sceneId,selfId,x200022_g_MissionId)
        -- Õâ¸ö³¡¾°¼ÆÊ±Æ÷£¬Ó¦¸ÃÊÇÒ»Ö±±»Õâ¸ö»î¶¯Õ¼Óõģ¬ËùÒÔ£¬Ö»ÒªÕâ¸öÖµ²»µÈÓÚ-1£¬¾Í²»ÒªÔÙÉêÇë
        if x200022_g_SceneTimerIndex == -1  then
            x200022_g_SceneTimerIndex = SetTimer(sceneId, selfId, x200022_g_ScriptId, "OnSceneTimer", 1)
            SetMissionByIndex(sceneId,selfId,misIndex,3,x200022_g_SceneTimerIndex)
        end
        
        x200022_g_StartTime = LuaFnGetCurrentTime()
        x200022_g_Step = 1
        
        Msg2Player(  sceneId, selfId,"#YNh§n nhi®m vø#W: Dù vÕn ngß¶i, ta vçn cÑ tiªn",MSG2PLAYER_PARA )
        
        SetMissionByIndex(sceneId,selfId,misIndex,2,0)
    end
    
    if x200022_g_Step == 2   then
        -- °ÑÕâ¸öÍæ¼Ò¼Óµ½»¤ËÍÁбíÖÐÈ¥
        
        local ret = AddMission( sceneId,selfId, x200022_g_MissionId, x200022_g_ScriptId, 0, 0, 0 )
        if ret <= 0 then
            Msg2Player(  sceneId, selfId,"#YNh§t ký nhi®m vø cüa các hÕ ðã ð¥y" , MSG2PLAYER_PARA )
            return
        end
        
        x200022_g_PlayerNum = x200022_g_PlayerNum + 1
        x200022_g_PlayerId[x200022_g_PlayerNum] = selfId
        Msg2Player(  sceneId, selfId,"#YNh§n nhi®m vø#W: Dù vÕn ngß¶i, ta vçn cÑ tiªn",MSG2PLAYER_PARA )
        
        local misIndex = GetMissionIndexByID(sceneId,selfId,x200022_g_MissionId)
        SetMissionByIndex(sceneId,selfId,misIndex,2,0)
    end
    
end
--**********************************
--³¡¾°Timer
--**********************************
function x200022_OnSceneTimer( sceneId, selfId )
    if LuaFnIsObjValid(sceneId,selfId)~=1 then
        return
    end
    local misIndex = GetMissionIndexByID(sceneId,selfId,x200022_g_MissionId)
    if not misIndex or misIndex<0 or misIndex>5000 then
        return
    end
    
    local nStep=GetMissionParam(sceneId,selfId,misIndex,2)
    
    x200022_g_PlayerId[1] = selfId
    x200022_g_PlayerNum = 1
    
    if nStep==100 then
        x200022_g_SceneTimerIndex=GetMissionParam(sceneId,selfId,misIndex,3)
        StopTimer(sceneId, x200022_g_SceneTimerIndex)
        return
    end
    
    if nStep == 0 then
        x200022_g_StartTime = LuaFnGetCurrentTime()
        --nStep = 1
        SetMissionByIndex(sceneId,selfId,misIndex,2,1)
    end
    
    if nStep < 3  then
        local nSelfId = -1
        local bHavePlayer = 0
    --    if LuaFnIsObjValid(sceneId, nSelfId)==1  and
    --         LuaFnIsCanDoScriptLogic(sceneId, nSelfId) == 0   then
            for i=1, x200022_g_PlayerNum  do    
                if x200022_g_PlayerId[i] ~= -1  then
                    if LuaFnIsObjValid(sceneId, x200022_g_PlayerId[i])==1  and
                         LuaFnIsCanDoScriptLogic(sceneId, x200022_g_PlayerId[i]) == 1   then
                        bHavePlayer = 1
                        nSelfId = x200022_g_PlayerId[i]
                        
                        break
                    end
                end
            end
    --    else
    --        bHavePlayer = 1
    --    end
        
        if bHavePlayer == 0   then
            -- ¼ÆÊ±Æ÷Í£Ö¹£¬Çå³ýËùÓеÄÈ«¾Ö±äÁ¿
            --x200022_g_Step = 0
            SetMissionByIndex(sceneId,selfId,misIndex,2,100)
            x200022_g_StartTime = 0
            x200022_g_PlayerId[1] = -1
            x200022_g_PlayerId[2] = -1
            x200022_g_PlayerId[3] = -1
            x200022_g_PlayerId[4] = -1
            x200022_g_PlayerId[5] = -1
            x200022_g_PlayerId[6] = -1
            x200022_g_PlayerNum = 0
            x200022_g_StartTime = 0
            
            return
        end
        --end
    end
    
    -- ¼ì²âÖ»ÒªÇÇ·åºÍ°¢ÖéÖеÄÈκÎÒ»¸öÈ˲»ÔÚ³¡¾°ÖÐÁË£¬¾ÍÇå¿ÕËùÓеÄÈ«¾Ö±äÁ¿
    local nNpcNum = GetMonsterCount(sceneId)
    local kk = 0
    local bHaveQiao = 0
    for kk = 0, nNpcNum-1 do
        local nNpcId = GetMonsterObjID(sceneId,kk)
        if GetName(sceneId, nNpcId)  == "Ki«u Phong"  then
            bHaveQiao = 1+bHaveQiao
        end
        
        if GetName(sceneId, nNpcId)  == "A Châu"  then
            bHaveQiao = 1+bHaveQiao
        end
    end
    
    if     bHaveQiao ~= 2   then
        --StopTimer(sceneId, x200022_g_SceneTimerIndex)
        --x200022_g_SceneTimerIndex = -1
        nStep = 0
        SetMissionByIndex(sceneId,selfId,misIndex,2,100)
        x200022_g_StartTime = 0
        x200022_g_PlayerId[1] = -1
        x200022_g_PlayerId[2] = -1
        x200022_g_PlayerId[3] = -1
        x200022_g_PlayerId[4] = -1
        x200022_g_PlayerId[5] = -1
        x200022_g_PlayerId[6] = -1
        x200022_g_PlayerNum = 0
        x200022_g_StartTime = 0
        
        return
    end
    
    
    if nStep == 1   then
        -- ¸øÐ¡¶ÓµÄËùÓÐÍæ¼Ò·¢ËÍÒ»Æð»¤Ë͵ÄÑûÇë
        --local groupId = AllocateMonsterGroup(sceneId)
        local nMonsterNum = GetMonsterCount(sceneId)
        local jj = 0
        local nQiaofenId = 0
        local bHaveMonster = 0
        for jj=0, nMonsterNum-1 do
            local nMonsterId = GetMonsterObjID(sceneId,jj)
            if GetName(sceneId, nMonsterId)  == "Ki«u Phong"  then
                nQiaofenId = nMonsterId
                bHaveMonster = 1
            end
        end
        
        for i=1, x200022_g_PlayerNum  do    
            if x200022_g_PlayerId[i] ~= -1  then
                if LuaFnIsObjValid(sceneId, x200022_g_PlayerId[i])==1  and
                     LuaFnIsCanDoScriptLogic(sceneId, x200022_g_PlayerId[i]) == 1   then
                    bHavePlayer = 1
                    nSelfId = x200022_g_PlayerId[i]
                    
                    break
                end
            end
        end
--        PrintNum(nSelfId)
--        PrintNum(x200022_g_PlayerNum)
        local nTeamCount = GetNearTeamCount(sceneId, nSelfId)
        for i=0, nTeamCount-1 do
            local PlayerId = GetNearTeamMember(sceneId, nSelfId, i)
            if PlayerId ~= nSelfId    then
                CallScriptFunction((200022), "OnDefaultEvent", sceneId, PlayerId, nQiaofenId )
            end
        end
        
        -- ¼ÇÏÂÕâ¸ö½ÓÁËÈÎÎñµÄÍæ¼Ò
        --x200022_g_PlayerNum = 1
        --x200022_g_PlayerId[1]= nSelfId
        x200022_g_StartTime = LuaFnGetCurrentTime()
        
        --x200022_g_Step = 2
        SetMissionByIndex(sceneId,selfId,misIndex,2,2)
        CallScriptFunction((200060), "Paopao",sceneId, "Ki«u Phong", "LÕc Dß½ng", "#{juqing_start_007}")
        
    elseif nStep == 2   then
        -- µÈ´ý5Ã룬Õâ¸öʱ¼äÊǵȴý±ðµÄÍæ¼ÒÒ»Æð½øÐÐÕâ¸ö»¤Ë͵Äʱ¼ä
        if LuaFnGetCurrentTime() - x200022_g_StartTime > 5   then
            CallScriptFunction((200060), "Paopao",sceneId, "Ki«u Phong", "LÕc Dß½ng", "#{juqing_start_008}")
            --x200022_g_Step = 3
            SetMissionByIndex(sceneId,selfId,misIndex,2,3)
            return
        end
        
    elseif nStep == 3   then
        CallScriptFunction((200060), "Paopao",sceneId, "Ki«u Phong", "LÕc Dß½ng", "#{juqing_start_009}")
        
        -- ÉêÇëÒ»¸öѲÂß×飬¿ªÊ¼×ß
        --local groupId = AllocateMonsterGroup(sceneId)
        -- ÔÀ´ÊÇÓõÄÊÇÉêÇëÒ»¸öеÄѲÂß×飬ÏÖÔÚʹÓÃÒ»¸ö¹Ì¶¨µÄѲÂß×éÀ´Íê³É
        -- ÔÚ¿ªÊ¼Õâ¸öȺÌ廤ËÍǰ£¬ÏÖÇå¿ÕÒ»ÏÂÕâ¸ö×é
        ReleaseMonsterGroup(sceneId, x200022_g_GroupId)
        local nMonsterNum = GetMonsterCount(sceneId)
        local jj = 0
        local nHaveMonster = 0
        local nQiaofenId = 0
        for jj=0, nMonsterNum-1 do
            local nMonsterId = GetMonsterObjID(sceneId,jj)
            if GetName(sceneId, nMonsterId)  == "A Châu"  then
                AddGroupMember(sceneId, x200022_g_GroupId, nMonsterId, 2, 1)
                SetConvoyNPC(sceneId, nMonsterId, 1)
                nHaveMonster = nHaveMonster + 1
            end
            if GetName(sceneId, nMonsterId)  == "Ki«u Phong"  then
                AddGroupLeader(sceneId, x200022_g_GroupId, nMonsterId)
                nQiaofenId = nMonsterId
                nHaveMonster = nHaveMonster + 1
            end
        end
        SetIntervalDistOfGroupMember(sceneId, x200022_g_GroupId, 1)
        
        RefixPosOfGroupMember(sceneId,x200022_g_GroupId,nQiaofenId)
        --µÃµ½»¤ËÍѲÂß·Ïß
        SetPatrolId(sceneId, nQiaofenId, x200022_g_PatrolPathIndex)
        
        --x200022_g_Step = 4
        SetMissionByIndex(sceneId,selfId,misIndex,2,4)
        
    elseif nStep == 4   then
    
        -- ¼ÆÊ±Æ÷ÿ´Î¼ì²âÍæ¼ÒÊDz»ÊÇÓÐÈÎÎñʧ°ÜµÄÇé¿ö³öÏÖ£¬
        for i=1, x200022_g_PlayerNum  do
            -- Èç¹ûÍæ¼ÒÀ뿪Á˳¡¾°£¬¾ÍÈÎÎñʧ°Ü
            if x200022_g_PlayerId[i] ~= -1   then
                if LuaFnIsObjValid(sceneId, x200022_g_PlayerId[i])==0  or
                     LuaFnIsCanDoScriptLogic(sceneId, x200022_g_PlayerId[i]) == 0  then
                    x200022_g_PlayerId[i] = -1
                end    
            end
        end
        
        -- ÔÚÕâÀïÌí¼ÓÂåÑô¾ÓÃñµÄÅÝÅÝ£¬Ôö¼ÓÆø·Õ
        
        
        -- ¼ì²â»¤Ë͵ÄÍê³ÉÌõ¼þ£¬ÇÇ·å ×ßµ½ÁËÄ¿±êµã
        local nMonsterNum = GetMonsterCount(sceneId)
        local jj = 0
        local bHaveMonster = 0
        for jj=0, nMonsterNum-1 do
            local nMonsterId = GetMonsterObjID(sceneId,jj)
            if GetName(sceneId, nMonsterId)  == "Ki«u Phong"  then
                -- ÅжÏÇÇ·åÊDz»ÊÇ×ßµ½ÁË
                local targetX, targetZ = GetWorldPos(sceneId, nMonsterId)
                local x, z = GetLastPatrolPoint(sceneId, x200022_g_PatrolPathIndex)
                local distance = floor(sqrt((targetX-x)*(targetX-x)+(targetZ-z)*(targetZ-z)))
                local Pos_X,Pos_Y=GetWorldPos(sceneId,selfId)
                
                if floor(sqrt((targetX-Pos_X)*(targetX-Pos_X)+(targetZ-Pos_Y)*(targetZ-Pos_Y)))>=20 then
                    BeginEvent(sceneId)
                        AddText(sceneId, "Hµ t¯ng Ki«u Phong th¤t bÕi, khoäng cách quá xa!")
                    EndEvent()
                    DispatchMissionTips(sceneId, selfId)
                    for kk=0, nMonsterNum-1 do
                        local nMonsterId1 = GetMonsterObjID(sceneId,kk)
                        if GetName(sceneId, nMonsterId1)  == "Ki«u Phong" or  GetName(sceneId, nMonsterId1)  == "A Châu" then
                            --SetCharacterDieTime(sceneId,nMonsterId1,100)
                            LuaFnDeleteMonster(sceneId, nMonsterId1)
                        end
                    end
                    local MstId=LuaFnCreateMonster(sceneId,1,378,265,3,0,113001)
                    SetCharacterName(sceneId,MstId,"Ki«u Phong")
                    local MstId=LuaFnCreateMonster(sceneId,5,382,265,3,0,113001)
                    SetCharacterName(sceneId,MstId,"A Châu")
                    local misIndex = GetMissionIndexByID(sceneId, selfId, x200022_g_MissionId)--µÃµ½ÈÎÎñÔÚ20¸öÈÎÎñÖеÄÐòÁкÅ
                    SetMissionByIndex(sceneId, selfId, misIndex, 0, 2)
                    SetMissionByIndex(sceneId,selfId,misIndex,2,100)
                    return
                end
                
                if distance<=2   then
                    --x200022_g_Step = 5
                    SetMissionByIndex(sceneId,selfId,misIndex,2,5)
                    -- Í¨ÖªËùÓÐÈË£¬»¤Ëͳɹ¦
                    for i=1, x200022_g_PlayerNum   do
                        if x200022_g_PlayerId[i]~=-1   then
                            local misIndex = GetMissionIndexByID(sceneId, x200022_g_PlayerId[i], x200022_g_MissionId)--µÃµ½ÈÎÎñÔÚ20¸öÈÎÎñÖеÄÐòÁкÅ
                            SetMissionByIndex(sceneId, x200022_g_PlayerId[i], misIndex, 0, 1)
                            BeginEvent(sceneId)
                                AddText(sceneId, "Hµ t¯ng Ki«u Phong thành công")
                            EndEvent()
                            DispatchMissionTips(sceneId, x200022_g_PlayerId[i])
                        end
                    end
                end
            end
        end
        
    elseif nStep == 5  then
        --º°»°¾çÇé
        CallScriptFunction((200060), "Paopao",sceneId, "T× Kinh Lôi", "LÕc Dß½ng", "#{JQ_PaoPao_79}") 
        --x200022_g_Step = 6
        SetMissionByIndex(sceneId,selfId,misIndex,2,6)
        x200022_g_StartTime = LuaFnGetCurrentTime()
        
    elseif nStep == 6  then
        if LuaFnGetCurrentTime()-x200022_g_StartTime > 3   then
            CallScriptFunction((200060), "Paopao",sceneId, "Ki«u Phong", "LÕc Dß½ng", "#{JQ_PaoPao_80}")
            --x200022_g_Step = 7
            SetMissionByIndex(sceneId,selfId,misIndex,2,7)
            x200022_g_StartTime = LuaFnGetCurrentTime()
        end
        
    elseif nStep == 7  then
        if LuaFnGetCurrentTime()-x200022_g_StartTime > 3   then
            CallScriptFunction((200060), "Paopao",sceneId, "T× Kinh Lôi", "LÕc Dß½ng", "#{JQ_PaoPao_81}")
            --x200022_g_Step = 8
            SetMissionByIndex(sceneId,selfId,misIndex,2,8)
            x200022_g_StartTime = LuaFnGetCurrentTime()
        end
        
    elseif nStep == 8  then
        if LuaFnGetCurrentTime()-x200022_g_StartTime > 5   then
        
            -- ¼ÆÊ±Æ÷Í£Ö¹£¬Çå³ýËùÓеÄÈ«¾Ö±äÁ¿
            --StopTimer(sceneId, x200022_g_SceneTimerIndex)
            
            --x200022_g_SceneTimerIndex = -1
            --x200022_g_Step = 0
            SetMissionByIndex(sceneId,selfId,misIndex,2,100)
            x200022_g_StartTime = 0
            x200022_g_PlayerId[1] = -1
            x200022_g_PlayerId[2] = -1
            x200022_g_PlayerId[3] = -1
            x200022_g_PlayerId[4] = -1
            x200022_g_PlayerId[5] = -1
            x200022_g_PlayerId[6] = -1
            x200022_g_PlayerNum = 0
            x200022_g_StartTime = 0
            
            --ɾ³ýÇÇ·åºÍ°¢Öì
          local nMonsterNum = GetMonsterCount(sceneId)
            local ii = 0
            local bHaveMonster = 0
            for ii=0, nMonsterNum-1 do
                local nMonsterId = GetMonsterObjID(sceneId,ii)
                if GetName(sceneId, nMonsterId)  == "Ki«u Phong"  then
                    LuaFnDeleteMonster(sceneId, nMonsterId)
                end
                
                if GetName(sceneId, nMonsterId)  == "A Châu"  then
                    LuaFnDeleteMonster(sceneId, nMonsterId)
                end
            end
        end    
        
        local MstId=LuaFnCreateMonster(sceneId,1,378,265,3,0,113001)
        SetCharacterName(sceneId,MstId,"Ki«u Phong")
        local MstId=LuaFnCreateMonster(sceneId,5,382,265,3,0,113001)
        SetCharacterName(sceneId,MstId,"A Châu")
    end
    
end
--**********************************
--·ÅÆú
--**********************************
function x200022_OnAbandon( sceneId, selfId )
  --½«»¤ËÍnpcË²ÒÆ»ØÔÀ´Î»ÖÃ
  DelMission(sceneId, selfId, x200022_g_MissionId)
  
end
--**********************************
--¼ÌÐø
--**********************************
function x200022_OnContinue( sceneId, selfId, targetId )
    
    if x200022_CheckSubmit(sceneId, selfId) ~= 1 then 
        BeginEvent(sceneId)
            strText = "Các hÕ ðã hoàn thành nhi®m vø chßa?"
            AddText(sceneId,strText);
        EndEvent(sceneId)
        DispatchEventList(sceneId,selfId,targetId)
        return
    end
    
    BeginEvent(sceneId)
        AddText(sceneId,x200022_g_Name)
        AddText(sceneId,x200022_g_MissionComplete)
        AddText(sceneId,"#{M_MUBIAO}#r")
        AddText(sceneId,x200022_g_MissionTarget)
        AddText(sceneId,"#{M_SHOUHUO}#r")
        AddMoneyBonus( sceneId, x200022_g_MoneyBonus )
        for i, item in x200022_g_RadioItemBonus do
            AddRadioItemBonus( sceneId, item.id, item.num )
        end
    EndEvent( )
    
    DispatchMissionContinueInfo(sceneId, selfId, targetId, x200022_g_ScriptId, x200022_g_MissionId)
end
--**********************************
--¼ì²âÊÇ·ñ¿ÉÒÔÌá½»
--**********************************
function x200022_CheckSubmit( sceneId, selfId )
    local misIndex = GetMissionIndexByID(sceneId, selfId, x200022_g_MissionId)--µÃµ½ÈÎÎñÔÚ20¸öÈÎÎñÖеÄÐòÁкÅ
    local bComplete = GetMissionParam(sceneId, selfId, misIndex, 0)    
    if bComplete == 1 then
        return 1
    else
        return 0
    end
end
--**********************************
--Ìá½»
--**********************************
function x200022_OnSubmit( sceneId, selfId, targetId, selectRadioId, missionIndex )
    -- ¼ì²âÊDz»ÊÇÂú×ãÍê³ÉÈÎÎñµÄÌõ¼þ
    if x200022_CheckSubmit(sceneId, selfId) ~= 1 then 
        return
    end
    BeginAddItem(sceneId)
    for i, item in x200022_g_RadioItemBonus do
        if item.id == selectRadioId then
            AddItem( sceneId,item.id, item.num )
        end
    end
    ret = EndAddItem(sceneId,selfId)
    --Ìí¼ÓÈÎÎñ½±Àø
    if ret < 1 then
        --ÈÎÎñ½±ÀøÃ»Óмӳɹ¦
        BeginEvent(sceneId)
            strText = "Nhi®m vø th¤t bÕi!"
            AddText(sceneId,strText);
        EndEvent(sceneId)
        DispatchMissionTips(sceneId,selfId)
        return
    end
    AddItemListToHuman(sceneId,selfId)
    AddMoney(sceneId,selfId,x200022_g_MoneyBonus );
    LuaFnAddExp( sceneId, selfId,x200022_g_exp)
    
    DelMission( sceneId,selfId, x200022_g_MissionId )
    --ÉèÖÃÈÎÎñÒѾ±»Íê³É¹ý
    MissionCom( sceneId,selfId, x200022_g_MissionId )
    Msg2Player(  sceneId, selfId,"#YNhi®m vø hoàn thành#W: Dù vÕn ngß¶i, ta vçn cÑ tiªn",MSG2PLAYER_PARA )
end
function x200022_OnHumanDie(sceneId, selfId)
end
--**********************************
--¶¨Ê±Ê¼þ
--**********************************
function x200022_OnTimer(sceneId,selfId)--,missionIndex)
    
end