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Solid Angle Maya To Arnold v1.2.4.3 For Maya 2014-16 (Win/Mac/Linux) | 95.5 MB
ArnoldRender is the famous photorealistic rendering system Unbiased Monte Carlo Radiosity currently used by Sony Glassworks Sega Framestore Digital Domain The Mill Psyop Ubisoft Zinkia Kandor 737 shaker among others for advertising animation series and movies like Monsters House Beowulf Alice in Wonderland 2012 o Lluvia de albndigas and more.


HIGHLIGHTED IMPROVEMENTS
Motion blur support for XGen (now included as an extension).
Motion blur support for meshes with changing topology.
Make possible to use the Pref in the MayaProjection? shader
NOTES
There are still some limitations in the maya viewport 2.0 support
Added a global option to disable standin display
INCOMPATIBLE CHANGES
Removed cubic projection map
Removed specular_brdf from standard shader: Since the Cook-Torrance is similar in performance to the Ward-Duer BRDF yet superior in quality due to its reduced edge darkening and higher energy conservation, the specular_brdf parameter has been removed from standard, leaving Cook-Torrance as the default (and only!) BRDF of the standard shader. Therefore, the look of existing standard shader-based materials that use the anisotropic Ward-Duer BRDF might change a little bit for the better. (#4042)
Maya Displacement zero value doesn't depend on the Scale attribute anymore.
SpotLight cone-angle and penumbra-angle conversion from Maya to Arnold has changed to make it equivalent to other renderers.

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Code:
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