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Chủ đề: Config ty le server ss8 z-team
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12-11-14, 10:09 PM #1
Config ty le server ss8 z-team
em chạy z-team of da lau mà h mới thử config mà làm mãi vẫn zen vẫn ko rớt ra là sao may pro giup em config
Drop item thi config ty le nhu the nao hop danh ko ra noi 1 cai exc luon hok hieu noi noPHP Code://===================================================================================
// zGameServer
// ----------------------------------------------------------------------------------
// Description: Common server configuration
// ----------------------------------------------------------------------------------
// Revision: 14:57 05.07.2014
//===================================================================================
[GameServerInfo]
//=====================================
// General Server Settings
//=====================================
IsPersonalID = 0
CreateCharacter = 1 //-> [1] Allow Create Character Switch (0/1)
CharacterDeleteMinLevel = 40 //-> [40] Allow character delete (1-400)
NumberOfMaxUser = 50 //-> [500] Maximum allowed connected players
ItemSerialCheck = 1 //-> [1] Item Serial Check Switch (0/1)
AddExperience = 99999 //-> [1] Experience Rate (1-99999)
AddZen = 1 //-> [1] Zen Drop Multiplier
ItemDropPer = 40 //-> [10] %Drop rate (1-100)
Trade = 1 //-> [1] Allow Trade Switch (0/1)
PersonalShopOpen = 0 //-> Personal Shop Switch (0/1)
ChaosBox = 1 //-> [1] CHaos machine Switch (0/1)
MonsterHp = 0 //-> [0] Monsters %HP reduction (10 = 90%hp 20 = 80%hp)
ZenDurationTime = 15 //-> [30] Zen Disappear time (seconds)
QuestNPCTeleportTime = 900 //-> [900] Marlon Teleport Time (seconds)
ApplyHeroSystem = 0 //-> Hero System
EnableBattleSoccer = 1 //-> Battle Soccer Switch (0/1)
MonsterHPAdjust = 100 //-> Monster HP adjustmens (100 -> 100 %)
EnableCheckPenetrationSkill = 1 //-> Skill Check Switch (0/1)
UseCharacterAutoRecuperationSystem = 1 //-> Auto Recuperation System Switch (0/1)
CharacterRecuperationMaxLevel = 220 //-> Auto Recuperation Max Level (1 - MAX_LEVEL)
ChaosCastleEvent = 1 //-> Chaos Castle Event Switch (0/1)
EventManagerOn = 1 //-> EventManagement Switch (0/1)
ShadowPhantomMaxLevel = 220 //-> Npc Shadow Phantom Switch (0/1)
MaxStatValue = 65000 //-> Max. stats value (default: 32000)
//=====================================
// Character class access
//=====================================
CreateCharLevelRF = 150 //-> Rage Fighter create level
CreateCharLevelDL = 250 //-> Dark Lord create level
CreateCharLevelMG = 220 //-> Magic Gladiator create level
CreateCharLevelSUM = 1 //-> Summoner create level
//=====================================
// Guilds:
//=====================================
ServerGroupGuildChatting = 1 //-> [1] Allow guild chat Switch (0/1)
ServerGroupUnionChatting = 1 //-> [1] Allow Alliance chat Switch (0/1)
GuildCreate = 1 //-> [1] Allow Guild Creation Switch (0/1)
GuildDestroy = 1 //-> [1] Allow Guild Disband Switch (0/1)
GuildCreateLevel = 250 //-> [100] Minimum Guild creation level
GuildCreateReset = 0 //-> [0] Minimum Guild creation reset
GuildMaxMember = 80 //-> [80] Maximum Guild members count
GuildMaxAllianceMember = 5 //-> [5] Maximum Guilds count in alliance
CastleMinGuildMember = 20 //-> [20] Minimum Guild members count for Castle Siege
CastleOwnerGuildDestroyLimit = 1 //-> [1] Allow Castle Lord Disband Switch (0/1)
//=====================================
// Item option rates from monsters
//=====================================
MonsterLuckItemRollRate = 150 //-> Range: 1~10000, 0: disable luck from monster
MonsterSkillItemRollRate = 100 //-> Range: 1~10000, 0: disable skill from monster
MonsterOptionItemRollRate = 100 //-> Range: 1~10000, 0: disable option from monster
MonsterExcellentItemRollRate = 100 //-> Range: 1~10000, 0: disable excellent from monster
//=====================================
// Item options
//=====================================
BlockFullExcellent = 0
BlockFullAncient = 0
JewelOfSoul_ENCHANTRATE = 50
JewelOfSoul_ENCHANTLUCK = 20
JewelOfLife_ENCHANTRATE = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE1_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE2_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE3_1 = 50
CHAOSMIX_PLUSITEMLEVEL_TYPE1_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE2_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE3_2 = 40
CHAOSMIX_PLUSITEMLEVEL_TYPE1_3 = 20
CHAOSMIX_PLUSITEMLEVEL_TYPE2_3 = 20
CHAOSMIX_PLUSITEMLEVEL_TYPE3_3 = 20
CHAOSMIX_PLUSITEMLEVEL_LUCK = 20
CHAOSMIX_PLUSITEMLEVEL_MAXVAL = 70
CHAOSMIX_CONDOR_DIV = 300000
CHAOSMIX_CONDOR_MAXVAL = 60
CHAOSMIX_3RDWING_DIV = 3000000
CHAOSMIX_3RDWING_MAXVAL = 40
EB_DefenseLevelDiv = 5
EB_DefenseStart = 50
EB_AttackLevelDiv = 3
EB_AttackStart = 45
EB_BuffTime = 1800
//=====================================
// Npc
//=====================================
EnableEventNPCTalk = 0 //-> Npc Talk Switch (0/1)
MerryXMasTalkNpc = 0 //-> Enable XMas Talk
HappyNewYearTalkNpc = 0 //-> Enable New Year Talk
//=====================================
//-> Kundun Config Settings:
//=====================================
KundunMarkDropRate = 55 //-> Sign of Kundun Drop Rate [N / 10000], default (100)
KundunRefillHPSec = 400 //-> Kundun Refill HP Sec
KundunRefillHP = 15000 //-> Kundun Refill HP
KundunRefillHPTime = 600 //-> Kundun Refill HP Time
KundunHPLogSaveTime = 120 //-> Kundun HP Log Save Time
//=====================================
//-> SpeedHack:
//=====================================
HackCheckCount = 0
DisconnectHackUser = 0
IsKickDetecHackCountLimit = 0
DetectedHackKickCount = 0
UseNPGGChecksum = 0
SpeedHackPlayerBlock = 0
SpeedHackPenalty = 0
AttackSpeedTimeLimit = 800
MinimumAttackSpeedTime = 1
DecTimePerAttackSpeed = 5.33
IsIgnorePacketHackDetect = 1
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 5
SkillDistanceKickCheckTime = 10
//=====================================
//-> Golden Troops Event [eventitembag8.txt ~ eventitembag12.txt]
//=====================================
IsEledoradoEvent = 0 //-> Golden Troops Event Switch
//=====================================
//-> Golden Troops Regen Time
//=====================================
EledoradoGoldGoblenRegenTime = 300 //-> Golden Goblen
EledoradoTitanRegenTime = 300 //-> Golden Titan
EledoradoGoldDerconRegenTime = 300 //-> Golden Dragon
EledoradoDevilLizardKingRegenTime = 300 //-> Golden Lizard Regen Time
EledoradoDevilTantarosRegenTime = 300 //-> Golden Tantaros Regen Time
//->-----------not use--------------------------------------------------------------------------------------------------------------------
EledoradoGoldenMonsterRegenTime = 99999
EledoradoGoldenRabbitRegenTime = 99999 //-> Golden Rabbit Time
EledoradoGoldenDarkKnightRegenTime = 99999 //-> Golden DarkKnight Regen Time
EledoradoGoldenCrustRegenTime = 99999 //-> Golden Crust Regen Time
EledoradoGoldenIronKnightRegenTime = 99999 //-> Golden IronKnight Regen Time
EledoradoGoldenNeipinRegenTime = 99999 //-> Golden Neipin Regen Time
EledoradoGoldenSatirosRegenTime = 99999
EledoradoGoldenTwintailRegenTime = 99999
EledoradoGoldenGreatDragonRegenTime = 99999 //-> Golden GreatDragon Regen Time
EledoradoGoldenDevilRegenTime = 99999 //-> Golden Devil Regen Time
//=====================================--------
//=====================================
//->Dark Lord
//=====================================
DarkLordHeartDropRate = 0 //-> Blue Hear Drop Rate [N / 10000], default (0)
IsDropDarkLordItem = 1 //-> Enable Lord Specific Items
DarkSpiritAddExperience = 1 //-> Dark Raven ExpAddition [x N], default(1)
SleeveOfLordDropRate = 20 //-> Sleeve of Lord Drop Rate [N / 10000], default (10)
SleeveOfLordDropLevel = 86 //-> Sleeve of Lord Min Monster Level Drop, default (86)
SoulOfDarkHorseDropRate = 10 //-> Dark Horse Spirit Drop Rate [N / 10000], default(10)
SoulOfDarkHorseropLevel = 102 //-> Dark Horse Spirit Min Monster Level Drop, default (125)
SoulOfDarkSpiritDropRate = 10 //-> Dark Raven Spirit Drop Rate [N / 10000], default (10)
SoulOfDarkSpiritDropLevel = 96 //-> Dark Raven Spirit Min Monster Level Drop, default (96)
//=====================================
//-> Jewel of Guardian
//=====================================
IsDropGemOfDefend = 1 //-> Jewel of Guardian drop switch (0/1)
GemOfDefendDropRate = 1 //-> Drop Rate [N / 10000], default (5)
GemOfDefendDropLevel = 75 //-> Min Monster Level Drop, default (75)
//=====================================
//-> Star Of XMas Event [eventitembag4.txt]
//=====================================
XMasEvent = 0 //-> Star of XMas Drop Switch (0/1)
XMasEvent_StarOfXMasDropRate = 10 //-> Drop Rate [N / 10000], default (5000)
XMasEvent_ItemDropRateForStarOfXMas = 10 //-> Item Drop Rate [N / 10], default (2)
//=====================================
//-> Heart Of Love Event [eventitembag5.txt]
//=====================================
HeartOfLoveEvent = 1 //-> Hear of Love Drop Switch (0/1)
HeartOfLoveDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForHeartOfLove = 20 //-> Item Drop Rate [N / 20], default (2)
//=====================================
//-> FireCracker [eventitembag5.txt]
//=====================================
FireCrackerEvent = 1 //-> Fire Cracker Drop Switch (0/1)
FireCrackerDropRate = 25 //-> Drop Rate [N / 10000], default (5000)
ItemDropRateForFireCracker = 10 //-> Item Drop Rate [N / 10], default (2)
OnlyFireCrackerEffectUse = 0 //-> Fire Cracker animation only
//=====================================
//-> Medal Event [eventitembag6.txt + eventitembag7.txt]
//=====================================
MedalEvent = 1 //-> Medal's Drop Switch (0/1)
GoldMedalDropRate = 15 //-> Gold Medal Drop Rate [N / 10000], default (2)
SilverMedalDropRate = 25 //-> Silver Medal Drop Rate [N / 10000], default (2)
ItemDropRateForGoldMedal = 20 //-> Item Drop Rate for Golden Medal [N / 20], default(2)
ItemDropRateForSilverMedal = 20 //-> Item Drop Rate for Silver Medal [N / 20], defailt(2)
//=====================================
//-> Jewel Of Mistery [eventitembag20.txt]
//=====================================
MysteriouseBeadDropRate1 = 0 //-> Drop Rate1 [N / 10000], default (60)
MysteriouseBeadDropRate2 = 0 //-> Drop Rate2 [N / 10000], default (120)
//=====================================
//-> White Wizard
//=====================================
RingAttackEvent = 1 //-> White Wizard Event Switch (0/1)
RingOrcKillGiftRate = 5000 //-> Orc Gift Drop Rate [1 / N], default (10000)
RingDropGiftRate = 10000 //-> Whie Wizard Gift Drop Rate [1 / N], default (10000)
//=====================================
//->Ring Of Transformation Event:
//=====================================
IsItemDropRingOfTransform = 0 //-> Ring of Transform Drop Switch (0/1)
ItemDropRingOfTransform = 1 //-> Ring of Transform Drop Rate [N/10000], default(1)
SantaPolymorphRingDropOn = 1 //-> Santa Transform Ring Drop Switch (0/1)
SantaPolymorphRingDropRate = 1 //-> Santa Transform Ring Drop Rate [N/10000], default(10)
//=====================================
//-> Golden Budge Dragon:
//=====================================
AttackEventRegenTime = 10
ChaosEvent = 0 //-> [1] Golden Budge Dragon Event Switch (0/1)
//=====================================
//-> PVP Settings:
//=====================================
PKTIME = 1 //-> [1] Enable PK time reduction Switch (0/1)
PKItemDrop = 1 //-> [1] Enable PK item drop Switch (0/1)
ShieldSystemOn = 1 //-> SD Switch (0/1)
DamageDevideToSD = 90 //-> PvP Dmg to SD
DamageDevideToHP = 10 //-> PvP Dmg to HP
SuccessAttackRateOption = 20000 //-> Success Attack Rate (PvP on SD)
ConstNumberOfShieldPoint = 20
ShieldAutoRefillOn = 1 //-> SD Auto Recuperation
ShieldAutoRefilOnSafeZone = 1 //-> SD Auto Recuperation in Safe Zone
ShieldGageConstA = 12 //-> MaxShieldPoints + A / 10
ShieldGageConstB = 30 //-> MaxShieldPoints + B
PKLevelIncreaseOff = 0 //-> Disable PK Level Increase
//=====================================
//-> Complex Potions
//=====================================
CompoundPotionDropOn = 1 //-> Complex Potion Drop Switch (0/1)
CompoundPotionLv1DropRate = 70 //-> Complex Potion Lv1 Drop Rate [N / 10000]
CompoundPotionLv2DropRate = 30 //-> Complex Potion Lv2 Drop Rate [N / 10000]
CompoundPotionLv3DropRate = 10 //-> Complex Potion Lv3 Drop Rate [N / 10000]
CompoundPotionLv1DropLevel = 68 //-> Complex Potion Lv1 Min Monster Level Drop
CompoundPotionLv2DropLevel = 86 //-> Complex Potion Lv2 Min Monster Level Drop
CompoundPotionLv3DropLevel = 100 //-> Complex Potion Lv3 Min Monster Level Drop
//=====================================
//-> SD Potions
//=====================================
ShieldComboMissOptionOn = 0 //-> SD Potion Switch (0/1)
ShieldPotionLv1MixSuccessRate = 50 //-> SD Potion Lv1 Mix Success Rate [%]
ShieldPotionLv1MixMoney = 100000 //-> SD Potion Lv1 Mix Require Zen
ShieldPotionLv2MixSuccessRate = 30 //-> SD Potion Lv2 Mix Success Rate [%]
ShieldPotionLv2MixMoney = 500000 //-> SD Potion Lv2 Mix Require Zen
ShieldPotionLv3MixSuccessRate = 30 //-> SD Potion Lv3 Mix Success Rate [%]
ShieldPotionLv3MixMoney = 1000000 //-> SD Potion Lv3 Mix Require Zen
//=====================================
//-> Box of Heaven:
//=====================================
EventChipEvent = 1 //-> [1] Box of Heaven Event Switch (0/1)
BoxOfGoldDropRate = 20 //-> [2] Box of Heaven Drop Rate (x/100)
ItemDropRateForBoxOfGold = 100 //-> [2] Drop rate of Items from Box of Heaven (x/100)
EventChipDropRateForBoxOfGold = 0 //-> [2] Drop rate of Rena from Box of Heaven (x/100)
EventChipServerConnect = 1
EventChipServerIp = 127.0.0.1
//=====================================
//-> Devil Square:
//=====================================
//-> Ranking Server IP
DevilSquareEventServer = 127.0.0.1
DevilSquareEvent = 1 //-> Devil Square Switch (0/1)
DevilSquareEventConnect = 0 //-> Connect to Ranking Server [0 : connect]
EyesOfDevilSquareDropRate = 2 //-> Eye of Devil Square Drop Rate [1 / N], default (2)
KeyOfDevilSquareDropRate = 2 //-> Key of Devil Square Drop Rate [1 / N], default (2)
DQChaosSuccessRateLevel1 = 75 //-> Devil Square Lv1 Mix Success Rate [%]
DQChaosSuccessRateLevel2 = 70 //-> Devil Square Lv2 Mix Success Rate [%]
DQChaosSuccessRateLevel3 = 65 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel4 = 60 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel5 = 55 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel6 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
DQChaosSuccessRateLevel7 = 50 //-> Devil Square Lv3 Mix Success Rate [%]
//=====================================
//-> BloodCastle:
//=====================================
BloodCastleEvent = 1 //-> Blood Castle Switch (0/1)
BloodCastleStartHour = 1 //-> Blood Castle Time Switch (0/1)
AngelKingsPaperDropRate = 20 //-> Blood Scroll Drop Rate [N / 10000], default (10)
BloodBoneDropRate = 20 //-> Blood Fang Drop Rate [N / 10000], default (10)
//=====================================
//-> Box of Ribbon:
//=====================================
RibbonBoxEvent = 0 //-> Ribbon Box Event Switch (0/1)
RedRibbonBoxDropLv_Min = 12 //-> Red Ribbon Box Drop Lvl min
RedRibbonBoxDropLv_Max = 49 //-> Red Ribbon Box Drop Lvl max
RedRibbonBoxDropRate = 200 //-> Red Ribbon Box Drop Rate [N/ 10000]
RedRibbonBoxDropZenRate = 1 //-> Red Ribbon Box Drop Zen Rate [N/ 10000]
RedRibbonBoxDropZen = 1 //-> Red Ribbon Box Drop Zen
GreenRibbonBoxDropLv_Min = 50 //-> Green Ribbon Box Drop Lvl min
GreenRibbonBoxDropLv_Max = 69 //-> Green Ribbon Box Drop Lvl max
GreenRibbonBoxDropRate = 200 //-> Green Ribbon Box Drop Rate [N/ 10000]
GreenRibbonBoxDropZenRate = 1 //-> Green Ribbon Box Drop Zen Rate [N/ 10000]
GreenRibbonBoxDropZen = 1 //-> Green Ribbon Box Drop Zen
BlueRibbonBoxDropLv_Min = 70 //-> Blue Ribbon Box Drop Lvl min
BlueRibbonBoxDropLv_Max = 97 //-> Blue Ribbon Box Drop Lvl max
BlueRibbonBoxDropRate = 200 //-> Blue Ribbon Box Drop Rate [N/ 10000]
BlueRibbonBoxDropZenRate = 1 //-> Blue Ribbon Box Drop Zen Rate [N/ 10000]
BlueRibbonBoxDropZen = 1 //-> Blue Ribbon Box Drop Zen
//=====================================
//-> Chocolate Event:
//=====================================
ChocolateEvent = 0 //-> Chocolate Box Event Switch (0/1)
//->[eventitembag24.txt]
PinkChocolateBoxDropLv_Min = 1 //-> Pink Chocolate Box Drop Lvl min
PinkChocolateBoxDropLv_Max = 49 //-> Pink Chocolate Box Drop Lvl max
PinkChocolateBoxDropRate = 100 //-> Pink Chocolate Box Drop Rate [N/ 10000]
PinkChocolateBoxDropZenRate = 1 //-> Pink Chocolate Box Drop Zen Rate [N/ 10000]
PinkChocolateBoxDropZen = 100000 //-> Pink Chocolate Box Drop Zen
//->[eventitembag25.txt]
RedChocolateBoxDropLv_Min = 50 //-> Red Chocolate Box Drop Lvl min
RedChocolateBoxDropLv_Max = 69 //-> Red Chocolate Box Drop Lvl max
RedChocolateBoxDropRate = 50 //-> Red Chocolate Box Drop Rate [N/ 10000]
RedChocolateBoxDropZenRate = 1 //-> Red Chocolate Box Drop Zen Rate [N/ 10000]
RedChocolateBoxDropZen = 400000 //-> Red Chocolate Box Drop Zen
//->[eventitembag26.txt]
BlueChocolateBoxDropLv_Min = 70 //-> Blue Chocolate Box Drop Lvl min
BlueChocolateBoxDropLv_Max = 97 //-> Blue Chocolate Box Drop Lvl max
BlueChocolateBoxDropRate = 30 //-> Blue Chocolate Box Drop Rate [N/ 10000]
BlueChocolateBoxDropZenRate = 1 //-> Blue Chocolate Box Drop Zen Rate [N/ 10000]
BlueChocolateBoxDropZen = 800000 //-> Blue Chocolate Box Drop Zen
//=====================================
//-> CandyBox Event:
//=====================================
CandyBoxEvent = 0 //-> Candy Box Event Switch (0/1)
//->[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Min = 12 //-> Light Purple Candy Box Drop Lvl min
LightPurpleCandyBoxDropLv_Max = 49 //-> Light Purple Candy Box Drop Lvl max
LightPurpleCandyBoxDropRate = 70 //-> Light Purple Candy Box Drop Rate [N/ 10000]
LightPurpleCandyBoxDropZenRate = 1 //-> Light Purple Candy Box Drop Zen Rate [N/ 10000]
LightPurpleCandyBoxDropZen = 100000 //-> Light Purple Candy Box Drop Zen
//->[eventitembag28.txt]
VermilionCandyBoxDropLv_Min = 50 //-> Vermilion Candy Box Drop Lvl min
VermilionCandyBoxDropLv_Max = 69 //-> Vermilion Candy Box Drop Lvl max
VermilionCandyBoxDropRate = 50 //-> Vermilion Candy Box Drop Rate [N/ 10000]
VermilionCandyBoxDropZenRate = 1 //-> Vermilion Candy Box Drop Zen Rate [N/ 10000]
VermilionCandyBoxDropZen = 400000 //-> Vermilion Candy Box Drop Zen
//->[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Min = 70 //-> Deep Blue Candy Box Drop Lvl min
DeepBlueCandyBoxDropLv_Max = 97 //-> Deep Blue Candy Box Drop Lvl max
DeepBlueCandyBoxDropRate = 30 //-> Deep Blue Candy Box Drop Rate [N/ 10000]
DeepBlueCandyBoxDropZenRate = 1 //-> Deep Blue Candy Box Drop Zen Rate [N/ 10000]
DeepBlueCandyBoxDropZen = 800000 //-> Deep Blue Candy Box Drop Zen
//=====================================
//-> Fenrir Configuration
//=====================================
FenrirStuffItemDrop = 1 //-> Fenrir Item Drop Switch (0/1)
FenrirStuff_01_DropLv_Min = 96 //-> Fenrir Item1 Monster Lv Min Drop
FenrirStuff_01_DropLv_Max = 400 //-> Fenrir Item1 Monster Lv Max Drop
FenrirStuff_01_DropMap = 34 //-> Fenrir Item1 Drop Map
FenrirStuff_01_DropRate = 33 //-> Fenrir Item1 Drop Rate [N / 10000]
FenrirStuff_02_DropLv_Min = 96 //-> Fenrir Item2 Monster Lv Min Drop
FenrirStuff_02_DropLv_Max = 400 //-> Fenrir Item2 Monster Lv Max Drop
FenrirStuff_02_DropMap = 34 //-> Fenrir Item2 Drop Map
FenrirStuff_02_DropRate = 23 //-> Fenrir Item2 Drop Rate [N / 10000]
FenrirStuff_03_DropLv_Min = 117 //-> Fenrir Item3 Monster Lv Min Drop
FenrirStuff_03_DropLv_Max = 400 //-> Fenrir Item3 Monster Lv Max Drop
FenrirStuff_03_DropMap = 34 //-> Fenrir Item3 Drop Map
FenrirStuff_03_DropRate = 80 //-> Fenrir Item3 Drop Rate [N / 10000]
FenrirRepairRate = 4000 //-> Fenrir Repair Dur [N / 10000]
FenrirDefaultMaxDurSmall = 200 //-> Fenrir Durability Down Rate
FenrirElfMaxDurSmall = 160 //-> Fenrir Elf Durability Down Rate
Fenrir_01Level_MixRate = 70 //-> Fenrir Mix Lv1 Success Rate [%]
Fenrir_02Level_MixRate = 70 //-> Fenrir Mix Lv2 Success Rate [%]
Fenrir_03Level_MixRate = 30 //-> Fenrir Mix Lv3 Success Rate [%]
//=====================================
//-> Crywolf Configuration
//=====================================
CrywolfMonsterDarkElfItemDrop = 1 //-> Dark Elf ItemBag Drop Switch (0/1)
CrywolfMonsterDarkElfItemDropRate = 1000 //-> Dark Elf ItemBag Drop Rate [N / 10000], default (10000)
CrywolfMonsterDarkElfDropZenRate = 400 //-> Dark Elf Zen Drop Rate [N / 10000], default (4000)
CrywolfMonsterDarkElfDropZen = 1000 //-> Dark Elf Zen Drop
CrywolfBossMonsterItemDrop = 1 //-> Balgas ItemBag Drop Switch (0/1)
CrywolfBossMonsterItemDropRate = 10000 //-> Balgas ItemBag Drop Rate [N / 10000], default (10000)
CrywolfBossMonsterDropZenRate = 4000 //-> Balgas Zen Drop Rate [N / 10000], default (4000)
CrywolfBossMonsterDropZen = 30000 //-> Balgas Drop Zen
CrywolfApplyMvpBenefit = 1 //-> Apply win conditions
CrywolfPlusChaosRateBenefit = 10 //-> Ticket Chaos Mix Increase Rate [%]
CrywolfMonHPRateBenefit = 100 //-> Monster HP [%]
CrywolfKundunHPRefillBenefit = 1 //-> Kundun Stop Refill HP
CrywolfApplyMvpPenalty = 1 //-> Apply fail conditions
CrwyolfGemDropPenaltyRate = 100 //-> Jewels Drop Rate [%]
CrwyolfGettingExpPenaltyRate = 100 //-> Experience Penalty
//=====================================
//-> Kanturu
//=====================================
KanturuEvent = 1 //-> Kantru Event Switch (0/1)
KanturuMayaHandItemDrop = 1 //-> Maya Hand ItemBag Drop Switch (0/1)
KanturuMayaHandItemDropRate = 10000 //-> Maya Hand ItemBag Drop Rate [N / 10000]
KanturuMayaHandDropZenRate = 0 //-> Maya Hand Zen Drop Rate [N / 10000]
KanturuMayaHandDropZen = 1 //-> Maya Hand Drop Zen
KanturuNightmareItemDrop = 1 //-> Nightmare ItemBag Drop Switch (0/1)
KanturuNightmareItemDropRate = 10000 //-> Nightmare ItemBag Drop Rate [N / 10000]
KanturuNightmareDropZenRate = 0 //-> Nightmare Zen Drop Rate [N / 10000]
KanturuNightmareDropZen = 1 //-> Nightmare Zen Drop
BlockKanturuMapEnter = 0 //-> Block Kantru Map
BlockCastleSiegeMapEnter = 0 //-> Block Siege Map
KanturuSpecialItemDropOn = 1 //-> Kanturu Items Drop Switch (0/1)
KanturuMoonStoneDropRate = 35 //-> Invite Drop Rate [N / 10000]
KanturuJewelOfHarmonyDropRate = 24 //-> Gemstone Drop Rate [N / 10000]
//=====================================
//-> Jewel of Harmony System
//=====================================
PurityHarmonyJewel = 1 //-> Harmony Jewel Mix Switch (0/1)
MixSmeltingStoneItem = 1 //-> Smelting Stone Mix Switch (0/1)
RestoreStrengthenItem = 1 //-> Restore Harmony Items Switch (0/1)
StrengthenItem = 1 //-> Use Harmany Items Switch (0/1)
SmeltItemBySmeltingStone = 1 //-> Use Smelting Stone Switch (0/1)
PuritySuccessRate = 80 //-> Jewel of Harmony Mix Rate [%]
PurityNeedZen = 0 //-> Jewel of Harmony Zen
SmeltingStoneSuccesRateNormal = 20 //-> Smelting Normal Stone Success Rate [%]
SmeltingStoneSuccesRateExcellent = 50 //-> Smelting Excellent Stone Success Rate [%]
SmeltingNeedZen = 0 //-> Smelting Zen
StrengthenSuccessRate = 60 //-> Jewel of Harmony Success Rate [%]
SmeltingItemSuccessRateNor = 20 //-> Smelting Normal Items Success Rate [%]
SmeltingItemSuccessRateExt = 80 //-> Smelting Excellent Items Success Rate [%]
//=====================================
//-> 380 Item Options
//=====================================
System380ItemSystem = 1 //-> 380 Item Options Switch (0/1)
CountOfJewelOfHarmonyForMix = 1 //-> Mix Jewel of Harmony require count ( not used )
CountOfSuhoOfHarmonyForMix = 1 //-> Mix Smelting Stone require count ( not used )
NeedZenForMix = 10000000 //-> Mix Zen
MixRateForGrade1 = 50 //-> Mix Grade 1 Success Rate
MixRateForGrade2 = 60 //-> Mix Grade 2 Success Rate
MixRateForGrade3 = 70 //-> Mix Grade 3 Success Rate
//=====================================
//-> Halloween Event
//=====================================
HallowinEventOn = 0 //-> Halloween Event Switch (0/1)
HallowinEventPumpkinOfLuckDropRate = 10 //-> Pumpkin of Luck Drop Rate [N/10000]
HallowinEventJOLBlessDropRate = 20 //-> Scroll 1 Drop Rate
HallowinEventJOLAngerDropRate = 15 //-> Scroll 2 Drop Rate
HallowinEventJOLScreamDropRate = 10 //-> Scroll 3 Drop Rate
HallowinEventJOLFoodDropRate = 10 //-> Scroll 4 Drop Rate
HallowinEventJOLDrinkDropRate = 25 //-> Scroll 5 Drop Rate
HallowinEventJOLPolymorphRingDropRate = 50 //-> Ring Drop Rate
//=====================================
//-> New Year Mobs Event
//=====================================
NewYearLuckyBagMonsterEventOn = 1 //-> New Year Lucky Bag Event Switch (0/1)
//=====================================
//-> Stone of condor
//=====================================
CondorFlameDropRate = 10 //-> Condor Stone Item Drop Rate [0/10000]
//=====================================
//-> Cherry Blossom Event
//=====================================
CherryBlossomEventOn = 1 //-> Cherry Blossom Event Switch (0/1)
CherryBlossomEventItemDropRate = 10 //-> Cherry Blossom Bag Drop Rate [N/10000]
//=====================================
//-> Master System Settings
//=====================================
ML_AddExperience = 99999
ML_MinMonsterKillLevel = 50
ML_OldScrollDropRate = 10
ML_CovenantOfIllusionDropRate = 10
ML_AngelKingsPaperDropRate = 10
ML_BloodBoneDropRate = 10
ML_EyesOfDevilSquareDropRate = 10
ML_KeyOfDevilSquareDropRate = 10
//=====================================
//-> Illusion Temple
//=====================================
IllusionTempleEvent = 1
OldScrollDropRate = 10
CovenantOfIllusionDropRate = 10
UseMaxLevelIllusionTemple = 1
IllusionTempleRewardPercent = 1
IllusionTempleMinUseSkillCnt = 0
//=====================================
//-> Ancient Item Drop
//=====================================
IsDropSetItemInCastleHuntZone = 1 //-> Drop in Land of Trials Switch
SetItemInCastleHuntZoneDropRate = 1 //-> Item Drop Rate [N / 10000], default (1)
SetItemInCastleHuntZoneDropLevel = 75 //-> Item Drop Level (75)
//=====================================
//->// Raklion Event
//=====================================
RaklionEvent = 1 //-> Event Switch (0:Off/1:On)
RaklionSelupanItemDrop = 1 //-> Drop Switch (0:Off/1:On)
RaklionSelupanItemDropRate = 10000 //-> Drop Rate 1/10000
RaklionSelupanDropZenRate = 6800 //-> Drop Zen Rate 1/10000
RaklionSelupanDropZen = 100000 //-> Drop Zen
BlockRaklionMapEnter = 0 //-> Raklion Map Block Switch (0:Off/1:On)
//=====================================
//->// Socket Options
//=====================================
SocketSlotCountRate1 = 900
SocketSlotCountRate2 = 795
SocketSlotCountRate3 = 250
SocketSlotCountRate4 = 80
SocketSlotCountRate5 = 0
TwoHandWeaponSocketSlotCountRate1 = 6000
TwoHandWeaponSocketSlotCountRate2 = 2000
TwoHandWeaponSocketSlotCountRate3 = 1500
TwoHandWeaponSocketSlotCountRate4 = 295
TwoHandWeaponSocketSlotCountRate5 = 5
//=====================================
//->// Socket Items
//=====================================
ShopBuySocketItemSlotCount = 1
SeedExtractMoney = 1000000
SeedSphereCompositeMoney = 1000000
SeedSphereSetMoney = 1000000
SeedSphereRemoveMoney = 1000000
SphereDropOn = 1
SphereDropRate_Lv1 = 40
SphereDropRate_Lv2 = 0
SphereDropRate_Lv3 = 0
SphereDropRate_Lv4 = 0
SphereDropRate_Lv5 = 0
SphereDropLevel_Lv1 = 100
SphereDropLevel_Lv2 = 0
SphereDropLevel_Lv3 = 0
SphereDropLevel_Lv4 = 0
SphereDropLevel_Lv5 = 0
SocketRecipe_DropLevel = 90
SocketRecipe_DropRate = 1000
SocketMaterial_DropRate_Lv1 = 1000
SocketMaterial_DropRate_Lv2 = 1000
//=====================================
//->// XMas Star & XMas Attack Event
//=====================================
XMasAttackEvent = 1
XMasAttackEvent_DropRate = 10
XMasAttackEvent_DropZen = 300
//=====================================
//->// Goblin Point System
//=====================================
GoblinPointSystemOn = 1
GoblinPointCommonRuleTime = 1500
GoblinPointCommonRuleTimePoint = 1
GoblinMaxPoint = 10000
GoblinPointFeverStartHour = 18
GoblinPointFeverEndHour = 22
GoblinPointFeverMultipleValue = 2
//=====================================
//->// MU BOT Settings
//=====================================
MuBotSystemOn = 1
MuBotUseLevel = 80
MuBotIntervalCheck = 1
MuBotStage1Zen = 10000
MuBotStage2Zen = 20000
MuBotStage3Zen = 30000
MuBotStage4Zen = 40000
MuBotStage5Zen = 50000
//=====================================
//->// Double Goer Event
//=====================================
DoubleGoerEventRun = 1
MirrorMarkDropRate = 0 //-> 1/10000
//=====================================
//->// Gens System
//=====================================
GensSystemRun = 1
IGEventOn = 1
LootTime = 20
WaitPlayerTime = 20
TimeAttackTime = 120
MixNeedZen = 1000000
//=====================================
//->// Elemental System
//=====================================
SpiritMapFragment_DropLevel = 90
SpiritMapFragment_DropRate = 1 // N / 10000
MithrilFragment_DropRate = 1 // N / 10000
ElixirFragment_DropRate = 1 // N / 10000
MurenBook_DropLevel = 90 // Min monster level
MurenBook_DropRate = 1000 // N / 10000
EtramuScroll_DropLevel = 110 // Min monster level
EtramuScroll_DropRate = 1000 // N / 10000
ElementSlotCountRate1 = 900
ElementSlotCountRate2 = 795
ElementSlotCountRate3 = 250
ElementSlotCountRate4 = 80
ElementSlotCountRate5 = 0
// 2.5 Wings Material Drop
DeathKingBone_DropRate = 1000
HellMaineLeather_DropRate = 1000
PhoenixFlame_DropRate = 1000
DeathBeamKnightSoul_DropRate = 1000
//=====================================
//-> Castle Siege Settings
//=====================================
MarkOfTheLord = 30 //-> [0] Mark of the lord drop rate (x/10000)
CastleSiegeRun = 1 //-> Event Switch
//=====================================
//-> Event Basic Info
//=====================================
//-> Cycle Start Year
CastleCycleStartYear =0
//-> Cycle Start Month
CastleCycleStartMonth =0
//-> Cycle Start Day
CastleCycleStartDay =0
//=====================================
//-> Event State Settings
//=====================================
//->---------------------------------------------------------------------------------
//-> 1 - Registration of Castle Siege
//-> 2 - Idle State
//-> 3 - Registration of the status of Mark Lord
//-> 4 - Idle State
//-> 5 - Notification of the attack Castle to quilts
//-> 6 - Reading the state of Castle Siege
//-> 7 - ITop of Castle Siege
//-> 8 - End of Castle Siege
//-> 9 - End of the cycle of Castle Siege (Back automatically for 1)
//->---------------------------------------------------------------------------------
//->Event State 1~9
CastleSpecificState =0
//->Start Year
CastleStateStartYear =0
//->Start Month
CastleStateStartMonth =0
//->Start Day
CastleStateStartDay =0
//->Start Hour
CastleStateStartHour =0
//->Start Minute
CastleStateStartMinute =0
chay off tự sướng h mới mò đến nó
Khách viếng thăm hãy cùng amocthong1 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
-
12-11-14, 10:57 PM #2Thành Viên Tâm Huyết
- Ngày tham gia
- May 2012
- Bài viết
- 2,329
- Thanks
- 870
- Thanked 588 Times in 454 Posts
Ðề: Config ty le server ss8 z-team
MonsterExcellentItemRollRate = 100 //-> Range: 1~10000, 0: disable excellent from monster
tỉ lệ này thử cho lên 10000 coi xem rớt đồ exl ko
cái này là / 10000 hoặc thử với 1 vì do zteam mình ko biết nên nói vậy
--- Chế độ gộp bài viết ---
cái addzen thử cho 100 hay 10000 coi
zteam lạ quá :vNhận setup + cài đặt MU Online - Mu Mobi Bản 2.6.9 + Quảng cáo đánh đúng đối tượng 2000.000 Thành viên tiềm năng
Chi phí liên hệ inbox
-
14-11-14, 02:50 PM #3Thành Viên Tâm Huyết
- Ngày tham gia
- Aug 2008
- Bài viết
- 959
- Thanks
- 338
- Thanked 585 Times in 249 Posts
Ðề: Config ty le server ss8 z-team
chưa hiểu ý bác hỏi lắm @@. làm mãi vẫn zen vẫn ko rớt ra là sao
Keep Moving Forward
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