View Full Version : [MU] Ai chỉ dùm em lỗi nộp quest BC
 
 
phuchungac
16-04-12, 11:41 AM
e dùng cái server ss2 IFNT muốn tìm cái chỗ drop khi nộp quet BC o đâu
di xong hoàn toàn nó rớt ra 1 cái tay chứ không phải 1 vien chao
ai biết chỉ cho e với
Hào Hoa Công Tử
16-04-12, 11:51 AM
Data/commonserver.cfg
SCFBCRewardItemType			= 12
SCFBCRewardItemID			= 15
SCFBCRewardItemLevel			= 0
phuchungac
16-04-12, 12:01 PM
//================================================== =================
//Project: Infinity Project
//Version: GameServer 1.00.18 & 1.00.19
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//================================================== =================
[GameServerInfo]
//================================================== ================================================== ==============
// System
//================================================== ================================================== ==============
Language 		= 0	; nao mexe nessa porra
ServerType 		= 0 	; 0:MainServer, 1:TestServer, 2:Internal Server
Partition		= 0 	; Partition Number : 0, except for china
ItemSerialCheck		= 1
SpeedHackPlayerBlock	= 0
AddExperience		= 50
StalkProtocol		= 0
StalkProtocolId		= 0
CharacterDeleteMinLevel = 40
CreateCharacter 	= 1
NumberOfMaxUser			= 100
NumberOfCastleSiegeMaxUser	= 150
BlockCastleSiegeMapEnter 	= 0
//================================================== ================================================== ==============
// Common Game Option
//================================================== ================================================== ==============
PersonalShopOpen	= 1
Trade			= 1
ChaosBox		= 1
EventManagerOn		= 1
CastleDeepEvent 	= 1
ChaosEvent		= 1
ChaosEventServer	= 127.0.0.1
DevilSquareEventServer	= 127.0.0.1
DevilSquareEventConnect	= 0
AttackEventRegenTime	= 10
PKTIME			= 1
PKItemDrop		= 0
PKLevelIncreaseOff 	= 1
MonsterHp		= 0
MonsterHPAdjust 	= 100
ItemDropPer		= 25
ZenDurationTime		= 30
//================================================== ================================================== ==============
// Guild Option
//================================================== ================================================== ==============
GuildCreateLevel	 	= 100
GuildCreate		 	= 1
GuildDestroy		 	= 1
ServerGroupGuildChatting 	= 1
ServerGroupUnionChatting 	= 1
CastleOwnerGuildDestroyLimit 	= 1
//================================================== ================================================== ==============
// Event chip
//================================================== ================================================== ==============
EventChipServerConnect 	= 1
EventChipServerIp 	= 127.0.0.1
EventChipEvent 		= 1
BoxOfGoldDropRate 		= 2		; box of gold drop rate - N/10000
ItemDropRateForBoxOfGold	= 2		; item drop rate from box of gold - N/20
EventChipDropRateForBoxOfGold	= 2		; event chip drop rate from box of gold- N/100
//================================================== ================================================== ==============
// Common Events
//================================================== ================================================== ==============
HappyPouchBlueDropRate 			= 500		; drop rate of blue pouch - N/10000 (80)
HappyPouchRedDropRate	 		= 500		; drop rate of red pouch - N/10000 (80)
EVENT1					= 0		; lovelove event switch - 0/1 (Guarda falando)
Event1ItemDropTodayMax			= 1		; lovelove event item drop count per day
Event1ItemDropTodayPercent 		= 0
MerryXMasTalkNpc			= 0		; npc say 'merry christmas' switch - 0/1
HappyNewYearTalkNpc			= 0		; npc say 'happy new year' switch - 0/1
ApplyHeroSystem 			= 1		; apply hero system switch - 0/1 (not use)
EnableEventNPCTalk 			= 1		; event npc talk switch - 0/1 (not use)
XMasEvent				= 0		; christmas event switch - 0/1
XMasEvent_StarOfXMasDropRate		= 5000		; christmas event item drop rate - 0/10000
XMasEvent_ItemDropRateForStarOfXMas 	= 2		; item drop rate from start of X-mas- N/10
FireCrackerEvent 			= 0 		; fire cracker event switch - 0/1
FireCrackerDropRate  			= 5000		; fire cracker drop rate - N/10000
ItemDropRateForFireCracker 		= 2		; item drop rate from fire cracker - N/10
OnlyFireCrackerEffectUse		= 0
HeartOfLoveEvent 			= 0		; heart of love event switch - 0/1
HeartOfLoveDropRate  			= 5000		; heart of love drop rate - N/10000
ItemDropRateForHeartOfLove 		= 2		; item drop rate from heart of love - N/20
MedalEvent				= 0		; medal event switch - 0/1
GoldMedalDropRate 			= 2		; medal of gold drop rate - N/10000					
SilverMedalDropRate 			= 2		; medal of silver drop rate - N/10000
ItemDropRateForGoldMedal 		= 2		; item drop rate from medal of gold - N/10
ItemDropRateForSilverMedal 		2		; item drop rate from medal of silver - N/10
HallowinEventOn 			= 0
HallowinEventPumpkinOfLuckDropRate 	= 100
HallowinEventJOLBlessDropRate 		= 10
HallowinEventJOLAngerDropRate 		= 15
HallowinEventJOLScreamDropRate 		= 15
HallowinEventJOLFoodDropRate 		= 30
HallowinEventJOLDrinkDropRate 		= 25
HallowinEventJOLPolymorphRingDropRate 	= 5
//================================================== ================================================== ==============
// Devil Square
//================================================== ================================================== ==============
DevilSquareEvent	  	= 1		; devil square event switch - 0/1
EyesOfDevilSquareDropRate 	= 10		; eyes of devil square drop rate - N/10000
KeyOfDevilSquareDropRate 	= 10		; key of devil square drop rate - N/10000
DQChaosSuccessRateLevel1 = 75
DQChaosSuccessRateLevel2 = 70
DQChaosSuccessRateLevel3 = 65
DQChaosSuccessRateLevel4 = 60
DQChaosSuccessRateLevel5 = 55
DQChaosSuccessRateLevel6 = 50
//================================================== ================================================== ==============
// Eldorado event
//================================================== ================================================== ==============
IsEledoradoEvent 			= 1
EledoradoGoldGoblenRegenTime		= 30
EledoradoTitanRegenTime			= 30
EledoradoGoldDerconRegenTime		= 30
EledoradoDevilLizardKingRegenTime	= 30
EledoradoDevilTantarosRegenTime		= 30
EledoradoGoldGoblenItemDropRate 	= 50		; item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
EledoradoGoldGoblenExItemDropRate 	= 60		; ex-item drop rate from +1 gold box drop (gold goblin - eldorado event) - N/100
EledoradoTitanItemDropRate 		= 60		; item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
EledoradoTitanExItemDropRate 		= 70		; ex-item drop rate from +2 gold box drop (gold titan - eldorado event) - N/100
EledoradoGoldDerconItemDropRate 	= 70		; item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
EledoradoGoldDerconExItemDropRate 	= 80		; ex-item drop rate from +3 gold box drop (gold dercon - eldorado event) - N/100
EledoradoDevilLizardKingItemDropRate 	= 80		; item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
EledoradoDevilLizardKingExItemDropRate 	= 90		; ex-item drop rate from +4 gold box drop (gold lizard king - eldorado event) - N/100
EledoradoDevilTantarosItemDropRate 	= 90		; item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
EledoradoDevilTantarosExItemDropRate 	= 100		; ex-item drop rate from +5 gold box drop (gold tantaros - eldorado event) - N/100
//================================================== ================================================== ==============
// Food (Heart of Dark Lord)
//================================================== ================================================== ==============
IsDropGemOfDefend			= 1		; gem of defend drop switch - 0/1
GemOfDefendDropRate			= 5		; gem of defend drop rate - N/10000
GemOfDefendDropLevel			= 65		; gem of defend drop monster level
//================================================== ================================================== ==============
// Land of Trials 
//================================================== ================================================== ==============
IsDropSetItemInCastleHuntZone		= 1		; set-item drop switch - 1
SetItemInCastleHuntZoneDropRate		= 250		; set-item drop rate - N/10000
SetItemInCastleHuntZoneDropLevel	= 102		; set-item drop monster level
//================================================== ================================================== ==============
// Castle Siege
//================================================== ================================================== ==============
CastleSiegeRun		=1
CastleCycleStartYear	=0
CastleCycleStartMonth	=0
CastleCycleStartDay	=0
MarkOfTheLord		= 100	; mark of the lord drop rate - N/10000
;-------------------------------------------------------------------------------
; castle siege state explanation (run as sequence)
;
; 1 - register castle siege state
; 2 - idle state
; 3 - register mark of the lord state
; 4 - idle state
; 5 - castle attack guild notification state
; 6 - ready for castle siege state
; 7 - castle siege start state
; 8 - castle siege end state
; 9 - end of cycle (restart from state 1, automaticaly)
;-------------------------------------------------------------------------------
CastleSpecificState	=0
CastleStateStartYear	=0
CastleStateStartMonth	=0
CastleStateStartDay	=0
CastleStateStartHour	=0
CastleStateStartMinute	=0
//================================================== ================================================== ==============
// Blood Castle & Chaos Castle
//================================================== ================================================== ==============
BloodCastleEvent	= 1		; blood castle event switch - 0/1
BloodCastleStartHour	= 1		; blood castle open hour (1:1/hour, 2:1/2hour)
AngelKingsPaperDropRate	= 10		; AngelKingsPaperDropRate / 10000	
BloodBoneDropRate	= 10		; BloodBoneDropRate / 10000
StoneDropRate		= 30		; StoneDropRate/ 10000
ChaosCastleEvent	= 1		; chaos castle event switch - 0/1
//================================================== ================================================== ==============
// White Mage Attack Event
//================================================== ================================================== ==============
RingAttackEvent		= 1		; white mage attack event switch - 0/1
RingOrcKillGiftRate	= 3000		; white mage attack event offline prize win rate when kill orc - 1/N (not use)
RingDropGiftRate	= 200		; white mage attack event offline prize win rate when drop ring - 1/N (not use)
//================================================== ================================================== ==============
// Kalima
//================================================== ================================================== ==============
KundunMarkDropRate	= 5		; mark of the kundun drop rate - N/10000
KundunRefillHPSec 	= 500		; regenerate HP / sec
KundunRefillHP 		= 10000		; regenerate HP / sec - when HP is going down 1/25 (4%)
KundunRefillHPTime 	= 600		; regenerate HP term (SEC)
KundunHPLogSaveTime	= 120		; Log Save Time
//================================================== ================================================== ==============
// Dark Lord Settings
//================================================== ================================================== ==============
IsDropDarkLordItem 		= 1		; drop dark lord item switch - 0/1
SleeveOfLordDropRate 		= 100		; sleeve of the lord drop rate - N/10000 (monarch)
SleeveOfLordDropLevel 		= 80		; sleeve of the lord drop monster level
SoulOfDarkHorseDropRate 	= 10		; soul of the dark horse drop rate - N/10000
SoulOfDarkHorseropLevel 	= 102		; soul of the dark horse drop monster level
SoulOfDarkSpiritDropRate 	= 10		; soul of the dark spirit drop rate - N/10000
SoulOfDarkSpiritDropLevel 	= 96		; soul of the dark spirit drop monster level
DarkLordHeartDropRate		= 0		; heart of the dark lord (event item) drop rate - N/10000
DarkLoadHeartOffEventRate	= 1500		; heart of the dark lord (event item) offline event win rate - N/60000 (not use)
//================================================== ================================================== ==============
// Regenerate HP system
//================================================== ================================================== ==============
UseCharacterAutoRecuperationSystem      = 1             ; regenerate HP system switch - 0/1
CharacterRecuperationMaxLevel           = 100           ; maximum level to adjust regenerate HP system
//================================================== ================================================== ==============
// prohibite hack system
//================================================== ================================================== ==============
AttackSpeedTimeLimit 		= 999999999999999		; attack speed hack check maximum limit
MinimumAttackSpeedTime 		= 0		; attack speed hack check minimum limit
IsIgnorePacketHackDetect 	= 0		; ignore hack detect packet from client - 0/1
HackCheckCount 			= 0		; (not use)
DecTimePerAttackSpeed 		= 0		; (not use)
SpeedHackPenalty 		= 5.33		; speed hack penalty value when detected (not use)
IsKickDetecHackCountLimit 	= 0		; do kick when hack detect count reach limit switch - 0/1
DetectedHackKickCount 		= 0		; detect hack kick limit count
EnableServerDivision 		= 0			; server divide option switch - 0/1 (not use)
HackLogServer 			= 127.0.0.1		; hack-log server Ip Address (not use)
WriteChatLog 			= 0			; Chat/Siege/Deep write log - 0/1
DisconnectHackUser 		= 0			; disconnect hack user switch - 0/1 (not use)
UseNPGGChecksum 		= 0			; use game guard checksum
EnableCheckPenetrationSkill	= 1
IsItemDropRingOfTransform 	= 1
ItemDropRingOfTransform 	= 0
QuestNPCTeleportTime 		= 600			;marlon Npc moving(teleporting) time (sec)
EnableBattleSoccer		= 1
DarkSpirit			= 1
DarkSpiritAddExperience		= 1
//================================================== ================================================== ==============
// CryWolf MVP
//================================================== ================================================== ==============
CrywolfApplyMvpBenefit 		= 1  ; 0 none /1 use
CrywolfPlusChaosRateBenefit 	= 5  ; ??
CrywolfMonHPRateBenefit		= 100 
CrywolfKundunHPRefillBenefit	= 1
CrywolfApplyMvpPenalty 		= 1
CrwyolfGemDropPenaltyRate 	= 100
CrwyolfGettingExpPenaltyRate 	= 100
CrywolfMonsterDarkElfItemDrop		= 1
CrywolfMonsterDarkElfItemDropRate	= 10000		;N/ 10000
CrywolfMonsterDarkElfDropZenRate	= 4000		;N/ 10000
CrywolfMonsterDarkElfDropZen		= 10000
CrywolfBossMonsterItemDrop		= 1
CrywolfBossMonsterItemDropRate		= 10000		;N/ 10000
CrywolfBossMonsterDropZenRate		= 4000		;N/ 10000
CrywolfBossMonsterDropZen		= 30000
//================================================== ================================================== ==============
// Fenrir
//================================================== ================================================== ==============
FenrirStuffItemDrop 		= 1
FenrirStuff_01_DropLv_Min	= 0
FenrirStuff_01_DropLv_Max	= 117
FenrirStuff_01_DropMap		= 34
FenrirStuff_01_DropRate		= 10		; (x/10000)
FenrirStuff_02_DropLv_Min	= 0
FenrirStuff_02_DropLv_Max	= 117
FenrirStuff_02_DropMap		= 34
FenrirStuff_02_DropRate		= 10		; (x/10000)
FenrirStuff_03_DropLv_Min	= 118
FenrirStuff_03_DropLv_Max	= 400
FenrirStuff_03_DropMap		= 34
FenrirStuff_03_DropRate		= 10		; (x/10000)
FenrirRepairRate		= 4000
FenrirDefaultMaxDurSmall	= 200
FenrirElfMaxDurSmall		= 160
Fenrir_01Level_MixRate = 90
Fenrir_02Level_MixRate = 70
Fenrir_03Level_MixRate = 60
//================================================== ================================================== ==============
// Japan Aniversary Event (Japan Client Only)
//================================================== ================================================== ==============
Japan1StAnivItemDropRate = 0
//================================================== ================================================== ==============
// Gem of Secret
//================================================== ================================================== ==============
MysteriouseBeadDropRate1 = 1	            ;[eventitembag20.txt] [N / 10000], (60)
MysteriouseBeadDropRate2 = 1	            ;[N / 10000], (120)
HiddenTreasureBoxOfflineRate = 1
EnableCheckPenetrationSkill = 1
SkillDistanceCheck = 0
SkillDistanceCheckTemp = 2
SkillDistanceKick = 0
SkillDistanceKickCount = 20
SkillDistanceKickCheckTime = 0
//================================================== ================================================== ==============
// SD Shield Gauge System
//================================================== ================================================== ==============
ShieldSystemOn	= 1
DamageDevideToSD = 90
DamageDevideToHP = 15
SuccessAttackRateOption = 20000
SDChargingOption = 1
ConstNumberOfShieldPoint = 20
ShieldAutoRefillOn = 1
ShieldAutoRefilOnSafeZone = 1
ShieldComboMissOptionOn = 1
ShieldPotionLv1MixSuccessRate = 70
ShieldPotionLv1MixMoney = 100000
ShieldPotionLv2MixSuccessRate = 50
ShieldPotionLv2MixMoney = 500000
ShieldPotionLv3MixSuccessRate = 50
ShieldPotionLv3MixMoney = 1000000
ShieldGageConstA = 12
ShieldGageConstB = 30
//================================================== ================================================== ==============
// Agility Potion Rates
//================================================== ================================================== ==============
CompoundPotionDropOn = 1
CompoundPotionLv1DropRate = 100	             ;[N / 10000]
CompoundPotionLv2DropRate = 80		     ;[N / 10000]
CompoundPotionLv3DropRate = 50		     ;[N / 10000]
CompoundPotionLv1DropLevel = 68
CompoundPotionLv2DropLevel = 96
CompoundPotionLv3DropLevel = 118
//================================================== ================================================== ==============
// Harmony and Smelting
//================================================== ================================================== ==============
PurityHarmonyJewel = 1
MixSmeltingStoneItem = 1
RestoreStrengthenItem = 1
StrengthenItem = 1
SmeltItemBySmeltingStone = 1
PuritySuccessRate = 80
PurityNeedZen = 1000000
SmeltingStoneSuccesRateNormal = 20
SmeltingStoneSuccesRateExcellent = 50
SmeltingNeedZen = 1000000
StrengthenSuccessRate = 60
SmeltingItemSuccessRateNor = 20
SmeltingItemSuccessRateExt = 80
System380ItemSystem = 1
CountOfJewelOfHarmonyForMix = 1
CountOfSuhoOfHarmonyForMix = 1
NeedZenForMix = 10000000
MixRateForGrade1 = 60
MixRateForGrade2 = 70
MixRateForGrade3 = 80
//================================================== ================================================== ==============
// Ribbon Box Event
//================================================== ================================================== ==============
RibbonBoxEvent = 0
RedRibbonBoxDropLv_Min = 0		    ;eventitembag21.txt
RedRibbonBoxDropLv_Max = 0
RedRibbonBoxDropRate = 0		    ;[N / 10000]
RedRibbonBoxDropZenRate	= 0		    ;[N / 10000]
RedRibbonBoxDropZen = 0
GreenRibbonBoxDropLv_Min = 0		    ;eventitembag22.txt
GreenRibbonBoxDropLv_Max = 0
GreenRibbonBoxDropRate = 0		    ;[N / 10000]
GreenRibbonBoxDropZenRate = 0		    ;[N / 10000]
GreenRibbonBoxDropZen = 0
BlueRibbonBoxDropLv_Min	= 0		    ;eventitembag23.txt
BlueRibbonBoxDropLv_Max	= 0
BlueRibbonBoxDropRate = 0		    ;[N / 10000]
BlueRibbonBoxDropZenRate = 0		    ;[N / 10000]
BlueRibbonBoxDropZen = 0
//================================================== ================================================== ==============
// Chocolate Event
//================================================== ================================================== ==============
ChocolateEvent = 0
PinkChocolateBoxDropLv_Min = 0		    ;[eventitembag24.txt]
PinkChocolateBoxDropLv_Max = 0
PinkChocolateBoxDropRate = 0		    ;[N / 10000]
PinkChocolateBoxDropZenRate = 0		    ;[N / 10000]
PinkChocolateBoxDropZen = 0
RedChocolateBoxDropLv_Min = 0		    ;[eventitembag25.txt]
RedChocolateBoxDropLv_Max = 0		    ;
RedChocolateBoxDropRate = 0		    ;[N / 10000]
RedChocolateBoxDropZenRate = 0              ;[N / 10000]
RedChocolateBoxDropZen = 0
BlueChocolateBoxDropLv_Min = 0		    ;[eventitembag26.txt]
BlueChocolateBoxDropLv_Max = 0		    ;
BlueChocolateBoxDropRate = 0		    ;[N / 10000]
BlueChocolateBoxDropZenRate = 0		    ;[N / 10000]
BlueChocolateBoxDropZen = 0
//================================================== ================================================== ==============
// Candy Box Event
//================================================== ================================================== ==============
CandyBoxEvent = 0
LightPurpleCandyBoxDropLv_Min = 0	    ;[eventitembag27.txt]
LightPurpleCandyBoxDropLv_Max = 0
LightPurpleCandyBoxDropRate = 0	    	    ;[N / 10000]
LightPurpleCandyBoxDropZenRate = 0	    ;[N / 10000]
LightPurpleCandyBoxDropZen = 0
VermilionCandyBoxDropLv_Min = 0	            ;[eventitembag28.txt]
VermilionCandyBoxDropLv_Max = 0
VermilionCandyBoxDropRate = 0		    ;[N / 10000]
VermilionCandyBoxDropZenRate = 0	    ;[N / 10000]
VermilionCandyBoxDropZen = 0
DeepBlueCandyBoxDropLv_Min = 0		    ;[eventitembag29.txt]
DeepBlueCandyBoxDropLv_Max = 0		    ;
DeepBlueCandyBoxDropRate = 0		    ;[N / 10000]
DeepBlueCandyBoxDropZenRate = 0	            ;[N / 10000]
DeepBlueCandyBoxDropZen = 0
//================================================== ================================================== ==============
// Kanturu Event
//================================================== ================================================== ==============
KanturuEvent = 1
KanturuMayaHandItemDrop = 1
KanturuMayaHandItemDropRate = 10000	     ;[N / 10000]
KanturuMayaHandDropZenRate = 6800	     ;[N / 10000]
KanturuMayaHandDropZen	= 500000
KanturuNightmareItemDrop = 1
KanturuNightmareItemDropRate = 10000	     ;[N / 10000]
KanturuNightmareDropZenRate = 2500	     ;[N / 10000]
KanturuNightmareDropZen = 1000000
BlockKanturuMapEnter = 0
KanturuSpecialItemDropOn = 1
KanturuMoonStoneDropRate = 10		     ;[N / 10000]
KanturuJewelOfHarmonyDropRate = 3	     ;[N / 10000]
//================================================== ================================================== ==============
// TamaJJang Event (Japan Client Only)
//================================================== ================================================== ==============
TamaJJangEvent				= 0	
TamaJJangKeepTime			= 180
TamaJJangDisappearTime			= 3420
TamaJJangDisappearTimeRandomRange	= 100
hix day la nguyen cai commomserver cua em a
khong thấy như anh chỉ
phuchungac
16-04-12, 01:11 PM
uppppppppppppppppppppppppppp
ai giup e voi
 
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