bolaibienhinh
02-07-16, 01:20 PM
Post kỹ năng trong skills.txt và khai báo của chiêu thức trong script lên đây, làm sao đoán được lỗi gì trong khi bạn là người khai báo. Mà kỹ năng này trước nay là nội công thì đâu có hút được, chuyển qua ngoại công thì được. Mà chuyển qua ngoại công thì các chiêu liên quan cũng phải chuyển mới hỗ trợ điểm được, thành ra thiên nhân sv bạn thành thuần ngoại luôn à
Theo  như em đc biết thì hút hít không tác dụng trên chiêu Nội công :D
Em đã chuyển từ Nội công sang Ngoại công rùi, sever này em tải từ 2pic share server đã add thêm Tinh Sương. Để chơi off theo sở thích nên em chỉnh lại skill bác ghé qua xem hộ em với
File skills.txt 
Thiªn Ngo¹i Lu Tinh	C«ng kÝch ngo¹i c«ng  	362	802	0	\spr\Ui\skill\Òµ»ð·Ù³Ç.spr	\spr\skill\ÌìÈÌ\mag_tr_16_ʩħ·¨.spr	\sound\skill\sound_k002.wav	\sound\skill\sound_k009.wav	0	0	0	0	0	420	0	0	0	4	6	171	-1	1	1	11	1	0	0		0	0	0	0	0	1	0	1	0	0	0	0	0	1	0	0	0	0	0	0	0	0	1	363	80	20	-2	0	0	0	1	0	0	0				0	0	1	3	1	\script\skill\tianren.lua	firedamage_v	tianwai_liuxing	skill_attackradius	tianwai_liuxing	skill_cost_v	tianwai_liuxing	skill_eventskilllevel	tianwai_liuxing	skill_vanishedevent	tianwai_liuxing	skill_showevent	tianwai_liuxing	addskillexp1	tianwai_liuxing	skill_skillexp_v	tianwai_liuxing	seriesdamage_p	tianwai_liuxing	addskilldamage1	tianwai_liuxing	steallife_p	tianwai_liuxing	stealmana_p	tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		tianwai_liuxing		"Thiªn NhÉn  §ao ph¸p cao cÊp, s¸t th¬ng trªn diÖn réng"
File tianren.lua
--µü´úº¯Êý£¬ÓÃÓÚ¼ÆËã¼¼ÄÜÊìÁ ·¶È
--¾ßÌå·½·¨£º
--¸ù¾Ý1¼¶ÊìÁ·¶È£¬Éý¼¶¼ÓËÙ¶È� �¬¼¶Êý£¬Öظ´É˺¦´ÎÊý£¬·¶Î� �£¬¼ÆËã³öÏàÓ¦µÈ¼¶ÊìÁ·¶È
-- SkillExp(i) = Exp1*a^(i-1)*time*range
function SkillExpFunc(Exp0,a,Level,Time,Range)
	return floor(Exp0*(a^(Level-1))*Time*Range/2)
end
SKILLS={
	--ÌìÈÌ
	canyang_ruxue={ --²ÐÑôÈçѪ
		seriesdamage_p={{{1,1},{20,10}}},
		physicsenhance_p={{{1,5},{20,55}}},
		firedamage_v={
			[1]={{1,5},{20,50}},
			[3]={{1,5},{20,50}}
		},
		addskilldamage1={
			[1]={{1,361},{2,361}},
			[3]={{1,1},{20,45}}
		},
		addskilldamage2={
			[1]={{1,142},{2,142}},
			[3]={{1,1},{20,35}}
		},
		addskilldamage3={
			[1]={{1,1075},{2,1075}},
			[3]={{1,1},{20,38}}
		},
		missle_speed_v={{{1,20},{20,24}}},
		skill_attackradius={{{1,320},{20,384}}},
		skill_cost_v={{{1,8},{20,8}}}
	},
	tianren_daofa={ --ÌìÈ̵¶·¨
		addfiremagic_v={{{1,15},{20,215}},{{1,-1},{2,-1}}}
	},
	tianren_maofa={ --ÌìÈÌì·¨
		addphysicsdamage_p={{{1,15},{20,215}},{{1,-1},{2,-1}},{{1,3},{2,3}}},
		attackratingenhance_p={{{1,35},{20,272}},{{1,-1},{2,-1}}},
		deadlystrikeenhance_p={{{1,6},{20,35}},{{1,-1},{2,-1}}}
	},
	huolian_fenhua={ --»ðÁ«·Ù»ª
		meleedamagereturn_p={{{1,-5},{20,-35}},{{1,18*40},{20,18*120}}},
		skill_cost_v={{{1,12},{20,12}}}
	},
	huanying_feihu={ --»ÃÓ°·Éºü
		attackratingenhance_p={{{1,-15},{20,-132}},{{1,18*40},{20,18*120}}},
		skill_cost_v={{{1,20},{20,20}}}
	},
	tuishan_tianhai={ --ÍÆÉ½Ì
		seriesdamage_p={{{1,5},{20,30}}},
		firedamage_v={
			[1]={{1,5},{20,45}},
			[3]={{1,5},{20,45}}
		},
		addskilldamage1={
			[1]={{1,362},{2,362}},
			[3]={{1,1},{20,115}}
		},
		addskilldamage2={
			[1]={{1,1076},{2,1076}},
			[3]={{1,1},{20,95}}
		},
		skill_cost_v={{{1,32},{20,50}}}
	},
	feihong_wuji={ --·ÉºèÎÞ¼£
		adddefense_v={{{1,-150},{20,-1100}},{{1,18*40},{20,18*120}}},
		skill_cost_v={{{1,25},{20,25}}}
	},
	liehuo_qingtian={ --ÁÒ»ðÇéÌì
		seriesdamage_p={{{1,5},{20,30}}},
		physicsenhance_p={{{1,15},{20,75}}},
		firedamage_v={
			[1]={{1,8},{20,150}},
			[3]={{1,8},{20,150}}
		},
		addskilldamage1={
			[1]={{1,361},{2,361}},
			[3]={{1,1},{20,55}}
		},
		addskilldamage2={
			[1]={{1,1075},{2,1075}},
			[3]={{1,1},{20,45}}
		},
		missle_speed_v={{{1,24},{20,28}}},
		skill_attackradius={{{1,384},{20,448}}},
		skill_cost_v={{{1,25},{20,25}}}
	},
	toutian_huanri={ --͵Ìì»»ÈÕ
		seriesdamage_p={{{1,10},{20,50},{21,52}}},
		physicsenhance_p={{{1,25},{20,231}}},
		deadlystrike_p={{{1,4},{20,55}}},
		firedamage_v={
			[1]={{1,10},{20,482}},
			[3]={{1,10},{20,482}}
		},
		addskilldamage1={
			[1]={{1,361},{2,361}},
			[3]={{1,1},{20,65}}
		},
		addskilldamage2={
			[1]={{1,1075},{2,1075}},
			[3]={{1,1},{20,54}}
		},
		steallife_p={{{1,1},{20,8}}},
		stealmana_p={{{1,1},{20,6}}},
		missle_speed_v={{{1,26},{20,26}}},
		missle_lifetime_v={{{1,4},{2,4}}},
		skill_attackradius={{{1,78},{20,78}}},
		skill_cost_v={{{1,12},{20,20}}}
	},
	limo_duopo={ --À÷ħ¶áÆÇ
		addphysicsdamage_p={{{1,-25},{20,-215}},{{1,18*40},{20,18*120}},{{1,6},{20,6}}},
		skill_cost_v={{{1,30},{20,30}}}
	},
	tanzhi_lieyan={ --µ¯Ö¸ÁÒÑæ
		firedamage_v={
			[1]={{1,30},{20,225}},
			[3]={{1,30},{20,225}}
		},
		seriesdamage_p={{{1,1},{20,10}}},
		addskilldamage1={
			[1]={{1,362},{2,362}},
			[3]={{1,1},{20,100}}
		},
		addskilldamage2={
			[1]={{1,148},{2,148}},
			[3]={{1,1},{20,35}}
		},
		addskilldamage3={
			[1]={{1,1076},{2,1076}},
			[3]={{1,1},{20,83}}
		},
		missle_speed_v={{{1,20},{20,24}}},
		skill_attackradius={{{1,320},{20,384}}},
		skill_cost_v={{{1,20},{20,30}}}
	},
	wuxing_zhen={ --ÎåÐÐÕó
		adddefense_v={{{1,75},{20,550}},{{1,18},{20,18}}},
	},
	moyan_qisha={ --ħÑׯßɱ
		seriesdamage_p={{{1,10},{20,50},{21,52}}},
		firedamage_v={
			[1]={{1,35},{20,637}},
			[3]={{1,35},{20,637}}
		},
		addskilldamage1={
			[1]={{1,363},{2,363}},
			[3]={{1,1},{20,87}}
		},
		addskilldamage2={
			[1]={{1,1076},{2,1076}},
			[3]={{1,1},{20,72}}
		},
		fatallystrike_p={{{1,12},{20,50}}},
		missle_speed_v={{{1,20},{20,24},{21,24}}},
		skill_attackradius={{{1,320},{20,384}}},
		skill_cost_v={{{1,20},{20,30}}}
	},
	tianmo_jieti={ --Ììħ½âÌå
		adddefense_v={{{1,75},{30,850}},{{1,18*120},{30,18 *360}}},
		attackratingenhance_p={{{1,65},{30,600}},{{1,18*12 0},{30,18*360}}},
		fasthitrecover_v={{{1,5},{20,40}},{{1,18*120},{20, 18*360}}},
		fasthitrecover_yan_v={{{1,5},{20,49},{21,49}},{{1, 18*120},{20,18*360}}},
		addfiremagic_v={{{1,20},{30,315}},{{1,18*120},{30, 18*360}}},
		addfiredamage_v={{{1,20},{30,315}},{{1,18*120},{30 ,18*360}}},
		fireenhance_p={{{1,31},{30,100}},{{1,18*120},{30,1 8*360}}},
--		lifemax_p={{{1,-11},{20,-30},{30,-20},{40,10},{41,10}},{{1,18*45},{30,18*180}}},
		attackspeed_v={{{1,26},{30,102},{33,109},{35,134}, {38,138},{41,145},{42,163},{43,165}},{{1,18*120},{ 30,18*360}}},
		castspeed_v={{{1,26},{30,81},{33,86},{35,101},{36, 103}},{{1,18*120},{30,18*360}}},
		lifemax_yan_p={{{1,21},{35,20},{36,20}},{{1,18*45} ,{30,18*180}}},
		skill_cost_v={{{1,100},{20,100}}}
	},
	beisu_qingfeng={ --±¯ËÖÇå·ç
		fasthitrecover_v={{{1,-6},{20,-30},{23,-34},{28,-34},{29,-35}},{{1,18*40},{20,18*120}}},
		fasthitrecover_yan_v={{{1,-6},{28,-18},{29,-18}},{{1,18*40},{20,18*120}}},
		skill_cost_v={{{1,20},{20,20}}}
	},
	yunlong_ji={ --ÔÆÁú»÷
		physicsenhance_p={{{1,45},{20,445}}},
		seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}}},
		deadlystrike_p={{{1,4},{20,65}}},
		firedamage_v={
			[1]={{1,6},{15,100},{20,378}},
			[3]={{1,6},{15,100},{20,378}}
		},
		addskilldamage1={
			[1]={{1,1075},{2,1075}},
			[3]={{1,1},{20,30}}
		},
		steallife_p={{{1,1},{20,16}}},
		stealmana_p={{{1,1},{20,16}}},
		missle_speed_v={{{1,30},{20,30}}},
		missle_lifetime_v={{{1,4},{2,4}}},
		skill_attackradius={{{1,90},{20,90}}},
		skill_cost_v={{{1,30},{20,30}}},
--		skill_eventskilllevel={{{1,1},{20,20}}},
--		skill_startevent={
--			[1]={{1,0},{10,0},{10,1},{20,1}},
--			[3]={{1,378},{20,378}}
--		},
--		skill_showevent={{{1,0},{10,0},{10,1},{20,1}}},
		addskillexp1={{{1,0},{2,0}},{{1,1},{20,1}},{{1,0}, {2,0}}},
		skill_skillexp_v={{	{1,SkillExpFunc(11600,1.15,1,1,1)},
							{2,SkillExpFunc(11600,1.15,2,1,1)},
							{3,SkillExpFunc(11600,1.16,3,1,1)},
							{4,SkillExpFunc(11600,1.17,4,1,1)},
							{5,SkillExpFunc(11600,1.18,5,1,1)},
							{6,SkillExpFunc(11600,1.19,6,1,1)},
							{7,SkillExpFunc(11600,1.20,7,1,1)},
							{8,SkillExpFunc(11600,1.21,8,1,1)},
							{9,SkillExpFunc(11600,1.22,9,1,1)},
							{10,SkillExpFunc(11600,1.23,10,1,1)},
							{11,SkillExpFunc(11600,1.24,11,1,1)},
							{12,SkillExpFunc(11600,1.23,12,1,1)},
							{13,SkillExpFunc(11600,1.22,13,1,1)},
							{14,SkillExpFunc(11600,1.21,14,1,1)},
							{15,SkillExpFunc(11600,1.20,15,1,1)},
							{16,SkillExpFunc(11600,1.19,16,1,1)},
							{17,SkillExpFunc(11600,1.18,17,1,1)},
							{18,SkillExpFunc(11600,1.17,18,1,1)},
							{19,SkillExpFunc(11600,1.16,19,1,1)},
							{20,SkillExpFunc(11600,1.15,20,1,1)},
							}},
	},
	zhanren150={ --Õ½ÈÌ150
		physicsenhance_p={{{1,55},{20,535},{23,686},{26,76 2}}},
		seriesdamage_p={{{1,40},{15,40},{20,80},{21,82}}},
		deadlystrike_p={{{1,6},{20,80},{23,103},{26,115}}} ,
		firedamage_v={
			[1]={{1,10},{15,120},{20,455},{23,857},{26,1058}},
			[3]={{1,10},{15,120},{20,455},{23,857},{26,1058}}
		},
		steallife_p={{{1,1},{20,16},{23,20},{26,23}}},
		stealmana_p={{{1,1},{20,16},{23,20},{26,23}}},
		missle_speed_v={{{1,40},{20,40}}},
		missle_lifetime_v={{{1,12},{2,12}}},
		skill_attackradius={{{1,198},{20,198}}},
		skill_cost_v={{{1,36},{20,36}}},
		randmove={{{1,1},{20,1}},{{1,1},{20,5},{23,6},{26, 9},{27,9}}},
		missle_missrate={{{1,99},{20,80}}},
		skill_desc=
			function(level)
				local szTime = format("%.2f", (floor(Link(level,SKILLS.zhanren150.randmove[2])*100/18 )/100))
				return "T¨ng thªm h×nh thøc thø hai <color=blue> ma ©m kÝch <color> vµ <color=orange>"..floor(100 -Link(level,SKILLS.zhanren150.missle_missrate[1])).."%<color>Tû lÖ khiÕn cho ®èi ph¬ng khiÕp sî"..
						"<color=orange>"..szTime.." gi©y<color>\n"
			end,
		skill_eventskilllevel={{{1,1},{20,20}}},
		skill_startevent={
			[1]={{1,1},{20,1}},
			[3]={{1,1131},{20,1131}}
		},
		skill_showevent={{{1,1},{20,1}}},
		skill_skillexp_v={{	{1,300},
												{2,600},
												{3,1000},
												{4,1500},
												{5,2100},
												{6,2800},
												{7,3600},
												{8,4500},
												{9,5500},
												{10,6600},
												{11,7800},
												{12,9100},
												{13,10500},
												{14,12000},
												{15,13600},
												{16,15300},
												{17,17100},
												{18,19000},
												{19,21400},
												{20,21000},
												}},	
	},
	fenghuo_liantian={ --·é»ðÁ¬Ìì
		seriesdamage_p={{{1,20},{20,60}}},
		firedamage_v={
			[1]={{1,5},{20,40}},
			[3]={{1,5},{20,40}}
		},
	},
	tianwai_liuxing={ --ÌìÍâÁ÷ÐÇ
		seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}}},
		firedamage_v={
			[1]={{1,11},{15,200},{20,462}},
			[3]={{1,11},{15,200},{20,462}}
		},
		steallife_p={{{1,1},{20,20}}},
		stealmana_p={{{1,1},{20,20}}},
		skill_attackradius={{{1,448},{20,480},{21,480}}},
		skill_cost_v={{{1,20},{20,50}}},
		skill_eventskilllevel={{{1,1},{20,20}}},
		skill_vanishedevent={
			[1]={{1,0},{10,0},{10,1},{20,1}},
			[3]={{1,363},{20,363}}
		},
		addskilldamage1={
			[1]={{1,1076},{2,1076}},
			[3]={{1,1},{20,55}}
		},
		skill_showevent={{{1,0},{10,0},{10,8},{20,8}}},
		addskillexp1={{{1,0},{2,0}},{{1,1},{20,1}},{{1,0}, {2,0}}},
		skill_skillexp_v={{	{1,SkillExpFunc(4085,1.15,1,3,1)},
							{2,SkillExpFunc(4085,1.15,2,3,1)},
							{3,SkillExpFunc(4085,1.16,3,3,1)},
							{4,SkillExpFunc(4085,1.17,4,3,1)},
							{5,SkillExpFunc(4085,1.18,5,3,1)},
							{6,SkillExpFunc(4085,1.19,6,3,1)},
							{7,SkillExpFunc(4085,1.20,7,3,1)},
							{8,SkillExpFunc(4085,1.21,8,3,1)},
							{9,SkillExpFunc(4085,1.22,9,3,1)},
							{10,SkillExpFunc(4085,1.23,10,3,1)},
							{11,SkillExpFunc(4085,1.24,11,3,1)},
							{12,SkillExpFunc(4085,1.23,12,3,1)},
							{13,SkillExpFunc(4085,1.22,13,3,1)},
							{14,SkillExpFunc(4085,1.21,14,3,1)},
							{15,SkillExpFunc(4085,1.20,15,3,1)},
							{16,SkillExpFunc(4085,1.19,16,3,1)},
							{17,SkillExpFunc(4085,1.18,17,3,1)},
							{18,SkillExpFunc(4085,1.17,18,3,1)},
							{19,SkillExpFunc(4085,1.16,19,3,1)},
							{20,SkillExpFunc(4085,1.15,20,3,1)},
						}},
	},
	moren150={ --ħÈÌ150
		seriesdamage_p={{{1,40},{15,40},{20,80},{21,82}}},
		firedamage_v={
			[1]={{1,45},{20,760},{23,985},{26,1098}},
			[3]={{1,45},{20,760},{23,985},{26,1098}}
		},
		fatallystrike_p={{{1,10},{20,30}}},
		missle_speed_v={{{1,0},{20,0}}},
		skill_attackradius={{{1,448},{20,480}}},
		skill_cost_v={{{1,25},{20,36},{23,39}}},
		skill_skillexp_v={{	{1,300},
												{2,600},
												{3,1000},
												{4,1500},
												{5,2100},
												{6,2800},
												{7,3600},
												{8,4500},
												{9,5500},
												{10,6600},
												{11,7800},
												{12,9100},
												{13,10500},
												{14,12000},
												{15,13600},
												{16,15300},
												{17,17100},
												{18,19000},
												{19,21400},
												{20,21000},
												}},	
	},
	yehuo_fencheng={ --Òµ»ð·Ù³Ç
		seriesdamage_p={{{1,20},{20,60},{21,62}}},
		firedamage_v={
			[1]={{1,21},{20,320}},
			[3]={{1,21},{20,320}}
		},
--		skill_eventskilllevel={{{1,1},{20,20}}},
--		skill_startevent={
--			[1]={{1,0},{15,0},{15,1},{20,1}},
--			[3]={{1,379},{20,379}}
--		},
--		skill_showevent={{{1,0},{15,0},{15,1},{20,1}}},
	},
--	moyan_zaitian={ --ħÑ×ÔÚÌì
--		seriesdamage_p={{{1,20},{20,60}}},
--		firedamage_v={
--			[1]={{1,10},{20,80}},
--			[3]={{1,10},{20,80}}
--		},
--	},
	shehun_luanxin={ --Éã»êÂÒÐÄ
		attackratingenhance_p={{{1,-12},{20,-128}},{{1,18*40},{20,18*120}}},
		adddefense_v={{{1,-80},{20,-800}},{{1,18*40},{20,18*120}}},
		addphysicsdamage_p={{{1,-15},{20,-215}},{{1,18*40},{20,18*120}},{{1,6},{20,6}}},
		fasthitrecover_yan_v={{{1,-3},{20,-10},{21,-10}},{{1,18*40},{20,18*120}}},
		--fasthitrecover_v={{{1,-6},{20,-30}},{{1,18*40},{20,18*120}}},
		lifereplenish_v={{{1,-1},{20,-15}},{{1,18*40},{20,18*120}}},
		deadlystrikeenhance_p={{{1,-6},{20,-35}},{{1,18*40},{20,18*120}}},
		skill_cost_v={{{1,60},{20,120}}},
	},
	tianren120={ --ÌìÈÌ120¼¶¼¼ÄÜ
		skill_cost_v={{{1,25},{20,80},{21,80}}},
		skill_mintimepercastonhorse_v={{{1,45*18},{15,25*1 8},{20,20*18},{21,20*18}}},
		skill_mintimepercast_v={{{1,45*18},{15,25*18},{20, 20*18},{21,20*18}}},
		autodeathskill={{{1,723*256 + 41},{20,723*256 + 60},{21,723*256 + 60}},{{1,-1},{20,-1}},{{1,100},{2,100}}},
		--randmove={{{1,1},{20,1}},{{1,1*18},{20,5*18},{21,9 3}}},
		--missle_missrate={{{1,65},{15,20},{20,15},{21,14}}} ,
		skill_desc=
			function(level)
				return "Thêi gian kh«i phôc chiªu thøc: <color=orange>"..floor(Link(level,SKILLS.tianren120.skill_mintime percast_v[1]) / 18).." gi©y<color>\n"..
				"Thêi gian kh«i phôc chiªu thøc trªn ngùa: <color=orange>"..floor(Link(level,SKILLS.tianren120.skill_mintime percastonhorse_v[1]) / 18).." gi©y<color>\n"..
				"X¸c suÊt <color=orange>"..floor(100 -Link(level,SKILLS.quntisuijizoudong.missle_missrat e[1])).."%<color> khiÕn cho tèi ®a "..
				floor(Link(level,SKILLS.quntisuijizoudong.missle_h itcount[1])).." môc tiªu gÇn bÞ ho¶ng lo¹n trong <color=orange>"..
				floor(Link(level,SKILLS.quntisuijizoudong.randmove[2]) / 18).." gi©y<color>\n"..
				"Sau khi chÕt cã x¸c suÊt <color=orange>"..floor(Link(level,SKILLS.tianren120.autodeathskil l[3])).."%<color> khiÕn cho tèi ®a "..
				floor(Link(level,SKILLS.quntisuijizoudong.missle_h itcount[1])).." môc tiªu gÇn bÞ ho¶ng lo¹n trong <color=orange>"..
				floor(Link(level,SKILLS.quntisuijizoudong.randmove[2]) / 18).." gi©y<color>\n"..
				"Trong lóc ho¶ng lo¹n kh«ng thÓ tÊn c«ng vµ di chuyÓn \n"
			end,
		skill_skillexp_v={{	{1,17851239},
							{2,19487603},
							{3,22760330},
							{4,27669421},
							{5,34214875},
							{6,42396694},
							{7,52214875},
							{8,63669421},
							{9,76760330},
							{10,91487603},
							{11,107851239},
							{12,135669421},
							{13,174942148},
							{14,225669421},
							{15,274418181},
							{16,344618181},
							{17,425738181},
							{18,517778181},
							{19,620738181},
							{20,620738181},
							}},	
	},
	quntisuijizoudong={ --ȺÌåËæ»ú×ß¶¯
		randmove={{{1,1},{20,1}},{{1,1*18},{15,3*18},{20,4 *18},{21,4*18},{40,4*18},{41,1*18},{55,3*18},{60,4 *18},{61,4*18}}},
		missle_missrate={{{1,65},{15,20},{20,15},{21,15},{ 40,15},{41,0},{60,0}}},
		missle_hitcount={{{1,6},{20,6}}},
	},
}
-----------------------------------------------
--Create by yfeng 2004-05-20
-----------------------------------------------
-----------------------------------------------
--¸ù¾Ý2¸öµã£¬ÇóÏßÐκ¯Êýf(x)=k*x+ b
--y= (y2-y1)*(x-x1)/(x2-x1)+y1
--µ±x2=x1, ÓÐx=c,¸ÃÖ±ÏßÊÇÒ»Ìõ´¹Ö±ÓÚxÖá� �ÄÖ±Ïß
--ÕâÊÇ¿ÉÒÔÈ¡µÃy=ÈÎÒâÖµ
--Òò´Ë£¬Èç¹ûÒÑÖªÁ½µã(x1,y1),(x2,y2 )¿ÉÇóµÃ¹ý´Ë2µãµÄ
--º¯ÊýΪ£º
function Line(x,x1,y1,x2,y2)
	if(x2==x1) then
		return y2
	end
	return (y2-y1)*(x-x1)/(x2-x1)+y1
end
-----------------------------------------------
--¸ù¾Ý2¸öµã£¬Çó2´ÎÐκ¯Êýf(x)=a*x 2+c
--y= (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1
--µ±x1»òÕßx2 < 0 ,y =0
--µ±x2=x1, ÓÐx=c,ÊÇÒ»Ìõ´¹Ö±ÓÚxÖáµÄÖ±Ïß
--ÕâÊÇ¿ÉÒÔÈ¡µÃy=ÈÎÒâÖµ
--Òò´Ë£¬Èç¹ûÒÑÖªÁ½µã(x1,y1),(x2,y2 )¿ÉÇóµÃ¹ý´Ë2µãµÄ
--º¯ÊýΪ£ºextrac
function Conic(x,x1,y1,x2,y2)
	if((x1 < 0) or (x2<0))then 
		return 0
	end
	if(x2==x1) then
		return y2
	end
	return (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1
end
-----------------------------------------------
--¸ù¾Ý2¸öµã£¬Çó-2´ÎÐκ¯Êýf(x)=a*sqrt(x2)+c
--y=(y2-y1)*x/(sqrt(x2)-sqrt(x1))+y1-(y2-y1)/((sqrt(x2)-sqrt(x1))
--µ±x2»òÕßx1<0, y=0,
--µ±x1=x2,ÓÐx=c,ÊÇÒ»Ìõ´¹Ö±ÓÚxÖáµ� �Ö±Ïß
--ÕâÊÇ¿ÉÒÔÈ¡µÃy=ÈÎÒâÖµ
--Òò´Ë£¬Èç¹ûÒÑÖªÁ½µã(x1,y1),(x2,y2 )¿ÉÇóµÃ¹ý´Ë2µãµÄ
--º¯ÊýΪ£ºextrac
function Extrac(x,x1,y1,x2,y2)
	if((x1 < 0) or (x2<0))then 
		return 0
	end
	if(x2==x1) then
		return y2
	end
	return (y2-y1)*(x-x1)/(x2-x1)+y1
end
-----------------------------------------------
--Ãè»æÁ¬½ÓÏß:Link(x,points)
--¸ù¾ÝpointsÌṩµÄһϵÁе㣬Óà ÏàÁÚµÄÁ½¸öµãÃè»æÇúÏß
--return yÖµ
--x ÊäÈëÖµ
--points µã¼¯ºÏ
--ÐÎÈ磺pointsÊÇÐÎÈç{{x1,y1,func=xxx},{x 2,y2,func=xxx},...{xn,yn,func=xxx}}µÄÓ³Éä
function Link(x,points)
	num = getn(points)
	if(num<2) then
		return -1
	end
	for i=1,num do
		if(points[i][3]==nil) then
			points[i][3]=Line
		end
	end
	if(x < points[1][1]) then
		return points[1][3](x,points[1][1],points[1][2],points[2][1],points[2][2])
	end
	if(x > points[num][1]) then
		return points[num][3](x,points[num-1][1],points[num-1][2],points[num][1],points[num][2])
	end
	
	c = 2
	for i=2,num do
		if((x >= points[i-1][1]) and (x <= points[i][1])) then
			c = i
			break
		end
	end
	return points[c][3](x,points[c-1][1],points[c-1][2],points[c][1],points[c][2])
end
------------------------------------------------------
--¼¼ÄÜÉ趨¸ñʽÈçÏ£º
--SKILLS={
--	¼¼ÄÜÃû³Æ=	{
--		ħ·¨ÊôÐÔ=	{
--			[1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬	
--		}£¬
--		ħ·¨ÊôÐÔ=	{
--			[1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬	
--		}£¬
--		¡£¡£¡£¡£¡£
--	}£¬
--	¼¼ÄÜÃû³Æ=	{
--		ħ·¨ÊôÐÔ=	{
--			[1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬	
--		}£¬
--		ħ·¨ÊôÐÔ=	{
--			[1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--			[3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬	
--		}£¬
--		¡£¡£¡£¡£¡£
--	}£¬
--	¡£¡£¡£¡£¡£
--}
--È磺
--SKILLS={
--	Sanhuan-taoyue={
--		physicsenhance_p={
--			[1]={{1,50},{20,335}},--ħ·¨ÊôÐÔphysicsenhance_p²ÎÊý1£¬1¼¶ ʱΪ35£¬20¼¶Ê±Îª335£¬ÇúÏß²»Ì� �£¬Ä¬ÈÏÏßÐÎ
--			[2]={{1,0},{20,0}},
--		},--ûÓÐ[3]£¬±íʾħ·¨ÊôÐÔphysicsenhance_p²ÎÊ ý2£¬Ä¬ÈÏΪÈκÎʱºò¶¼ÊÇ0
--		lightingdamage_v={
--			[1]={{1,65},{20,350}},
--			[3]={{1,65},{20,350}},
--		}
--	}
--}
--ÒÔÉÏÃèÊö¼¼ÄÜ¡°Èý»·Ì×Ô¡±µ Äħ·¨ÊôÐÔºÍÊýÖµ
-----------------------------------------------------------
--º¯ÊýGetSkillLevelData(levelname, data, level)
--levelname£ºÄ§·¨ÊôÐÔÃû³Æ
--data£º¼¼ÄÜÃû³Æ
--level£º¼¼Äܵȼ¶
--return£ºµ±¼¼ÄÜÃû³ÆÎªdata£¬¼¼ÄÜ µÈ¼¶Îªlevel
--			ʱµÄħ·¨ÊôÐÔlevelnameËùÐèÇóµÄ� �ý¸ö²ÎÊýµÄ¾ßÌåÖµ
-----------------------------------------------------------
function GetSkillLevelData(levelname, data, level)
	if(data==nil) then
		return ""
	end
	if(data == "") then
		return ""
	end
	if(SKILLS[data]==nil) then
		return ""
	end
	if(SKILLS[data][levelname]==nil) then
		return ""
	end
	if(type(SKILLS[data][levelname]) == "function") then
		return SKILLS[data][levelname](level)
	end
	if(SKILLS[data][levelname][1]==nil) then
		SKILLS[data][levelname][1]={{0,0},{20,0}}
	end
	if(SKILLS[data][levelname][2]==nil) then
		SKILLS[data][levelname][2]={{0,0},{20,0}}
	end
	if(SKILLS[data][levelname][3]==nil) then
		SKILLS[data][levelname][3]={{0,0},{20,0}}
	end
	p1=floor(Link(level,SKILLS[data][levelname][1]))
	p2=floor(Link(level,SKILLS[data][levelname][2]))
	p3=floor(Link(level,SKILLS[data][levelname][3]))
	return Param2String(p1,p2,p3)
end;
function Param2String(Param1, Param2, Param3)
return Param1..","..Param2..","..Param3
end;
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