makute7413
12-01-15, 07:26 PM
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
Do hôm trước có share cho 1 bạn theo kiểu ăn sẵn, rảnh rổi không có gì làm nên up lại cho những bạn nào cần nhé, và xin chúc cho TLBB Private luôn phát triển :D
Mình để sẵn những file cần edit và nội dung cần thêm vào, cứ lần theo mà add thôi. Nhớ BACKUP cái client kẻo hư :v
Những file txt thì mỗi dòng đều có ID nên khi add nhớ điều chỉnh vị trí sao cho cái ID nó luôn tăng dần. Client có rồi thì xoá dòng đó và add lại.
Riêng file all.material thì add từng đoạn, search trước xem phần đó đã có chưa, phần nào có rồi thì khỏi add.
Trong từng phần của all.obj và add.material có kèm theo tên file hình ảnh thì lôi của FPT sang luôn nhé, nó nằm cả trong Material.axp và Model.axp đó (texture jpg_1118.dds -1 >> jpg_1118.dds)
Charset nếu bạn ko hiện được font tiếng Hoa: Notepad++: Encoding > Character Sets > Chinese > GB2312
Khi tìm tên file thì đổi Charset lại: Notepad++: Encoding > Character Sets > Western European > Windows-1252
Effect.axp: <b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
EquipBase.txt
10141802 1 1 41 802 8 104 27 -1 -1 Thú CßÞi: Niên Thú Lôi Ðình 10 -1 #c33ff99(Hi®u lñc vînh vin) #r#WTri®u h°i Thú CßÞi: Cao C¤p Niên Thú Lôi Ðình. #r#cFFCC00Sau khi sØ døng t¯c ðµ di chuy¬n tång 85%#r#WChï sau khi h÷c xong #gfff0f0[KÜ Thu§t: Niên Thú]#g000000#W, m¾i có th¬ sØ døng Thú CßÞi: Cao C¤p Niên Thú Lôi Ðình, trong Nguyên Bäo Thß½ng Ðiªm #gfff0f0Ti®m Thú CßÞi #g000000#Wcó th¬ mua ðßþc #gfff0f0[KÜ Thu§t: Cao C¤p Niên Thú Lôi Ðình]#g000000#W. 4 4 150 3 0 21 335102 Ride2_6 KÜ -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 1 -1 -1
CharMount.txt
104 高级年兽坐骑 1 5006 0.7 1077 23 attach1 23 attach1 -1 1
CharModelEx.txt
5006 骑乘春节年兽a.obj 1 2 1 0.15 182 183 184 骑乘春节年兽.txt
Model.axp/all.obj
<Object name="骑乘春节年兽a.obj">
<EntityList>
<Entity name="骑乘春节年兽" file="骑乘春节年兽.mesh" material="骑乘春节年兽a" />
<Entity name="骑乘春节年兽2" file="骑乘春节年兽2.mesh" material="骑乘春节年兽2a" />
</EntityList>
<Locators count="15">
<Locator name="attach1" bonename="Bone13" x="-0.000152" y="0.002258" z="0.000005" qx="0.577351" qy="0.577350" qz="-0.577349" qw="-4.188790" translateFirst="true">
<Slot name="attach1" object="" attribs="" />
</Locator>
<Locator name="backpoint" bonename="" x="0.000000" y="0.000000" z="-100.689362" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="backpoint" object="" attribs="" />
</Locator>
<Locator name="frontpoint" bonename="" x="0.000000" y="0.000000" z="158.084579" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="frontpoint" object="" attribs="" />
</Locator>
<Locator name="脚下光圈点" bonename="" x="0.000000" y="0.000000" z="0.000000" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="脚下光圈点" object="" attribs="" />
</Locator>
<Locator name="头顶状态点" bonename="Bip01_Head" x="21.040556" y="-46.421402" z="-0.000000" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="头顶状态点" object="" attribs="" />
</Locator>
<Locator name="腿部特效点01" bonename="Bip01_R_Finger0" x="10.852550" y="10.030289" z="1.358651" qx="0.615334" qy="-0.002926" qz="0.788261" qw="-3.212761" translateFirst="true">
<Slot name="腿部特效点01" object="" attribs="" />
</Locator>
<Locator name="腿部特效点02" bonename="Bip01_L_Finger0" x="14.684535" y="9.709916" z="1.007365" qx="0.760924" qy="-0.020967" qz="0.648503" qw="-3.152960" translateFirst="true">
<Slot name="腿部特效点02" object="" attribs="" />
</Locator>
<Locator name="腿部特效点03" bonename="Bip01_L_Foot" x="13.033472" y="11.920716" z="1.469751" qx="0.471849" qy="-0.459446" qz="-0.752508" qw="-1.870416" translateFirst="true">
<Slot name="腿部特效点03" object="" attribs="" />
</Locator>
<Locator name="腿部特效点04" bonename="Bip01_R_Foot" x="13.115720" y="6.409693" z="-0.598909" qx="0.617146" qy="-0.606450" qz="-0.501348" qw="-2.230999" translateFirst="true">
<Slot name="腿部特效点04" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点" bonename="Bip01_Tail3" x="23.218651" y="-4.046297" z="-0.000095" qx="-0.046893" qy="0.997799" qz="-0.046890" qw="-1.572997" translateFirst="true">
<Slot name="尾巴特效点" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点1" bonename="Bip01_Tail2" x="3.599197" y="0.024356" z="-0.000046" qx="-0.208991" qy="0.955325" qz="-0.208988" qw="-1.616481" translateFirst="true">
<Slot name="尾巴特效点1" object="" attribs="" />
</Locator>
<Locator name="眼睛特效点" bonename="Bip01_Head" x="53.981754" y="-27.400375" z="0.732277" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="眼睛特效点" object="" attribs="" />
</Locator>
<Locator name="犄角特效点01" bonename="Bip01_Head" x="61.939217" y="-109.314400" z="-0.000117" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="犄角特效点01" object="" attribs="" />
</Locator>
<Locator name="犄角特效点02" bonename="Bip01_Head" x="67.751755" y="-80.762733" z="-0.000075" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="犄角特效点02" object="" attribs="" />
</Locator>
<Locator name="犄角特效点03" bonename="Bip01_Head" x="48.424358" y="-57.095497" z="-0.000041" qx="0.707107" qy="-0.001220" qz="0.707106" qw="-3.144034" translateFirst="true">
<Slot name="犄角特效点03" object="" attribs="" />
</Locator>
</Locators>
<Attributes>
<Attribute name="attach1" value="" hints="SlotCreate" />
<Attribute name="backpoint" value="" hints="SlotCreate" />
<Attribute name="frontpoint" value="" hints="SlotCreate" />
<Attribute name="脚下光圈点" value="" hints="SlotCreate" />
<Attribute name="头顶状态点" value="" hints="SlotCreate" />
<Attribute name="腿部特效点01" value="" hints="SlotCreate" />
<Attribute name="腿部特效点02" value="" hints="SlotCreate" />
<Attribute name="腿部特效点03" value="" hints="SlotCreate" />
<Attribute name="腿部特效点04" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点1" value="" hints="SlotCreate" />
<Attribute name="眼睛特效点" value="" hints="SlotCreate" />
<Attribute name="犄角特效点01" value="" hints="SlotCreate" />
<Attribute name="犄角特效点02" value="" hints="SlotCreate" />
<Attribute name="犄角特效点03" value="" hints="SlotCreate" />
<Attribute name="BoundingBox" value="-52.024986 0.000000 -164.998840 52.024986 143.367126 164.998840" hints="" />
<Attribute name="Camera_Main" value="98" hints="" />
<Attribute name="BoundingBox" value="100 170 280" />
<Attribute name="MovementType" value="RotateX" hints="" />
</Attributes>
<Effects>
<Effect name="1" effect="qc_骑乘春节年兽04" locator="脚下光圈点" />
<Effect name="2" effect="qc_骑乘春节年兽05" locator="尾巴特效点1" />
<Effect name="3" effect="qc_骑乘春节年兽06" locator="眼睛特效点" translateAll="true" />
<Effect name="4" effect="qc_骑乘春节年兽07" locator="眼睛特效点" translateAll="true" />
<Effect name="5" effect="qc_骑乘春节年兽08" locator="腿部特效点01" />
<Effect name="6" effect="qc_骑乘春节年兽08" locator="腿部特效点02" />
<Effect name="7" effect="qc_骑乘春节年兽08" locator="腿部特效点03" />
<Effect name="8" effect="qc_骑乘春节年兽08" locator="腿部特效点04" />
<Effect name="9" effect="qc_骑乘春节年兽09" locator="犄角特效点03" translateAll="true" />
<Effect name="10" effect="qc_骑乘春节年兽10" locator="犄角特效点01" translateAll="true" />
</Effects>
</Object>
Material.axp/all.material
material 骑乘春节年兽a : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_骑乘春节年兽a.dds
}
material 骑乘春节年兽2a : NPCnMonsterNoAlphaTemplate
{
set_texture_alias <baseTexture> jpg_骑乘春节年兽2a.dds
}
material wq_wu01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_flare.dds
}
}
}
}
material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_titaneffect-0.dds -1
}
}
}
}
material 选人台_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_flare.dds
}
}
}
}
material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_titaneffect-0.dds -1
}
}
}
}
material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_titaneffect-0.dds -1
}
}
}
}
material 选人台_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_flare.dds
}
}
}
}
material npc_赤帝_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_huoba01.dds -1
colour_op_ex modulate_x4 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material npc_幽灵_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_huoba01.dds -1
colour_op_ex modulate_x2 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material 明净台球_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture jpg_xy_li_01.dds -1
colour_op_ex modulate_x4 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material 明净台球_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture jpg_xy_li_01.dds -1
colour_op_ex modulate_x4 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material npc_怪西域仙鹤02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture jpg_1118.dds -1
}
}
}
}
Do hôm trước có share cho 1 bạn theo kiểu ăn sẵn, rảnh rổi không có gì làm nên up lại cho những bạn nào cần nhé, và xin chúc cho TLBB Private luôn phát triển :D
Mình để sẵn những file cần edit và nội dung cần thêm vào, cứ lần theo mà add thôi. Nhớ BACKUP cái client kẻo hư :v
Những file txt thì mỗi dòng đều có ID nên khi add nhớ điều chỉnh vị trí sao cho cái ID nó luôn tăng dần. Client có rồi thì xoá dòng đó và add lại.
Riêng file all.material thì add từng đoạn, search trước xem phần đó đã có chưa, phần nào có rồi thì khỏi add.
Trong từng phần của all.obj và add.material có kèm theo tên file hình ảnh thì lôi của FPT sang luôn nhé, nó nằm cả trong Material.axp và Model.axp đó (texture jpg_1118.dds -1 >> jpg_1118.dds)
Charset nếu bạn ko hiện được font tiếng Hoa: Notepad++: Encoding > Character Sets > Chinese > GB2312
Khi tìm tên file thì đổi Charset lại: Notepad++: Encoding > Character Sets > Western European > Windows-1252
Effect.axp: <b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
EquipBase.txt
10141802 1 1 41 802 8 104 27 -1 -1 Thú CßÞi: Niên Thú Lôi Ðình 10 -1 #c33ff99(Hi®u lñc vînh vin) #r#WTri®u h°i Thú CßÞi: Cao C¤p Niên Thú Lôi Ðình. #r#cFFCC00Sau khi sØ døng t¯c ðµ di chuy¬n tång 85%#r#WChï sau khi h÷c xong #gfff0f0[KÜ Thu§t: Niên Thú]#g000000#W, m¾i có th¬ sØ døng Thú CßÞi: Cao C¤p Niên Thú Lôi Ðình, trong Nguyên Bäo Thß½ng Ðiªm #gfff0f0Ti®m Thú CßÞi #g000000#Wcó th¬ mua ðßþc #gfff0f0[KÜ Thu§t: Cao C¤p Niên Thú Lôi Ðình]#g000000#W. 4 4 150 3 0 21 335102 Ride2_6 KÜ -1 1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 0 0 1 -1 -1
CharMount.txt
104 高级年兽坐骑 1 5006 0.7 1077 23 attach1 23 attach1 -1 1
CharModelEx.txt
5006 骑乘春节年兽a.obj 1 2 1 0.15 182 183 184 骑乘春节年兽.txt
Model.axp/all.obj
<Object name="骑乘春节年兽a.obj">
<EntityList>
<Entity name="骑乘春节年兽" file="骑乘春节年兽.mesh" material="骑乘春节年兽a" />
<Entity name="骑乘春节年兽2" file="骑乘春节年兽2.mesh" material="骑乘春节年兽2a" />
</EntityList>
<Locators count="15">
<Locator name="attach1" bonename="Bone13" x="-0.000152" y="0.002258" z="0.000005" qx="0.577351" qy="0.577350" qz="-0.577349" qw="-4.188790" translateFirst="true">
<Slot name="attach1" object="" attribs="" />
</Locator>
<Locator name="backpoint" bonename="" x="0.000000" y="0.000000" z="-100.689362" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="backpoint" object="" attribs="" />
</Locator>
<Locator name="frontpoint" bonename="" x="0.000000" y="0.000000" z="158.084579" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="frontpoint" object="" attribs="" />
</Locator>
<Locator name="脚下光圈点" bonename="" x="0.000000" y="0.000000" z="0.000000" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="脚下光圈点" object="" attribs="" />
</Locator>
<Locator name="头顶状态点" bonename="Bip01_Head" x="21.040556" y="-46.421402" z="-0.000000" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="头顶状态点" object="" attribs="" />
</Locator>
<Locator name="腿部特效点01" bonename="Bip01_R_Finger0" x="10.852550" y="10.030289" z="1.358651" qx="0.615334" qy="-0.002926" qz="0.788261" qw="-3.212761" translateFirst="true">
<Slot name="腿部特效点01" object="" attribs="" />
</Locator>
<Locator name="腿部特效点02" bonename="Bip01_L_Finger0" x="14.684535" y="9.709916" z="1.007365" qx="0.760924" qy="-0.020967" qz="0.648503" qw="-3.152960" translateFirst="true">
<Slot name="腿部特效点02" object="" attribs="" />
</Locator>
<Locator name="腿部特效点03" bonename="Bip01_L_Foot" x="13.033472" y="11.920716" z="1.469751" qx="0.471849" qy="-0.459446" qz="-0.752508" qw="-1.870416" translateFirst="true">
<Slot name="腿部特效点03" object="" attribs="" />
</Locator>
<Locator name="腿部特效点04" bonename="Bip01_R_Foot" x="13.115720" y="6.409693" z="-0.598909" qx="0.617146" qy="-0.606450" qz="-0.501348" qw="-2.230999" translateFirst="true">
<Slot name="腿部特效点04" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点" bonename="Bip01_Tail3" x="23.218651" y="-4.046297" z="-0.000095" qx="-0.046893" qy="0.997799" qz="-0.046890" qw="-1.572997" translateFirst="true">
<Slot name="尾巴特效点" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点1" bonename="Bip01_Tail2" x="3.599197" y="0.024356" z="-0.000046" qx="-0.208991" qy="0.955325" qz="-0.208988" qw="-1.616481" translateFirst="true">
<Slot name="尾巴特效点1" object="" attribs="" />
</Locator>
<Locator name="眼睛特效点" bonename="Bip01_Head" x="53.981754" y="-27.400375" z="0.732277" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="眼睛特效点" object="" attribs="" />
</Locator>
<Locator name="犄角特效点01" bonename="Bip01_Head" x="61.939217" y="-109.314400" z="-0.000117" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="犄角特效点01" object="" attribs="" />
</Locator>
<Locator name="犄角特效点02" bonename="Bip01_Head" x="67.751755" y="-80.762733" z="-0.000075" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="犄角特效点02" object="" attribs="" />
</Locator>
<Locator name="犄角特效点03" bonename="Bip01_Head" x="48.424358" y="-57.095497" z="-0.000041" qx="0.707107" qy="-0.001220" qz="0.707106" qw="-3.144034" translateFirst="true">
<Slot name="犄角特效点03" object="" attribs="" />
</Locator>
</Locators>
<Attributes>
<Attribute name="attach1" value="" hints="SlotCreate" />
<Attribute name="backpoint" value="" hints="SlotCreate" />
<Attribute name="frontpoint" value="" hints="SlotCreate" />
<Attribute name="脚下光圈点" value="" hints="SlotCreate" />
<Attribute name="头顶状态点" value="" hints="SlotCreate" />
<Attribute name="腿部特效点01" value="" hints="SlotCreate" />
<Attribute name="腿部特效点02" value="" hints="SlotCreate" />
<Attribute name="腿部特效点03" value="" hints="SlotCreate" />
<Attribute name="腿部特效点04" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点1" value="" hints="SlotCreate" />
<Attribute name="眼睛特效点" value="" hints="SlotCreate" />
<Attribute name="犄角特效点01" value="" hints="SlotCreate" />
<Attribute name="犄角特效点02" value="" hints="SlotCreate" />
<Attribute name="犄角特效点03" value="" hints="SlotCreate" />
<Attribute name="BoundingBox" value="-52.024986 0.000000 -164.998840 52.024986 143.367126 164.998840" hints="" />
<Attribute name="Camera_Main" value="98" hints="" />
<Attribute name="BoundingBox" value="100 170 280" />
<Attribute name="MovementType" value="RotateX" hints="" />
</Attributes>
<Effects>
<Effect name="1" effect="qc_骑乘春节年兽04" locator="脚下光圈点" />
<Effect name="2" effect="qc_骑乘春节年兽05" locator="尾巴特效点1" />
<Effect name="3" effect="qc_骑乘春节年兽06" locator="眼睛特效点" translateAll="true" />
<Effect name="4" effect="qc_骑乘春节年兽07" locator="眼睛特效点" translateAll="true" />
<Effect name="5" effect="qc_骑乘春节年兽08" locator="腿部特效点01" />
<Effect name="6" effect="qc_骑乘春节年兽08" locator="腿部特效点02" />
<Effect name="7" effect="qc_骑乘春节年兽08" locator="腿部特效点03" />
<Effect name="8" effect="qc_骑乘春节年兽08" locator="腿部特效点04" />
<Effect name="9" effect="qc_骑乘春节年兽09" locator="犄角特效点03" translateAll="true" />
<Effect name="10" effect="qc_骑乘春节年兽10" locator="犄角特效点01" translateAll="true" />
</Effects>
</Object>
Material.axp/all.material
material 骑乘春节年兽a : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_骑乘春节年兽a.dds
}
material 骑乘春节年兽2a : NPCnMonsterNoAlphaTemplate
{
set_texture_alias <baseTexture> jpg_骑乘春节年兽2a.dds
}
material wq_wu01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_flare.dds
}
}
}
}
material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_titaneffect-0.dds -1
}
}
}
}
material 选人台_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_flare.dds
}
}
}
}
material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_titaneffect-0.dds -1
}
}
}
}
material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture tga_titaneffect-0.dds -1
}
}
}
}
material 选人台_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_flare.dds
}
}
}
}
material npc_赤帝_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_huoba01.dds -1
colour_op_ex modulate_x4 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material npc_幽灵_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture png_huoba01.dds -1
colour_op_ex modulate_x2 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material 明净台球_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture jpg_xy_li_01.dds -1
colour_op_ex modulate_x4 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material 明净台球_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture jpg_xy_li_01.dds -1
colour_op_ex modulate_x4 src_texture src_current
colour_op_multipass_fallback dest_colour zero
}
}
}
}
material npc_怪西域仙鹤02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none
texture_unit
{
texture jpg_1118.dds -1
}
}
}
}