[Gunny] Share Flash Gunny VNG mới rip 23/12/2012
Hello & Welcome to our community. Is this your first visit? Đăng Ký
Follow us on
Follow us on Facebook Follow us on Twitter Linked In Flickr Watch us on YouTube My Space Blogger
 
Kết quả 1 đến 7 của 7
  1. #1
    Thành Viên
    Ngày tham gia
    Jun 2012
    Bài viết
    76
    Thanks
    21
    Thanked 23 Times in 12 Posts

    Share Flash Gunny VNG mới rip 23/12/2012

    - Mình mới rảnh ngồi rip flash của gunny 4.2, nhưng làm theo hướng dẫn của anh trminhpc build nhưng không biết sai ở đoạn nào mà không được nên mình share cho các bạn. Ai build thành công thì share lại cho mọi người nhé
    Link: [Only registered and activated users can see links. ]
    Pass: khongcopass
    Chép đè lên thư mục Res nhé
    - À đoạn mình build đây có báo succeeded nhưng không được.
    Code:
    ------ Rebuild All started: Project: Game.Base, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Base\BaseClient.cs(113,30): warning CS0414: The field 'Game.Base.BaseClient.index' is assigned but its value is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Base -> E:\Gunny\demo\Source\Game.Base\bin\Debug\Game.Base.dll
    ------ Rebuild All started: Project: SqlDataProvider, Configuration: Debug Any CPU ------
      SqlDataProvider -> E:\Gunny\demo\Source\SqlDataProvider\bin\Debug\SqlDataProvider.dll
    ------ Rebuild All started: Project: Bussiness, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Bussiness\Managers\ItemBoxMgr.cs(58,13): warning CS0162: Unreachable code detected
    E:\Gunny\demo\Source\Bussiness\Managers\DropMgr.cs(112,17): warning CS0219: The variable 'itemId' is assigned but its value is never used
    E:\Gunny\demo\Source\Bussiness\ItemRecordBussiness.cs(122,30): warning CS0168: The variable 'ex' is declared but never used
    
    Compile complete -- 0 errors, 3 warnings
      Bussiness -> E:\Gunny\demo\Source\Bussiness\bin\Debug\Bussiness.dll
    ------ Rebuild All started: Project: Game.Logic, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(23,42): warning CS0109: The member 'Game.Logic.Phy.Object.Living.log' does not hide an inherited member. The new keyword is not required.
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(723,22): warning CS0649: Field 'Game.Logic.Phy.Object.Living.m_isSeal' is never assigned to, and will always have its default value false
    E:\Gunny\demo\Source\Game.Logic\Effects\ReflexDamageEquipEffect.cs(13,21): warning CS0414: The field 'Game.Logic.Effects.ReflexDamageEquipEffect.m_added' is assigned but its value is never used
    E:\Gunny\demo\Source\Game.Logic\BallConfigMgr.cs(23,46): warning CS0649: Field 'Game.Logic.BallConfigMgr.m_tiles' is never assigned to, and will always have its default value null
    
    Compile complete -- 0 errors, 4 warnings
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.TeamSystem.Data.UnitTesting, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
      Game.Logic -> E:\Gunny\demo\Source\Game.Logic\bin\Debug\Game.Logic.dll
    ------ Rebuild All started: Project: Game.Server, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Server\GameObjects\GamePlayer.cs(475,50): warning CS0067: The event 'Game.Server.GameObjects.GamePlayer.ItemInsert' is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Server -> E:\Gunny\demo\Source\Game.Server\bin\Debug\Game.Server.dll
    ------ Rebuild All started: Project: GameServerScript, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalQueenAntAi.cs(190,22): warning CS0114: 'GameServerScript.AI.NPC.NormalQueenAntAi.OnKillPlayerSay()' hides inherited member 'Game.Logic.AI.ABrain.OnKillPlayerSay()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
    E:\Gunny\demo\Source\GameServerScript\AI\Messions\DCSM2001.cs(113,33): warning CS0219: The variable 'direction' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(14,20): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.Dander' is assigned but its value is never used
    
    Compile complete -- 0 errors, 18 warnings
      GameServerScript -> E:\Gunny\demo\Source\GameServerScript\bin\Debug\GameServerScript.dll
      63 File(s) copied
    ------ Rebuild All started: Project: Game.Service, Configuration: Debug Any CPU ------
      Game.Service -> E:\Gunny\demo\Source\Game.Service\bin\Debug\Road.Service.exe
    ========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========


    - Bonus thêm trang đăng nhập NewLogin của VNG nhé(chưa dùng được ) cho bạn nào ham hố
    - Link : [Only registered and activated users can see links. ]
    Demo
    [Only registered and activated users can see links. ]


    - Một hướng dẫn nho nhỏ cho các bạn trong noel sắp tới nhé. Trang nền game của vinagame phiên bản noel rất đẹp bạn nào muốn có như vậy thì đơn giản chỉ cần tải file ảnh: [Only registered and activated users can see links. ] chép đè lên file bg_all.jpg nằm trong Client/images rồi chạy lại server nhé
    Demo cho các bạn
    [Only registered and activated users can see links. ]
    Lần sửa cuối bởi hoangs2diu, ngày 07-01-13 lúc 08:12 PM.
    Khách viếng thăm hãy cùng hoangs2diu xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. The Following 8 Users Say Thank You to hoangs2diu For This Useful Post:

    duyluong_2108 (23-12-12), happyprince (23-12-12), huntersun (24-12-12), ironhide (23-12-12), razent (24-12-12), satthupro95 (23-12-12), trungqbbn (23-12-12), vuleson (23-12-12)

  3. #2
    Thành Viên trong0981's Avatar
    Ngày tham gia
    Feb 2009
    Bài viết
    770
    Thanks
    92
    Thanked 1,418 Times in 161 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Trích dẫn Gửi bởi hoangs2diu [Only registered and activated users can see links. ]
    - Mình mới rảnh ngồi rip flash của gunny 4.2, nhưng làm theo hướng dẫn của anh trminhpc build nhưng không biết sai ở đoạn nào mà không được nên mình share cho các bạn. Ai build thành công thì share lại cho mọi người nhé
    Link: [Only registered and activated users can see links. ]
    Pass: gamezone.vn
    Chép đè lên thư mục Res nhé
    - À đoạn mình build đây có báo succeeded nhưng không được.
    Code:
    ------ Rebuild All started: Project: Game.Base, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Base\BaseClient.cs(113,30): warning CS0414: The field 'Game.Base.BaseClient.index' is assigned but its value is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Base -> E:\Gunny\demo\Source\Game.Base\bin\Debug\Game.Base.dll
    ------ Rebuild All started: Project: SqlDataProvider, Configuration: Debug Any CPU ------
      SqlDataProvider -> E:\Gunny\demo\Source\SqlDataProvider\bin\Debug\SqlDataProvider.dll
    ------ Rebuild All started: Project: Bussiness, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Bussiness\Managers\ItemBoxMgr.cs(58,13): warning CS0162: Unreachable code detected
    E:\Gunny\demo\Source\Bussiness\Managers\DropMgr.cs(112,17): warning CS0219: The variable 'itemId' is assigned but its value is never used
    E:\Gunny\demo\Source\Bussiness\ItemRecordBussiness.cs(122,30): warning CS0168: The variable 'ex' is declared but never used
    
    Compile complete -- 0 errors, 3 warnings
      Bussiness -> E:\Gunny\demo\Source\Bussiness\bin\Debug\Bussiness.dll
    ------ Rebuild All started: Project: Game.Logic, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(23,42): warning CS0109: The member 'Game.Logic.Phy.Object.Living.log' does not hide an inherited member. The new keyword is not required.
    E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living.cs(723,22): warning CS0649: Field 'Game.Logic.Phy.Object.Living.m_isSeal' is never assigned to, and will always have its default value false
    E:\Gunny\demo\Source\Game.Logic\Effects\ReflexDamageEquipEffect.cs(13,21): warning CS0414: The field 'Game.Logic.Effects.ReflexDamageEquipEffect.m_added' is assigned but its value is never used
    E:\Gunny\demo\Source\Game.Logic\BallConfigMgr.cs(23,46): warning CS0649: Field 'Game.Logic.BallConfigMgr.m_tiles' is never assigned to, and will always have its default value null
    
    Compile complete -- 0 errors, 4 warnings
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.QualityTools.UnitTestFramework, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
    C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.TeamSystem.Data.UnitTesting, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
      Game.Logic -> E:\Gunny\demo\Source\Game.Logic\bin\Debug\Game.Logic.dll
    ------ Rebuild All started: Project: Game.Server, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\Game.Server\GameObjects\GamePlayer.cs(475,50): warning CS0067: The event 'Game.Server.GameObjects.GamePlayer.ItemInsert' is never used
    
    Compile complete -- 0 errors, 1 warnings
      Game.Server -> E:\Gunny\demo\Source\Game.Server\bin\Debug\Game.Server.dll
    ------ Rebuild All started: Project: GameServerScript, Configuration: Debug Any CPU ------
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalQueenAntAi.cs(190,22): warning CS0114: 'GameServerScript.AI.NPC.NormalQueenAntAi.OnKillPlayerSay()' hides inherited member 'Game.Logic.AI.ABrain.OnKillPlayerSay()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
    E:\Gunny\demo\Source\GameServerScript\AI\Messions\DCSM2001.cs(113,33): warning CS0219: The variable 'direction' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\TerrorKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.orchinIndex' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.Dander' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(14,20): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.currentCount' is assigned but its value is never used
    E:\Gunny\demo\Source\GameServerScript\AI\NPC\NormalCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.Dander' is assigned but its value is never used
    
    Compile complete -- 0 errors, 18 warnings
      GameServerScript -> E:\Gunny\demo\Source\GameServerScript\bin\Debug\GameServerScript.dll
      63 File(s) copied
    ------ Rebuild All started: Project: Game.Service, Configuration: Debug Any CPU ------
      Game.Service -> E:\Gunny\demo\Source\Game.Service\bin\Debug\Road.Service.exe
    ========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========
    bạn chọn debug thì vô thư mục debug lấy. còn build kiểu "ri lếch" thì vô thư mục relecter gì đó mà lấy
    Khách viếng thăm hãy cùng trong0981 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. Các thành viên gởi lời cảm ơn đến trong0981 vì bài viết này !

    hoangs2diu (23-12-12)

  5. #3
    Thành Viên
    Ngày tham gia
    Jun 2012
    Bài viết
    76
    Thanks
    21
    Thanked 23 Times in 12 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Trích dẫn Gửi bởi trong0981 [Only registered and activated users can see links. ]
    bạn chọn debug thì vô thư mục debug lấy. còn build kiểu "ri lếch" thì vô thư mục relecter gì đó mà lấy

    - Bạn có thể hướng dẫn cho mình không, mình thực sự không biết phải làm sao và bắt đầu từ đâu nữa
    Khách viếng thăm hãy cùng hoangs2diu xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. #4
    Thành Viên
    Ngày tham gia
    Apr 2012
    Bài viết
    208
    Thanks
    59
    Thanked 116 Times in 41 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Mình đã làm thành công cảm ơn bạn nhé
    Khách viếng thăm hãy cùng trungqbbn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  7. #5
    Thành Viên
    Ngày tham gia
    Apr 2012
    Bài viết
    208
    Thanks
    59
    Thanked 116 Times in 41 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    cái Flash đó nhảy Exp phải F5 mới lên cấp. ai biết cách fix không
    Khách viếng thăm hãy cùng trungqbbn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  8. #6
    Thành Viên
    Ngày tham gia
    Jun 2012
    Bài viết
    76
    Thanks
    21
    Thanked 23 Times in 12 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    Trích dẫn Gửi bởi trungqbbn [Only registered and activated users can see links. ]
    cái Flash đó nhảy Exp phải F5 mới lên cấp. ai biết cách fix không
    Chắc tại thiếu đó để coi mình tìm thử cho
    Khách viếng thăm hãy cùng hoangs2diu xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  9. Các thành viên gởi lời cảm ơn đến hoangs2diu vì bài viết này !

    trungqbbn (24-12-12)

  10. #7
    Thành Viên
    Ngày tham gia
    Dec 2012
    Bài viết
    60
    Thanks
    27
    Thanked 25 Times in 15 Posts

    Ðề: Share Flash Gunny VNG mới rip 23/12/2012

    alooooo tui không dow được cái fai Res.rar nó bảo sai pass
    Khách viếng thăm hãy cùng xumaxvn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

 

 

Các Chủ đề tương tự

  1. [Gunny] Share flash gunny II mới nhất VNG cho ai dev server
    Bởi haidang115 trong diễn đàn Releases
    Trả lời: 33
    Bài viết cuối: 27-12-12, 08:05 PM
  2. Trả lời: 5
    Bài viết cuối: 14-07-12, 03:34 PM
  3. Share 1 vài công cụ dùng cho việc việt hóa game Flash
    Bởi Naughty_boy9x trong diễn đàn CHUYÊN ĐỀ WEB GAMES
    Trả lời: 13
    Bài viết cuối: 17-05-12, 08:26 PM
  4. Giúp về login gunny và bị lệch flash
    Bởi zZK3yL0v3Zz trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 9
    Bài viết cuối: 01-04-12, 05:59 PM
  5. Có nên share flash của kiếm thánh ko ta?
    Bởi trumnhaymua1 trong diễn đàn Hỏi Đáp/ Yêu Cầu
    Trả lời: 26
    Bài viết cuối: 04-01-12, 02:25 PM

Quyền viết bài

  • Bạn Không thể gửi Chủ đề mới
  • Bạn Không thể Gửi trả lời
  • Bạn Không thể Gửi file đính kèm
  • Bạn Không thể Sửa bài viết của mình
  •  
Múi giờ GMT +7. Bây giờ là 10:18 PM.
vBulletin®, Copyright ©2000-2011, Jelsoft Enterprises Ltd.
CLBGamesVN không chịu trách nhiệm về Luật Bản Quyền của các tài liệu, bài viết v.v...được đăng tải trên diễn đàn này.
Diễn đàn phát triển dưới sự đóng góp của tất cả thành viên. BQT chỉ là những người thành lập ra sân chơi, quản lý và duy trì về mặt kỹ thuật, nội dung khi hợp lệ.