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Chủ đề: [AddOn] Wings Effect
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11-06-16, 06:08 PM #1
- Ngày tham gia
- Sep 2014
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[AddOn] Wings Effect
Mình thấy trên diễn đàn chưa có Effect này xin phép đăng lại cho ai cần
Mọi người có share nốt mấy Wings còn lại cho đủ bộ nhé
Khi nào em kiếm được cái mới sẽ cập nhật tại đây
Số để thêm vào hàm pPlayStaticEffect()
PHP Code:/*
0x7d83 // ~ Lights (1-5) -
0x7d7E // ~ Flower 1
0x7d7F // ~ Flower 2
0x7d80 // ~ Flower 3
0x7d4d // ~ Flame (0 / 1+)
0x7e73 // ~ Flame Type 2
0x7eaf // ~ Flame Type 3
0x7e35 // ~ Snow Type 1
0x7e36 // ~ Snow Type 2
0x7e63 // ~ Heart (0 / 1)
0x7E1F // ~ Blue Effect
0x7d30 // ~ Some Balls
0x7d65 // ~ Basic Smoke(phun khoi)
0x7d65 // ~ Green Smoke
0x7d65 // ~ Smoke Up-Right
0x7d65 // ~ Smoke Type (3 / 4+)
0x7e04 // ~ Smoke Ball (0 / 5+)
0x7e22 // ~ Some effect
0x7e7c // ~ Static Light
0x7d36 // ~ Blue Dynamic Light (0+)
0x7d71 // ~ Stars (id 4 like w3 elf)
0x7d02 //
0x7DEC //Flashing.jpg
0x7D77 //Shiny05.jpg
0x7D47 //Fire01
0x7D48 //Fire02
0x7D49 //Fire03
0x7E09 //PoundingBall
0x7E07 //fi01
0x7E08 //fi02
0x7E1B //fantaf
0x7E1C //fantab
0x7755 //iui06
0x7E17 //Shockwave
0x7D8C //MagicGround
0x7D8D //MagicGround2
0x7D8F //GuildRing
0x7D90 //EnemyRing
0x7D32 //Spark
0x7D5F //Explotion
0x7E18 //damage01mono
0x7E73 //Flarehik
0x7BFA //Clouds2
0x7E0E //Energy01
//0x7d7E //
*/
Thay thế tại ItemAsm.cpp
PHP Code:// ----------------------------------------------------------------------------------------------
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_This, edx
lea edx, [ebp-0x58]
mov F1_Arg1, edx
lea edx, [ebp-0x18]
mov F1_Arg11, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5, edx
mov edx, AddWingsEffect_Buff
}
// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 0.4;
Color[1] = 0.7;
Color[2] = 1.0;
}
else if( AddWingsEffect_Buff == ITEM2(12, 181) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 182) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 183) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 184) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 185) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 186) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 187) )
{
Color[0] = 0.4;
Color[1] = 0.7;
Color[2] = 1.0;
}
else if( AddWingsEffect_Buff == ITEM2(12, 188) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 189) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 190) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 191) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 192) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
else if( AddWingsEffect_Buff == ITEM2(12, 193) )
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
}
// ----
pAllowStaticEffect(F1_This, &F1_Arg11, F1_Arg2, 1, 0);
pPlayStaticEffect(0x7D02, &F1_Arg11, 8.0, Color, F2_Arg5, 0.0, 0);
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
// ----------------------------------------------------------------------------------------------
Effect cho 2 wings: // Angel & Devil wings và Conqueror wings
[Only registered and activated users can see links. ]
PHP Code:LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
LPVOID F1_Thisv7;
DWORD F1_Arg1v7;
DWORD F1_Arg11v7;
DWORD F1_Arg2v7;
DWORD F2_Arg5v7;
DWORD F3_Arg3v7;
//
LPVOID F1_Thisv8;
DWORD F1_Arg1v8;
DWORD F1_Arg11v8;
DWORD F1_Arg2v8;
DWORD F2_Arg5v8;
DWORD F3_Arg3v8;
//
LPVOID F1_Thisv9;
DWORD F1_Arg1v9;
DWORD F1_Arg11v9;
DWORD F1_Arg2v9;
DWORD F2_Arg5v9;
DWORD F3_Arg3v9;
//
LPVOID F1_Thisv10;
DWORD F1_Arg1v10;
DWORD F1_Arg11v10;
DWORD F1_Arg2v10;
DWORD F2_Arg5v10;
DWORD F3_Arg3v10;
//
LPVOID F1_Thisv11;
DWORD F1_Arg1v11;
DWORD F1_Arg11v11;
DWORD F1_Arg2v11;
DWORD F2_Arg5v11;
DWORD F3_Arg3v11;
//
LPVOID F1_Thisv12;
DWORD F1_Arg1v12;
DWORD F1_Arg11v12;
DWORD F1_Arg2v12;
DWORD F2_Arg5v12;
DWORD F3_Arg3v12;
//
LPVOID F1_Thisv13;
DWORD F1_Arg1v13;
DWORD F1_Arg11v13;
DWORD F1_Arg2v13;
DWORD F2_Arg5v13;
DWORD F3_Arg3v13;
//
LPVOID F1_Thisv14;
DWORD F1_Arg1v14;
DWORD F1_Arg11v14;
DWORD F1_Arg2v14;
DWORD F2_Arg5v14;
DWORD F3_Arg3v14;
//
LPVOID F1_Thisv15;
DWORD F1_Arg1v15;
DWORD F1_Arg11v15;
DWORD F1_Arg2v15;
DWORD F2_Arg5v15;
DWORD F3_Arg3v15;
//
LPVOID F1_Thisv16;
DWORD F1_Arg1v16;
DWORD F1_Arg11v16;
DWORD F1_Arg2v16;
DWORD F2_Arg5v16;
DWORD F3_Arg3v16;
//
LPVOID F1_Thisv17;
DWORD F1_Arg1v17;
DWORD F1_Arg11v17;
DWORD F1_Arg2v17;
DWORD F2_Arg5v17;
DWORD F3_Arg3v17;
//
LPVOID F1_Thisv18;
DWORD F1_Arg1v18;
DWORD F1_Arg11v18;
DWORD F1_Arg2v18;
DWORD F2_Arg5v18;
DWORD F3_Arg3v18;
//
LPVOID F1_Thisv19;
DWORD F1_Arg1v19;
DWORD F1_Arg11v19;
DWORD F1_Arg2v19;
DWORD F2_Arg5v19;
DWORD F3_Arg3v19;
//
LPVOID F1_Thisv20;
DWORD F1_Arg1v20;
DWORD F1_Arg11v20;
DWORD F1_Arg2v20;
DWORD F2_Arg5v20;
DWORD F3_Arg3v20;
//
LPVOID F1_Thisv21;
DWORD F1_Arg1v21;
DWORD F1_Arg11v21;
DWORD F1_Arg2v21;
DWORD F2_Arg5v21;
DWORD F3_Arg3v21;
//
LPVOID F1_Thisv22;
DWORD F1_Arg1v22;
DWORD F1_Arg11v22;
DWORD F1_Arg2v22;
DWORD F2_Arg5v22;
DWORD F3_Arg3v22;
//
LPVOID F1_Thisv23;
DWORD F1_Arg1v23;
DWORD F1_Arg11v23;
DWORD F1_Arg2v23;
DWORD F2_Arg5v23;
DWORD F3_Arg3v23;
//
LPVOID F1_Thisv24;
DWORD F1_Arg1v24;
DWORD F1_Arg11v24;
DWORD F1_Arg2v24;
DWORD F2_Arg5v24;
DWORD F3_Arg3v24;
// ----------------------------------------------------------------------------------------------
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
mov F1_Thisv11, edx
mov F1_Thisv12, edx
mov F1_Thisv13, edx
mov F1_Thisv14, edx
mov F1_Thisv15, edx
mov F1_Thisv16, edx
mov F1_Thisv17, edx
mov F1_Thisv18, edx
mov F1_Thisv19, edx
mov F1_Thisv20, edx
mov F1_Thisv21, edx
mov F1_Thisv22, edx
mov F1_Thisv23, edx
mov F1_Thisv24, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
mov F1_Arg1v11, edx
mov F1_Arg1v12, edx
mov F1_Arg1v13, edx
mov F1_Arg1v14, edx
mov F1_Arg1v15, edx
mov F1_Arg1v16, edx
mov F1_Arg1v17, edx
mov F1_Arg1v18, edx
mov F1_Arg1v19, edx
mov F1_Arg1v20, edx
mov F1_Arg1v21, edx
mov F1_Arg1v22, edx
mov F1_Arg1v23, edx
mov F1_Arg1v24, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov F1_Arg11v11, edx
mov F1_Arg11v12, edx
mov F1_Arg11v13, edx
mov F1_Arg11v14, edx
mov F1_Arg11v15, edx
mov F1_Arg11v16, edx
mov F1_Arg11v17, edx
mov F1_Arg11v18, edx
mov F1_Arg11v19, edx
mov F1_Arg11v20, edx
mov F1_Arg11v21, edx
mov F1_Arg11v22, edx
mov F1_Arg11v23, edx
mov F1_Arg11v24, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
mov F1_Arg2v11, edx
mov F1_Arg2v12, edx
mov F1_Arg2v13, edx
mov F1_Arg2v14, edx
mov F1_Arg2v15, edx
mov F1_Arg2v16, edx
mov F1_Arg2v17, edx
mov F1_Arg2v18, edx
mov F1_Arg2v19, edx
mov F1_Arg2v20, edx
mov F1_Arg2v21, edx
mov F1_Arg2v22, edx
mov F1_Arg2v23, edx
mov F1_Arg2v24, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov F2_Arg5v11, edx
mov F2_Arg5v12, edx
mov F2_Arg5v13, edx
mov F2_Arg5v14, edx
mov F2_Arg5v15, edx
mov F2_Arg5v16, edx
mov F2_Arg5v17, edx
mov F2_Arg5v18, edx
mov F2_Arg5v19, edx
mov F2_Arg5v20, edx
mov F2_Arg5v21, edx
mov F2_Arg5v22, edx
mov F2_Arg5v23, edx
mov F2_Arg5v24, edx
mov edx, AddWingsEffect_Buff
}
// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 1.0;
Color[1] = 0.75;
Color[2] = 0.62;
// --
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 61, 0);
pPlayStaticEffect(32002, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect(32002, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 60, 0);
pPlayStaticEffect(32002, &F1_Arg11v3, 1.0, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 41, 0);
pPlayStaticEffect(32002, &F1_Arg11v4, 1.0, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 63, 0);
pPlayStaticEffect(32002, &F1_Arg11v5, 1.0, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 44, 0);
pPlayStaticEffect(32002, &F1_Arg11v6, 1.0, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 42, 0);
pPlayStaticEffect(32002, &F1_Arg11v7, 1.0, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 59, 0);
pPlayStaticEffect(32002, &F1_Arg11v8, 1.4, Color, F2_Arg5v8, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 40, 0);
pPlayStaticEffect(32002, &F1_Arg11v9, 1.4, Color, F2_Arg5v9, 1.0, 0);
// ----
Color[0] = 0.3;
Color[1] = 0.3;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 62, 0);
pPlayStaticEffect(32002, &F1_Arg11v10, 2.6, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 43, 0);
pPlayStaticEffect(32002, &F1_Arg11v11, 2.6, Color, F2_Arg5v11, 1.0, 0);
// ----
Color[0] = 0.6;
Color[1] = 0.45;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 65, 0);
pPlayStaticEffect(32002, &F1_Arg11v12, 1.4, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 46, 0);
pPlayStaticEffect(32002, &F1_Arg11v13, 1.4, Color, F2_Arg5v13, 1.0, 0);
// ----
Color[0] = 0.3;
Color[1] = 0.3;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 58, 0);
pPlayStaticEffect(32002, &F1_Arg11v14, 2.0, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 39, 0);
pPlayStaticEffect(32002, &F1_Arg11v15, 2.0, Color, F2_Arg5v15, 1.0, 0);
// ----
Color[0] = 0.6;
Color[1] = 0.45;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 64, 0);
pPlayStaticEffect(32002, &F1_Arg11v16, 2.0, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 32, 0);
pPlayStaticEffect(32002, &F1_Arg11v17, 2.0, Color, F2_Arg5v17, 1.0, 0);
// ----
Color[0] = 0.34;
Color[1] = 0.25;
Color[2] = 1.0;
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 13, 0);
pPlayStaticEffect(32002, &F1_Arg11v18, 2.0, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 15, 0);
pPlayStaticEffect(32002, &F1_Arg11v19, 2.0, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 25, 0);
pPlayStaticEffect(32002, &F1_Arg11v20, 2.0, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 27, 0);
pPlayStaticEffect(32002, &F1_Arg11v21, 2.0, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 3, 0);
pPlayStaticEffect(32002, &F1_Arg11v22, 0.5, Color, F2_Arg5v22, 1.0, 0);
}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
// --
Color[0] = 1.0;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
// --
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
/* Dao Van Trong - Trong.CF */
PHP Code:Color[0] = 0.0;
Color[1] = 0.5;
Color[2] = 0.7;
// --
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 1, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v1, 0.5, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 2, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v2, 0.5, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 3, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v3, 0.5, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 4, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v4, 0.5, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 6, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v6, 0.5, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 7, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v7, 0.5, Color, F2_Arg5v7, 1.0, 0);
// --
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 11, 0);
pPlayStaticEffect(32002, &F1_Arg11v11, 0.5, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(32002, &F1_Arg11v13, 0.5, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 13, 0);
pPlayStaticEffect(32002, &F1_Arg11v12, 0.5, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 14, 0);
pPlayStaticEffect(32002, &F1_Arg11v14, 0.5, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 15, 0);
pPlayStaticEffect(32002, &F1_Arg11v15, 0.5, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 17, 0);
pPlayStaticEffect(32002, &F1_Arg11v17, 0.5, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 18, 0);
pPlayStaticEffect(32002, &F1_Arg11v18, 0.5, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 20, 0);
pPlayStaticEffect(32002, &F1_Arg11v20, 0.5, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 21, 0);
pPlayStaticEffect(32002, &F1_Arg11v21, 0.5, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 23, 0);
pPlayStaticEffect(32002, &F1_Arg11v23, 0.5, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 24, 0);
pPlayStaticEffect(32002, &F1_Arg11v24, 0.5, Color, F2_Arg5v24, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv26, &F1_Arg11v26, F1_Arg2v26, 26, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v26, 0.5, Color, F2_Arg5v26, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv27, &F1_Arg11v27, F1_Arg2v27, 27, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v27, 0.5, Color, F2_Arg5v27, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv29, &F1_Arg11v29, F1_Arg2v29, 29, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v29, 0.5, Color, F2_Arg5v29, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv30, &F1_Arg11v30, F1_Arg2v30, 30, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v30, 0.5, Color, F2_Arg5v30, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv31, &F1_Arg11v31, F1_Arg2v31, 31, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v31, 0.5, Color, F2_Arg5v31, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv33, &F1_Arg11v33, F1_Arg2v33, 33, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v33, 0.5, Color, F2_Arg5v33, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv34, &F1_Arg11v34, F1_Arg2v34, 34, 0);
pPlayStaticEffect(32002, &F1_Arg11v34, 0.5, Color, F2_Arg5v34, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv36, &F1_Arg11v36, F1_Arg2v36, 36, 0);
pPlayStaticEffect(32002, &F1_Arg11v36, 0.5, Color, F2_Arg5v36, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv37, &F1_Arg11v37, F1_Arg2v37, 37, 0);
pPlayStaticEffect(32002, &F1_Arg11v37, 0.5, Color, F2_Arg5v37, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv38, &F1_Arg11v38, F1_Arg2v38, 38, 0);
pPlayStaticEffect(32002, &F1_Arg11v38, 0.5, Color, F2_Arg5v38, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv40, &F1_Arg11v40, F1_Arg2v40, 40, 0);
pPlayStaticEffect(32002, &F1_Arg11v40, 0.5, Color, F2_Arg5v40, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv41, &F1_Arg11v41, F1_Arg2v41, 41, 0);
pPlayStaticEffect(32002, &F1_Arg11v41, 0.5, Color, F2_Arg5v41, 1.0, 0);
// -
pAllowStaticEffect(F1_Thisv43, &F1_Arg11v43, F1_Arg2v43, 43, 0);
pPlayStaticEffect(32002, &F1_Arg11v43, 0.5, Color, F2_Arg5v43, 1.0, 0);
No Image:
PHP Code:LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov edx, AddWingsEffect_Buff
}
// ----
/*
Красивые динамические эффекты:
32074
32073
32113 - звездочки
32117 - красивое свечение
32118
32141 - дахуя большое свечение
32003 - свечение довольно красивое
32004 - дымок, збс
32071 - агонь
*/
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
// --
}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 182))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 183))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 184))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 185))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 186))
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 187))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 188))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 189))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 190))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 191))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 192))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 193))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(0, 106))
{
Color[0] = 1.5;
Color[1] = 1.4;
Color[2] = 0.1;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v2, F1_Arg2v2, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v3, F1_Arg2v3, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
pPlayDynamicEffect(32004, &F1_Arg11v4, F1_Arg2v4, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v5, F1_Arg2v5, Color, 4, 1.0, 5);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v6, F1_Arg2v6, Color, 4, 1.0, 5);
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
// ----------------------------------------------------------------------------------------------
PHP Code:Color[0] = 1.0;
Color[1] = 0.6;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 47, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v1, 0.6, Color, F2_Arg5v1, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 24, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v2, 0.6, Color, F2_Arg5v2, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v3, 0.6, Color, F2_Arg5v3, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 40, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v4, 0.6, Color, F2_Arg5v4, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v5, 0.6, Color, F2_Arg5v5, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 17, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v6, 0.6, Color, F2_Arg5v6, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv7, &F1_Arg11v7, F1_Arg2v7, 46, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v7, 0.6, Color, F2_Arg5v7, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 23, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v8, 0.6, Color, F2_Arg5v8, 1.0, 0);
// --
Color[0] = 1.0;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv9, &F1_Arg11v9, F1_Arg2v9, 35, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v9, 0.8, Color, F2_Arg5v9, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv10, &F1_Arg11v10, F1_Arg2v10, 39, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v10, 0.8, Color, F2_Arg5v10, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv11, &F1_Arg11v11, F1_Arg2v11, 44, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v11, 0.8, Color, F2_Arg5v11, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv12, &F1_Arg11v12, F1_Arg2v12, 45, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v12, 0.8, Color, F2_Arg5v12, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv13, &F1_Arg11v13, F1_Arg2v13, 12, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v13, 0.8, Color, F2_Arg5v13, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv14, &F1_Arg11v14, F1_Arg2v14, 16, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v14, 0.8, Color, F2_Arg5v14, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv15, &F1_Arg11v15, F1_Arg2v15, 21, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v15, 0.8, Color, F2_Arg5v15, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv16, &F1_Arg11v16, F1_Arg2v16, 22, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v16, 0.8, Color, F2_Arg5v16, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv17, &F1_Arg11v17, F1_Arg2v17, 61, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v17, 0.8, Color, F2_Arg5v17, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv18, &F1_Arg11v18, F1_Arg2v18, 60, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v18, 0.8, Color, F2_Arg5v18, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv19, &F1_Arg11v19, F1_Arg2v19, 59, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v19, 0.8, Color, F2_Arg5v19, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv20, &F1_Arg11v20, F1_Arg2v20, 62, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v20, 0.8, Color, F2_Arg5v20, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv21, &F1_Arg11v21, F1_Arg2v21, 55, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v21, 0.8, Color, F2_Arg5v21, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv22, &F1_Arg11v22, F1_Arg2v22, 52, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v22, 0.8, Color, F2_Arg5v22, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv23, &F1_Arg11v23, F1_Arg2v23, 53, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v23, 0.8, Color, F2_Arg5v23, 1.0, 0);
// --
pAllowStaticEffect(F1_Thisv24, &F1_Arg11v24, F1_Arg2v24, 54, 0);
pPlayStaticEffect(0x7D83, &F1_Arg11v24, 0.8, Color, F2_Arg5v24, 1.0, 0);
// --
PHP Code://
LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
// ----------------------------------------------------------------------------------------------
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss : [ebp - 0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov edx, dword ptr ss : [ebp - 0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
fldz
fstp dword ptr ss : [esp]
mov edx, dword ptr ss : [ebp - 0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov edx, AddWingsEffect_Buff
}
// ----
if (gItem.IsCustomWings(AddWingsEffect_Buff, true))
{
if (AddWingsEffect_Buff == ITEM2(12, 180)) // Angel & Devil wings
{
Color[0] = 0.9;
Color[1] = 0.4;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 1, 0);
pPlayStaticEffect(32002, &F1_Arg11v8, 1.5, Color, F2_Arg5v8, 1.0, 0);
}
else if (AddWingsEffect_Buff == ITEM2(12, 181)) // Conqueror wings
{
Color[0] = 0.9;
Color[1] = 0.0;
Color[2] = 0.2;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 1, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v1, 0.9, Color, F2_Arg5v1, 1.0, 0);
}
// --
else if (AddWingsEffect_Buff == ITEM2(12, 182))
{
Color[0] = 0.9;
Color[1] = 0.4;
Color[2] = 0.0;
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 8, 0);
pPlayStaticEffect(32002, &F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// --
}
else if (AddWingsEffect_Buff == ITEM2(12, 183))
{
Color[0] = 1.3;
Color[1] = 2.6;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 9, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v8, 1, Color, F2_Arg5v8, 2.0, 0);
// --
}
else if (AddWingsEffect_Buff == ITEM2(12, 186))
{
Color[0] = 1.3;
Color[1] = 2.6;
Color[2] = 0.0;
// --
pAllowStaticEffect(F1_Thisv8, &F1_Arg11v8, F1_Arg2v8, 1, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v8, 1.7, Color, F2_Arg5v8, 1.0, 0);
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if (AddWingsEffect_Buff > 0x0A9D)
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
// ----------------------------------------------------------------------------------------------
PHP Code:Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss: [ebp - 0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
mov F1_Thisv7, edx
mov F1_Thisv8, edx
mov F1_Thisv9, edx
mov F1_Thisv10, edx
lea edx, [ebp - 0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
mov F1_Arg1v7, edx
mov F1_Arg1v8, edx
mov F1_Arg1v9, edx
mov F1_Arg1v10, edx
lea edx, [ebp - 0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov F1_Arg11v7, edx
mov F1_Arg11v8, edx
mov F1_Arg11v9, edx
mov F1_Arg11v10, edx
mov edx, dword ptr ss: [ebp - 0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
mov F1_Arg2v7, edx
mov F1_Arg2v8, edx
mov F1_Arg2v9, edx
mov F1_Arg2v10, edx
fldz
fstp dword ptr ss: [esp]
mov edx, dword ptr ss: [ebp - 0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov F2_Arg5v7, edx
mov F2_Arg5v8, edx
mov F2_Arg5v9, edx
mov F2_Arg5v10, edx
mov edx, AddWingsEffect_Buff
}
if (gItem.IsCustomWings(AddWingsEffect_Buff, true))
{
if(AddWingsEffect_Buff == ITEM2(12, 187) ) //-> Grand Master (Wings of Angel and Devil)
{
Color[0] = 0.5;
Color[1] = 0.0;
Color[2] = 1.0;
// ----
pAllowStaticEffect (F1_Thisv1, & F1_Arg11v1, F1_Arg2v1, 4, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v1, 2, Color, F2_Arg5v1, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv2, & F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v2, 2, Color, F2_Arg5v2, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv3, & F1_Arg11v3, F1_Arg2v3, 27, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v3, 2, Color, F2_Arg5v3, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv4, & F1_Arg11v4, F1_Arg2v4, 21, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v4, 2, Color, F2_Arg5v4, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv5, & F1_Arg11v5, F1_Arg2v5, 53, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv6, & F1_Arg11v6, F1_Arg2v6, 59, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v6, 2, Color, F2_Arg5v6, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv7, & F1_Arg11v7, F1_Arg2v7, 5, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v7, 2, Color, F2_Arg5v7, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv8, & F1_Arg11v8, F1_Arg2v8, 28, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v8, 2, Color, F2_Arg5v8, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv9, & F1_Arg11v9, F1_Arg2v9, 10, 0);
pPlayStaticEffect (0x7d65, & F1_Arg11v9, 2, Color, F2_Arg5v9, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv10, & F1_Arg11v10, F1_Arg2v10, 10, 0);
pPlayStaticEffect (0x7d65, & F1_Arg11v10, 2, Color, F2_Arg5v10, 2.0, 0);
}
if(AddWingsEffect_Buff == ITEM2(12, 188)) //-> Blade Master (Wings of Conqueror)
{
Color[0] = 0.9;
Color[1] = 0.2;
Color[2] = 0.1;
// ----
pAllowStaticEffect (F1_Thisv1, & F1_Arg11v1, F1_Arg2v1, 4, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v1, 2, Color, F2_Arg5v1, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv2, & F1_Arg11v2, F1_Arg2v2, 42, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v2, 2, Color, F2_Arg5v2, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv3, & F1_Arg11v3, F1_Arg2v3, 27, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v3, 2, Color, F2_Arg5v3, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv4, & F1_Arg11v4, F1_Arg2v4, 21, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v4, 2, Color, F2_Arg5v4, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv5, & F1_Arg11v5, F1_Arg2v5, 53, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v5, 2, Color, F2_Arg5v5, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv6, & F1_Arg11v6, F1_Arg2v6, 59, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v6, 2, Color, F2_Arg5v6, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv7, & F1_Arg11v7, F1_Arg2v7, 5, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v7, 2, Color, F2_Arg5v7, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv8, & F1_Arg11v8, F1_Arg2v8, 28, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v8, 2, Color, F2_Arg5v8, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv9, & F1_Arg11v9, F1_Arg2v9, 10, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v9, 2, Color, F2_Arg5v9, 2.0, 0);
// -
pAllowStaticEffect (F1_Thisv10, & F1_Arg11v10, F1_Arg2v10, 33, 0);
pPlayStaticEffect (0x7D03, & F1_Arg11v10, 2, Color, F2_Arg5v10, 2.0, 0);
}
_asm
{
mov AddWingsEffect_Buff, 0x0056CA63
jmp AddWingsEffect_Buff
}
}
// ----
if( AddWingsEffect_Buff > 0x0A9D )
{
_asm
{
mov AddWingsEffect_Buff, 0x005667BB
jmp AddWingsEffect_Buff
}
}
// ----
_asm
{
mov AddWingsEffect_Buff, 0x00566707
jmp AddWingsEffect_Buff
}
}
PHP Code:LPVOID F1_Thisv1;
DWORD F1_Arg1v1;
DWORD F1_Arg11v1;
DWORD F1_Arg2v1;
DWORD F2_Arg5v1;
DWORD F3_Arg3v1;
//
LPVOID F1_Thisv2;
DWORD F1_Arg1v2;
DWORD F1_Arg11v2;
DWORD F1_Arg2v2;
DWORD F2_Arg5v2;
DWORD F3_Arg3v2;
//
LPVOID F1_Thisv3;
DWORD F1_Arg1v3;
DWORD F1_Arg11v3;
DWORD F1_Arg2v3;
DWORD F2_Arg5v3;
DWORD F3_Arg3v3;
//
LPVOID F1_Thisv4;
DWORD F1_Arg1v4;
DWORD F1_Arg11v4;
DWORD F1_Arg2v4;
DWORD F2_Arg5v4;
DWORD F3_Arg3v4;
//
LPVOID F1_Thisv5;
DWORD F1_Arg1v5;
DWORD F1_Arg11v5;
DWORD F1_Arg2v5;
DWORD F2_Arg5v5;
DWORD F3_Arg3v5;
//
LPVOID F1_Thisv6;
DWORD F1_Arg1v6;
DWORD F1_Arg11v6;
DWORD F1_Arg2v6;
DWORD F2_Arg5v6;
DWORD F3_Arg3v6;
//
Naked(AddWingsEffect)
{
_asm
{
mov AddWingsEffect_Buff, edx
mov edx, dword ptr ss:[ebp-0x68]
mov F1_Thisv1, edx
mov F1_Thisv2, edx
mov F1_Thisv3, edx
mov F1_Thisv4, edx
mov F1_Thisv5, edx
mov F1_Thisv6, edx
lea edx, [ebp-0x58]
mov F1_Arg1v1, edx
mov F1_Arg1v2, edx
mov F1_Arg1v3, edx
mov F1_Arg1v4, edx
mov F1_Arg1v5, edx
mov F1_Arg1v6, edx
lea edx, [ebp-0x18]
mov F1_Arg11v1, edx
mov F1_Arg11v2, edx
mov F1_Arg11v3, edx
mov F1_Arg11v4, edx
mov F1_Arg11v5, edx
mov F1_Arg11v6, edx
mov edx, dword ptr ss:[ebp-0x6c]
mov F1_Arg2v1, edx
mov F1_Arg2v2, edx
mov F1_Arg2v3, edx
mov F1_Arg2v4, edx
mov F1_Arg2v5, edx
mov F1_Arg2v6, edx
fldz
fstp dword ptr ss:[esp]
mov edx, dword ptr ss:[ebp-0x70]
mov F2_Arg5v1, edx
mov F2_Arg5v2, edx
mov F2_Arg5v3, edx
mov F2_Arg5v4, edx
mov F2_Arg5v5, edx
mov F2_Arg5v6, edx
mov edx, AddWingsEffect_Buff
}
// ----
if( gItem.IsCustomWings(AddWingsEffect_Buff, true) )
{
if( AddWingsEffect_Buff == ITEM2(12, 180) )
{
Color[0] = 0.5;
Color[1] = 0.4;
Color[2] = 1.0;
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 37, 0);
pPlayStaticEffect(0x7e7c, &F1_Arg11v1, 1, Color, F2_Arg5v1, 1, 0);
pPlayDynamicEffect(0x7D65, &F1_Arg11v1, F1_Arg2v1, Color, 4, 1.0, 5);
}
else if (AddWingsEffect_Buff == ITEM2(12, 181))
{
Color[0] = 1.0;
Color[1] = 0.3;
Color[2] = 0.0;
// ----
pAllowStaticEffect(F1_Thisv1, &F1_Arg11v1, F1_Arg2v1, 10, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v1, 1, Color, F2_Arg5v1, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv2, &F1_Arg11v2, F1_Arg2v2, 33, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v2, 1, Color, F2_Arg5v2, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv3, &F1_Arg11v3, F1_Arg2v3, 31, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v3, 1, Color, F2_Arg5v3, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv4, &F1_Arg11v4, F1_Arg2v4, 8, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v4, 1, Color, F2_Arg5v4, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv5, &F1_Arg11v5, F1_Arg2v5, 3, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v5, 1, Color, F2_Arg5v5, 2.0, 0);
// --
pAllowStaticEffect(F1_Thisv6, &F1_Arg11v6, F1_Arg2v6, 27, 0);
pPlayStaticEffect(0x7d83, &F1_Arg11v6, 1, Color, F2_Arg5v6, 2.0, 0);
}
Lần sửa cuối bởi Trong, ngày 11-06-16 lúc 06:55 PM. Lý do: add
Khách viếng thăm hãy cùng Trong xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
-
The Following 6 Users Say Thank You to Trong For This Useful Post:
lovemu2012 (11-06-16), nuiystem (14-07-16), stevenit (12-06-16), thanhchung (23-07-16), thanhluan_lndh (06-07-16), utbanh (16-06-17)
-
11-06-16, 06:20 PM #2
- Ngày tham gia
- Jan 2012
- Bài viết
- 10
- Thanks
- 4
- Thanked 8 Times in 3 Posts
Ðề: [AddOn] Wings Effect
Code:CPU Disasm Address Hex dump Command Comments 00628C98 |. 68 DA7E0000 PUSH 7EDA 00628C9D |. 68 387BD300 PUSH OFFSET 00D37B38 ; ASCII "Effect\!SwordEff.jpg" 004F6D05 |. 68 357E0000 PUSH 7E35 004F6D0A |. 68 1883D200 PUSH OFFSET 00D28318 ; ASCII "Effect\snowseff01.jpg" 004F6D25 |. 68 367E0000 PUSH 7E36 004F6D2A |. 68 3083D200 PUSH OFFSET 00D28330 ; ASCII "Effect\snowseff02.jpg" 0061DEAD |. 68 F57E0000 PUSH 7EF5 0061DEB2 |. 68 EC1DD300 PUSH OFFSET 00D31DEC ; ASCII "Effect\pin_star.jpg" 00626B43 |. 68 A77E0000 PUSH 7EA7 00626B48 |. 68 8865D300 PUSH OFFSET 00D36588 ; ASCII "Effect\Bugbear_R.jpg" 00626B63 |. 68 9F7E0000 PUSH 7E9F 00626B68 |. 68 A065D300 PUSH OFFSET 00D365A0 ; ASCII "Effect\pk_mon02_fire.jpg" 00626B83 |. 68 A07E0000 PUSH 7EA0 00626B88 |. 68 BC65D300 PUSH OFFSET 00D365BC ; ASCII "Effect\pk_mon03_red.jpg" 00626BA3 |. 68 A17E0000 PUSH 7EA1 00626BA8 |. 68 D465D300 PUSH OFFSET 00D365D4 ; ASCII "Effect\pk_mon02_green.jpg" 00626BC3 |. 68 A27E0000 PUSH 7EA2 00626BC8 |. 68 F065D300 PUSH OFFSET 00D365F0 ; ASCII "Effect\pk_mon03_green.jpg" 00626BE3 |. 68 A37E0000 PUSH 7EA3 00626BE8 |. 68 0C66D300 PUSH OFFSET 00D3660C ; ASCII "Effect\lavagiantAa_e.jpg" 00626C03 |. 68 A47E0000 PUSH 7EA4 00626C08 |. 68 2866D300 PUSH OFFSET 00D36628 ; ASCII "Effect\lavagiantBa_e.jpg" 00626C23 |. 68 A57E0000 PUSH 7EA5 00626C28 |. 68 4466D300 PUSH OFFSET 00D36644 ; ASCII "Effect\eff_magma_red.jpg" 00626C43 |. 68 A67E0000 PUSH 7EA6 00626C48 |. 68 6066D300 PUSH OFFSET 00D36660 ; ASCII "Effect\eff_magma_violet.jpg" 00626C63 |. 68 B27E0000 PUSH 7EB2 00626C68 |. 68 7C66D300 PUSH OFFSET 00D3667C ; ASCII "Effect\raymond_sword_R.jpg" 00626C83 |. 68 B47E0000 PUSH 7EB4 00626C88 |. 68 9866D300 PUSH OFFSET 00D36698 ; ASCII "Effect\mist01.jpg" 0062898D |. 68 D87E0000 PUSH 7ED8 00628992 |. 68 F078D300 PUSH OFFSET 00D378F0 ; ASCII "Effect\sbumb.jpg" 00628C78 |. 68 D97E0000 PUSH 7ED9 00628C7D |. 68 207BD300 PUSH OFFSET 00D37B20 ; ASCII "Effect\force_Pillar.jpg" 00628C98 |. 68 DA7E0000 PUSH 7EDA 00628C9D |. 68 387BD300 PUSH OFFSET 00D37B38 ; ASCII "Effect\!SwordEff.jpg" 00628CB8 |. 68 DB7E0000 PUSH 7EDB 00628CBD |. 68 507BD300 PUSH OFFSET 00D37B50 ; ASCII "Effect\Damage1.jpg" 00628CD8 |. 68 DC7E0000 PUSH 7EDC 00628CDD |. 68 647BD300 PUSH OFFSET 00D37B64 ; ASCII "Effect\ground_wind.jpg" 00628CF8 |. 68 DD7E0000 PUSH 7EDD 00628CFD |. 68 7C7BD300 PUSH OFFSET 00D37B7C ; ASCII "Effect\Kwave2.jpg" 00628D18 |. 68 DE7E0000 PUSH 7EDE 00628D1D |. 68 907BD300 PUSH OFFSET 00D37B90 ; ASCII "Effect\Damage2.jpg" 00628D38 |. 68 DF7E0000 PUSH 7EDF 00628D3D |. 68 A47BD300 PUSH OFFSET 00D37BA4 ; ASCII "Effect\volcano_core.jpg" 00628D8F |. 68 E37E0000 PUSH 7EE3 00628D94 |. 68 E07BD300 PUSH OFFSET 00D37BE0 ; ASCII "Effect\ground_smoke.tga" 00628DAF |. 68 E47E0000 PUSH 7EE4 00628DB4 |. 68 F87BD300 PUSH OFFSET 00D37BF8 ; ASCII "Effect\knightSt_blue.jpg" 00628F00 |. 68 F37E0000 PUSH 7EF3 00628F05 |. 68 C47CD300 PUSH OFFSET 00D37CC4 ; ASCII "Effect\SwordEffor2_blur.jpg" PUSH 7EED // need test 00628EBC |. 68 AC7CD300 |PUSH OFFSET 00D37CAC ; ASCII "Effect\xsuper000%d.jpg" 006298EF |. 68 927D0000 PUSH 7D92 006298F4 |. 68 0482D300 PUSH OFFSET 00D38204 ; ASCII "Effect\clouds.jpg" 00629946 |. 68 937D0000 PUSH 7D93 0062994B |. 68 3C82D300 PUSH OFFSET 00D3823C ; ASCII "Effect\cloudLight.jpg" 00629A60 |. 68 2C7D0000 PUSH 7D2C 00629A65 |. 68 DC82D300 PUSH OFFSET 00D382DC ; ASCII "Effect\Map_Smoke1.jpg" 00629A80 |. 68 2D7D0000 PUSH 7D2D 00629A85 |. 68 F482D300 PUSH OFFSET 00D382F4 ; ASCII "Effect\Map_Smoke2.tga" 00629AA0 |. 68 037E0000 PUSH 7E03 00629AA5 |. 68 0C83D300 PUSH OFFSET 00D3830C ; ASCII "Effect\mhoujin_R.jpg" 00629B2E |. 68 84790000 PUSH 7984 00629B33 |. 68 7483D300 PUSH OFFSET 00D38374 ; ASCII "Effect\Impack03.jpg" 0062A04D |. 68 2D7D0000 PUSH 7D2D 0062A052 |. 68 BC8AD300 PUSH OFFSET 00D38ABC ; ASCII "Effect\Map_Smoke2.tga" 0062AA40 |. 68 2D7E0000 PUSH 7E2D 0062AA45 |. 68 D897D300 PUSH OFFSET 00D397D8 ; ASCII "effect\water.jpg" 0062B1A3 |. 68 6B7E0000 PUSH 7E6B 0062B1A8 |. 68 B4A1D300 PUSH OFFSET 00D3A1B4 ; ASCII "Effect\bluering0001_R.jpg" 0062B1C3 |. 68 6C7E0000 PUSH 7E6C 0062B1C8 |. 68 D0A1D300 PUSH OFFSET 00D3A1D0 ; ASCII "Effect\bluewave0001_R.jpg" 0062B5E6 |. 68 047E0000 PUSH 7E04 0062B5EB |. 68 24A6D300 PUSH OFFSET 00D3A624 ; ASCII "Effect\clud64.jpg" 0062B606 |. 68 F77B0000 PUSH 7BF7 0062B60B |. 68 38A6D300 PUSH OFFSET 00D3A638 ; ASCII "Effect\ghosteffect01.jpg" 0062B626 |. 68 F87B0000 PUSH 7BF8 0062B62B |. 68 54A6D300 PUSH OFFSET 00D3A654 ; ASCII "Effect\ghosteffect02.jpg" 0062B646 |. 68 F97B0000 PUSH 7BF9 0062B64B |. 68 70A6D300 PUSH OFFSET 00D3A670 ; ASCII "Effect\torchfire.jpg" 0062B666 |. 68 FA7B0000 PUSH 7BFA 0062B66B |. 68 88A6D300 PUSH OFFSET 00D3A688 ; ASCII "Effect\clouds2.jpg" 0062B800 |. 68 727E0000 PUSH 7E72 0062B805 |. 68 F0A8D300 PUSH OFFSET 00D3A8F0 ; ASCII "Effect\firered.jpg" 0062B820 |. 68 EF7D0000 PUSH 7DEF 0062B825 |. 68 04A9D300 PUSH OFFSET 00D3A904 ; ASCII "Effect\FireSnuff.jpg" 0062BD7B |. 68 0B7E0000 PUSH 7E0B 0062BD80 |. 68 E8AED300 PUSH OFFSET 00D3AEE8 ; ASCII "Effect\WATERFALL2.jpg" 0062C762 |. 68 117E0000 PUSH 7E11 0062C767 |. 68 38B8D300 PUSH OFFSET 00D3B838 ; ASCII "Effect\Chrome08.jpg" 00631B96 |. 68 097E0000 PUSH 7E09 00631B9B |. 68 B4F6D300 PUSH OFFSET 00D3F6B4 ; ASCII "Effect\PoundingBall.jpg" 00631BB6 |. 68 077E0000 PUSH 7E07 00631BBB |. 68 CCF6D300 PUSH OFFSET 00D3F6CC ; ASCII "Effect\fi01.jpg" 00631BD6 |. 68 087E0000 PUSH 7E08 00631BDB |. 68 DCF6D300 PUSH OFFSET 00D3F6DC ; ASCII "Effect\fi02.tga" 00631BF6 |. 68 1B7E0000 PUSH 7E1B 00631BFB |. 68 ECF6D300 PUSH OFFSET 00D3F6EC ; ASCII "Effect\fantaF.jpg" 00631C16 |. 68 1C7E0000 PUSH 7E1C 00631C1B |. 68 00F7D300 PUSH OFFSET 00D3F700 ; ASCII "Effect\fantaB.jpg" 00631C36 |. 68 1D7E0000 PUSH 7E1D 00631C3B |. 68 14F7D300 PUSH OFFSET 00D3F714 ; ASCII "Effect\JointSpirit02.jpg" 00631C56 |. 68 147E0000 PUSH 7E14 00631C5B |. 68 30F7D300 PUSH OFFSET 00D3F730 ; ASCII "Effect\Piercing.jpg" 00631C96 |. 68 157E0000 PUSH 7E15 00631C9B |. 68 58F7D300 PUSH OFFSET 00D3F758 ; ASCII "Effect\Magic_b.jpg" 00631C96 |. 68 157E0000 PUSH 7E15 00631C9B |. 68 58F7D300 PUSH OFFSET 00D3F758 ; ASCII "Effect\Magic_b.jpg" 00631CF6 |. 68 177E0000 PUSH 7E17 00631CFB |. 68 94F7D300 PUSH OFFSET 00D3F794 ; ASCII "Effect\ShockWave.jpg" 00631D16 |. 68 4D7D0000 PUSH 7D4D 00631D1B |. 68 ACF7D300 PUSH OFFSET 00D3F7AC ; ASCII "Effect\Flame01.jpg" 00631D36 |. 68 027D0000 PUSH 7D02 00631D3B |. 68 C0F7D300 PUSH OFFSET 00D3F7C0 ; ASCII "Effect\flare01.jpg" 00631D56 |. 68 8C7D0000 PUSH 7D8C 00631D5B |. 68 D4F7D300 PUSH OFFSET 00D3F7D4 ; ASCII "Effect\Magic_Ground1.jpg" 00631D76 |. 68 8D7D0000 PUSH 7D8D 00631D7B |. 68 F0F7D300 PUSH OFFSET 00D3F7F0 ; ASCII "Effect\Magic_Ground2.jpg" 00631D96 |. 68 8E7D0000 PUSH 7D8E 00631D9B |. 68 0CF8D300 PUSH OFFSET 00D3F80C ; ASCII "Effect\Magic_Circle1.jpg" 00631DB6 |. 68 8F7D0000 PUSH 7D8F 00631DBB |. 68 28F8D300 PUSH OFFSET 00D3F828 ; ASCII "Effect\guild_ring01.jpg" 00631DD6 |. 68 907D0000 PUSH 7D90 00631DDB |. 68 40F8D300 PUSH OFFSET 00D3F840 ; ASCII "Effect\enemy_ring02.jpg" 00631DF6 |. 68 307D0000 PUSH 7D30 00631DFB |. 68 58F8D300 PUSH OFFSET 00D3F858 ; ASCII "Effect\Spark02.jpg" 00631E16 |. 68 317D0000 PUSH 7D31 00631E1B |. 68 6CF8D300 PUSH OFFSET 00D3F86C ; ASCII "Effect\Spark03.jpg" 00631E36 |. 68 657D0000 PUSH 7D65 00631E3B |. 68 80F8D300 PUSH OFFSET 00D3F880 ; ASCII "Effect\smoke01.jpg" 00631E56 |. 68 667D0000 PUSH 7D66 00631E5B |. 68 94F8D300 PUSH OFFSET 00D3F894 ; ASCII "Effect\smoke02.tga" 00631E76 |. 68 697D0000 PUSH 7D69 00631E7B |. 68 A8F8D300 PUSH OFFSET 00D3F8A8 ; ASCII "Effect\smoke05.tga" 00631E96 |. 68 537D0000 PUSH 7D53 00631E9B |. 68 BCF8D300 PUSH OFFSET 00D3F8BC ; ASCII "Effect\blood01.tga" 00631EB6 |. 68 547D0000 PUSH 7D54 00631EBB |. 68 D0F8D300 PUSH OFFSET 00D3F8D0 ; ASCII "Effect\blood.tga" 00631ED6 |. 68 5F7D0000 PUSH 7D5F 00631EDB |. 68 E4F8D300 PUSH OFFSET 00D3F8E4 ; ASCII "Effect\Explotion01.jpg" 00631F36 |. 68 187E0000 PUSH 7E18 00631F3B |. 68 2CF9D300 PUSH OFFSET 00D3F92C ; ASCII "Effect\damage01mono.jpg" 00631F56 |. 68 197E0000 PUSH 7E19 // Gay Than Ma 00631F5B |. 68 44F9D300 PUSH OFFSET 00D3F944 ; ASCII "Effect\SwordEff_mono.jpg" 00631F76 |. 68 1A7E0000 PUSH 7E1A 00631F7B |. 68 60F9D300 PUSH OFFSET 00D3F960 ; ASCII "Effect\flamestani.jpg" 00631F96 |. 68 327D0000 PUSH 7D32 00631F9B |. 68 78F9D300 PUSH OFFSET 00D3F978 ; ASCII "Effect\Spark.jpg" 00631FB6 |. 68 737E0000 PUSH 7E73 00631FBB |. 68 8CF9D300 PUSH OFFSET 00D3F98C ; ASCII "Effect\firehik02.jpg" 00631FF6 |. 68 757E0000 PUSH 7E75 00631FFB |. 68 C0F9D300 PUSH OFFSET 00D3F9C0 ; ASCII "Effect\empact01.jpg" 00632016 |. 68 767E0000 PUSH 7E76 0063201B |. 68 D4F9D300 PUSH OFFSET 00D3F9D4 ; ASCII "Effect\loungexflow.jpg" 00632036 |. 68 797E0000 PUSH 7E79 0063203B |. 68 ECF9D300 PUSH OFFSET 00D3F9EC ; ASCII "Effect\gostmark01.jpg" 00632056 |. 68 7A7E0000 PUSH 7E7A 0063205B |. 68 04FAD300 PUSH OFFSET 00D3FA04 ; ASCII "Effect\mzine_typer2.jpg" 00632076 |. 68 777D0000 PUSH 7D77 0063207B |. 68 1CFAD300 PUSH OFFSET 00D3FA1C ; ASCII "Effect\shiny05.jpg" 00632096 |. 68 7B7E0000 PUSH 7E7B 0063209B |. 68 30FAD300 PUSH OFFSET 00D3FA30 ; ASCII "Effect\hikorora.jpg" 006320B6 |. 68 7C7E0000 PUSH 7E7C 006320BB |. 68 44FAD300 PUSH OFFSET 00D3FA44 ; ASCII "Effect\lightmarks.jpg" 006320D6 |. 68 7D7E0000 PUSH 7E7D 006320DB |. 68 5CFAD300 PUSH OFFSET 00D3FA5C ; ASCII "Effect\cursorpin01.jpg" 006320F6 |. 68 7E7E0000 PUSH 7E7E 006320FB |. 68 74FAD300 PUSH OFFSET 00D3FA74 ; ASCII "Effect\cursorpin02.jpg" 00632116 |. 68 827E0000 PUSH 7E82 0063211B |. 68 8CFAD300 PUSH OFFSET 00D3FA8C ; ASCII "Effect\smokelines01.jpg" 00632136 |. 68 837E0000 PUSH 7E83 0063213B |. 68 A4FAD300 PUSH OFFSET 00D3FAA4 ; ASCII "Effect\smokelines02.jpg" 00632156 |. 68 847E0000 PUSH 7E84 0063215B |. 68 BCFAD300 PUSH OFFSET 00D3FABC ; ASCII "Effect\smokelines03.jpg" 00632176 |. 68 857E0000 PUSH 7E85 0063217B |. 68 D4FAD300 PUSH OFFSET 00D3FAD4 ; ASCII "Effect\lighting_mega01.jpg" 00632196 |. 68 867E0000 PUSH 7E86 0063219B |. 68 F0FAD300 PUSH OFFSET 00D3FAF0 ; ASCII "Effect\lighting_mega02.jpg" 006321B6 |. 68 877E0000 PUSH 7E87 006321BB |. 68 0CFBD300 PUSH OFFSET 00D3FB0C ; ASCII "Effect\lighting_mega03.jpg" 006321D6 |. 68 887E0000 PUSH 7E88 006321DB |. 68 28FBD300 PUSH OFFSET 00D3FB28 ; ASCII "Effect\firehik01.jpg" 006321F6 |. 68 897E0000 PUSH 7E89 006321FB |. 68 40FBD300 PUSH OFFSET 00D3FB40 ; ASCII "Effect\firehik03.jpg" 00632216 |. 68 8A7E0000 PUSH 7E8A 0063221B |. 68 58FBD300 PUSH OFFSET 00D3FB58 ; ASCII "Effect\firehik_mono01.jpg" 00632236 |. 68 8B7E0000 PUSH 7E8B 0063223B |. 68 74FBD300 PUSH OFFSET 00D3FB74 ; ASCII "Effect\firehik_mono02.jpg" 00632256 |. 68 8C7E0000 PUSH 7E8C 0063225B |. 68 90FBD300 PUSH OFFSET 00D3FB90 ; ASCII "Effect\firehik_mono03.jpg" 00632276 |. 68 8F7E0000 PUSH 7E8F 0063227B |. 68 ACFBD300 PUSH OFFSET 00D3FBAC ; ASCII "Effect\clouds3.jpg" 00632322 |. 68 667E0000 PUSH 7E66 00632327 |. 68 20FCD300 PUSH OFFSET 00D3FC20 ; ASCII "Effect\explotion01mono.jpg" 00632402 |. 68 247E0000 PUSH 7E24 00632407 |. 68 D4FCD300 PUSH OFFSET 00D3FCD4 ; ASCII "Effect\Impack03.jpg" 00632422 |. 68 007E0000 PUSH 7E00 00632427 |. 68 E8FCD300 PUSH OFFSET 00D3FCE8 ; ASCII "Effect\ScolTail.jpg" 00632442 |. 68 EF7D0000 PUSH 7DEF 00632447 |. 68 FCFCD300 PUSH OFFSET 00D3FCFC ; ASCII "Effect\FireSnuff.jpg" 00632462 |. 68 997D0000 PUSH 7D99 00632467 |. 68 14FDD300 PUSH OFFSET 00D3FD14 ; ASCII "Effect\coll.jpg" 00632482 |. 68 017E0000 PUSH 7E01 00632487 |. 68 24FDD300 PUSH OFFSET 00D3FD24 ; ASCII "Effect\BowE.jpg" 006324A2 |. 68 027E0000 PUSH 7E02 006324A7 |. 68 34FDD300 PUSH OFFSET 00D3FD34 ; ASCII "Effect\Shockwave.jpg" 006324C2 |. 68 607D0000 PUSH 7D60 006324C7 |. 68 4CFDD300 PUSH OFFSET 00D3FD4C ; ASCII "Effect\DinoE.jpg" 006324E2 |. 68 717D0000 PUSH 7D71 006324E7 |. 68 60FDD300 PUSH OFFSET 00D3FD60 ; ASCII "Effect\Shiny01.jpg" 00632502 |. 68 727D0000 PUSH 7D72 00632507 |. 68 74FDD300 PUSH OFFSET 00D3FD74 ; ASCII "Effect\Shiny02.jpg" 00632522 |. 68 737D0000 PUSH 7D73 00632527 |. 68 88FDD300 PUSH OFFSET 00D3FD88 ; ASCII "Effect\Shiny03.jpg" 00632542 |. 68 747D0000 PUSH 7D74 00632547 |. 68 9CFDD300 PUSH OFFSET 00D3FD9C ; ASCII "Effect\eye01.jpg" 00632562 |. 68 757D0000 PUSH 7D75 00632567 |. 68 B0FDD300 PUSH OFFSET 00D3FDB0 ; ASCII "Effect\ring.jpg" 00632582 |. 68 767D0000 PUSH 7D76 00632587 |. 68 C0FDD300 PUSH OFFSET 00D3FDC0 ; ASCII "Effect\Shiny04.jpg" 006325A2 |. 68 2A7D0000 PUSH 7D2A 006325A7 |. 68 D4FDD300 PUSH OFFSET 00D3FDD4 ; ASCII "Effect\Chrome01.jpg" 006325C2 |. 68 127D0000 PUSH 7D12 006325C7 |. 68 E8FDD300 PUSH OFFSET 00D3FDE8 ; ASCII "Effect\blur01.jpg" 006325E2 |. 68 2B7D0000 PUSH 7D2B 006325E7 |. 68 FCFDD300 PUSH OFFSET 00D3FDFC ; ASCII "Effect\bab2.jpg" 00632602 |. 68 137D0000 PUSH 7D13 00632607 |. 68 0CFED300 PUSH OFFSET 00D3FE0C ; ASCII "Effect\motion_blur.jpg" 00632622 |. 68 147D0000 PUSH 7D14 00632627 |. 68 24FED300 PUSH OFFSET 00D3FE24 ; ASCII "Effect\motion_blur_r.jpg" 00632642 |. 68 157D0000 PUSH 7D15 00632647 |. 68 40FED300 PUSH OFFSET 00D3FE40 ; ASCII "Effect\motion_mono.jpg" 00632662 |. 68 187D0000 PUSH 7D18 00632667 |. 68 58FED300 PUSH OFFSET 00D3FE58 ; ASCII "Effect\motion_blur_r3.jpg" 00632682 |. 68 197D0000 PUSH 7D19 00632687 |. 68 74FED300 PUSH OFFSET 00D3FE74 ; ASCII "Effect\gra.jpg" 006326A2 |. 68 1A7D0000 PUSH 7D1A 006326A7 |. 68 84FED300 PUSH OFFSET 00D3FE84 ; ASCII "Effect\spinmark01.jpg" 006326C2 |. 68 1B7D0000 PUSH 7D1B 006326C7 |. 68 9CFED300 PUSH OFFSET 00D3FE9C ; ASCII "Effect\flamestani.jpg" 006326E2 |. 68 1C7D0000 PUSH 7D1C 006326E7 |. 68 B4FED300 PUSH OFFSET 00D3FEB4 ; ASCII "Effect\sword_blur.jpg" 00632702 |. 68 1D7D0000 PUSH 7D1D 00632707 |. 68 CCFED300 PUSH OFFSET 00D3FECC ; ASCII "Effect\joint_sword_red.jpg" 00632722 |. 68 1E7D0000 PUSH 7D1E 00632727 |. 68 E8FED300 PUSH OFFSET 00D3FEE8 ; ASCII "Effect\motion_blur_r2.jpg" 00632742 |. 68 1F7D0000 PUSH 7D1F 00632747 |. 68 04FFD300 PUSH OFFSET 00D3FF04 ; ASCII "Effect\motion_blur_r3.jpg" 00632762 |. 68 F37D0000 PUSH 7DF3 00632767 |. 68 20FFD300 PUSH OFFSET 00D3FF20 ; ASCII "Effect\blur02.jpg" 00632782 |. 68 427D0000 PUSH 7D42 00632787 |. 68 34FFD300 PUSH OFFSET 00D3FF34 ; ASCII "Effect\lightning2.jpg" 006327A2 |. 68 367D0000 PUSH 7D36 006327A7 |. 68 4CFFD300 PUSH OFFSET 00D3FF4C ; ASCII "Effect\Thunder01.jpg" 006327C2 |. 68 DE7D0000 PUSH 7DDE 006327C7 |. 68 64FFD300 PUSH OFFSET 00D3FF64 ; ASCII "Effect\Spark01.jpg" 006327E2 |. 68 867D0000 PUSH 7D86 006327E7 |. 68 78FFD300 PUSH OFFSET 00D3FF78 ; ASCII "Effect\JointThunder01.jpg" 00632802 |. 68 DC7D0000 PUSH 7DDC 00632807 |. 68 94FFD300 PUSH OFFSET 00D3FF94 ; ASCII "Effect\JointSpirit01.jpg" 00632822 |. 68 DF7D0000 PUSH 7DDF 00632827 |. 68 B0FFD300 PUSH OFFSET 00D3FFB0 ; ASCII "Effect\JointLaser01.jpg" 00632842 |. 68 E07D0000 PUSH 7DE0 00632847 |. 68 C8FFD300 PUSH OFFSET 00D3FFC8 ; ASCII "Effect\JointEnergy01.jpg" 00632862 |. 68 8A7D0000 PUSH 7D8A 00632867 |. 68 E4FFD300 PUSH OFFSET 00D3FFE4 ; ASCII "Effect\JointLaser02.jpg" 00632402 |. 68 247E0000 PUSH 7E24 00632407 |. 68 D4FCD300 PUSH OFFSET 00D3FCD4 ; ASCII "Effect\Impack03.jpg" 00632422 |. 68 007E0000 PUSH 7E00 00632427 |. 68 E8FCD300 PUSH OFFSET 00D3FCE8 ; ASCII "Effect\ScolTail.jpg" 00632442 |. 68 EF7D0000 PUSH 7DEF 00632447 |. 68 FCFCD300 PUSH OFFSET 00D3FCFC ; ASCII "Effect\FireSnuff.jpg" 00632462 |. 68 997D0000 PUSH 7D99 00632467 |. 68 14FDD300 PUSH OFFSET 00D3FD14 ; ASCII "Effect\coll.jpg" 00632482 |. 68 017E0000 PUSH 7E01 00632487 |. 68 24FDD300 PUSH OFFSET 00D3FD24 ; ASCII "Effect\BowE.jpg" 006324A2 |. 68 027E0000 PUSH 7E02 006324A7 |. 68 34FDD300 PUSH OFFSET 00D3FD34 ; ASCII "Effect\Shockwave.jpg" 006324C2 |. 68 607D0000 PUSH 7D60 006324C7 |. 68 4CFDD300 PUSH OFFSET 00D3FD4C ; ASCII "Effect\DinoE.jpg" 006324E2 |. 68 717D0000 PUSH 7D71 006324E7 |. 68 60FDD300 PUSH OFFSET 00D3FD60 ; ASCII "Effect\Shiny01.jpg" 00632502 |. 68 727D0000 PUSH 7D72 00632507 |. 68 74FDD300 PUSH OFFSET 00D3FD74 ; ASCII "Effect\Shiny02.jpg" 00632522 |. 68 737D0000 PUSH 7D73 00632527 |. 68 88FDD300 PUSH OFFSET 00D3FD88 ; ASCII "Effect\Shiny03.jpg" 00632542 |. 68 747D0000 PUSH 7D74 00632547 |. 68 9CFDD300 PUSH OFFSET 00D3FD9C ; ASCII "Effect\eye01.jpg" 00632562 |. 68 757D0000 PUSH 7D75 00632567 |. 68 B0FDD300 PUSH OFFSET 00D3FDB0 ; ASCII "Effect\ring.jpg" 00632582 |. 68 767D0000 PUSH 7D76 00632587 |. 68 C0FDD300 PUSH OFFSET 00D3FDC0 ; ASCII "Effect\Shiny04.jpg" 006325A2 |. 68 2A7D0000 PUSH 7D2A 006325A7 |. 68 D4FDD300 PUSH OFFSET 00D3FDD4 ; ASCII "Effect\Chrome01.jpg" 006325C2 |. 68 127D0000 PUSH 7D12 006325C7 |. 68 E8FDD300 PUSH OFFSET 00D3FDE8 ; ASCII "Effect\blur01.jpg" 006325E2 |. 68 2B7D0000 PUSH 7D2B 006325E7 |. 68 FCFDD300 PUSH OFFSET 00D3FDFC ; ASCII "Effect\bab2.jpg" 00632602 |. 68 137D0000 PUSH 7D13 00632607 |. 68 0CFED300 PUSH OFFSET 00D3FE0C ; ASCII "Effect\motion_blur.jpg" 00632622 |. 68 147D0000 PUSH 7D14 00632627 |. 68 24FED300 PUSH OFFSET 00D3FE24 ; ASCII "Effect\motion_blur_r.jpg" 00632642 |. 68 157D0000 PUSH 7D15 00632647 |. 68 40FED300 PUSH OFFSET 00D3FE40 ; ASCII "Effect\motion_mono.jpg" 00632662 |. 68 187D0000 PUSH 7D18 00632667 |. 68 58FED300 PUSH OFFSET 00D3FE58 ; ASCII "Effect\motion_blur_r3.jpg" 00632682 |. 68 197D0000 PUSH 7D19 00632687 |. 68 74FED300 PUSH OFFSET 00D3FE74 ; ASCII "Effect\gra.jpg" 006326A2 |. 68 1A7D0000 PUSH 7D1A 006326A7 |. 68 84FED300 PUSH OFFSET 00D3FE84 ; ASCII "Effect\spinmark01.jpg" 006326C2 |. 68 1B7D0000 PUSH 7D1B 006326C7 |. 68 9CFED300 PUSH OFFSET 00D3FE9C ; ASCII "Effect\flamestani.jpg" 006326E2 |. 68 1C7D0000 PUSH 7D1C 006326E7 |. 68 B4FED300 PUSH OFFSET 00D3FEB4 ; ASCII "Effect\sword_blur.jpg" 00632702 |. 68 1D7D0000 PUSH 7D1D 00632707 |. 68 CCFED300 PUSH OFFSET 00D3FECC ; ASCII "Effect\joint_sword_red.jpg" 00632722 |. 68 1E7D0000 PUSH 7D1E 00632727 |. 68 E8FED300 PUSH OFFSET 00D3FEE8 ; ASCII "Effect\motion_blur_r2.jpg" 00632742 |. 68 1F7D0000 PUSH 7D1F 00632747 |. 68 04FFD300 PUSH OFFSET 00D3FF04 ; ASCII "Effect\motion_blur_r3.jpg" 00632762 |. 68 F37D0000 PUSH 7DF3 00632767 |. 68 20FFD300 PUSH OFFSET 00D3FF20 ; ASCII "Effect\blur02.jpg" 00632782 |. 68 427D0000 PUSH 7D42 00632787 |. 68 34FFD300 PUSH OFFSET 00D3FF34 ; ASCII "Effect\lightning2.jpg" 006327A2 |. 68 367D0000 PUSH 7D36 006327A7 |. 68 4CFFD300 PUSH OFFSET 00D3FF4C ; ASCII "Effect\Thunder01.jpg" 006327C2 |. 68 DE7D0000 PUSH 7DDE 006327C7 |. 68 64FFD300 PUSH OFFSET 00D3FF64 ; ASCII "Effect\Spark01.jpg" 006327E2 |. 68 867D0000 PUSH 7D86 006327E7 |. 68 78FFD300 PUSH OFFSET 00D3FF78 ; ASCII "Effect\JointThunder01.jpg" 00632802 |. 68 DC7D0000 PUSH 7DDC 00632807 |. 68 94FFD300 PUSH OFFSET 00D3FF94 ; ASCII "Effect\JointSpirit01.jpg" 00632822 |. 68 DF7D0000 PUSH 7DDF 00632827 |. 68 B0FFD300 PUSH OFFSET 00D3FFB0 ; ASCII "Effect\JointLaser01.jpg" 00632842 |. 68 E07D0000 PUSH 7DE0 00632847 |. 68 C8FFD300 PUSH OFFSET 00D3FFC8 ; ASCII "Effect\JointEnergy01.jpg" 00632862 |. 68 8A7D0000 PUSH 7D8A 00632867 |. 68 E4FFD300 PUSH OFFSET 00D3FFE4 ; ASCII "Effect\JointLaser02.jpg" 00632902 |. 68 D77D0000 PUSH 7DD7 00632907 |. 68 4C00D400 PUSH OFFSET 00D4004C ; ASCII "Effect\motion_blur_r2.jpg" 00632922 |. 68 D37D0000 PUSH 7DD3 00632927 |. 68 6800D400 PUSH OFFSET 00D40068 ; ASCII "Effect\Fire04.jpg" 00632942 |. 68 837D0000 PUSH 7D83 00632947 |. 68 7C00D400 PUSH OFFSET 00D4007C ; ASCII "Effect\Flare.jpg" 00632962 |. 68 D87D0000 PUSH 7DD8 00632967 |. 68 9000D400 PUSH OFFSET 00D40090 ; ASCII "Effect\Chrome02.jpg" 00632982 |. 68 0B7E0000 PUSH 7E0B 00632987 |. 68 A400D400 PUSH OFFSET 00D400A4 ; ASCII "Effect\Chrome03.jpg" 006329A2 |. 68 0C7E0000 PUSH 7E0C 006329A7 |. 68 B800D400 PUSH OFFSET 00D400B8 ; ASCII "Effect\Chrome06.jpg" 006329C2 |. 68 0D7E0000 PUSH 7E0D 006329C7 |. 68 CC00D400 PUSH OFFSET 00D400CC ; ASCII "Effect\Chrome07.jpg" 006329E2 |. 68 0E7E0000 PUSH 7E0E 006329E7 |. 68 E000D400 PUSH OFFSET 00D400E0 ; ASCII "Effect\energy01.jpg" 00632A02 |. 68 0F7E0000 PUSH 7E0F 00632A07 |. 68 F400D400 PUSH OFFSET 00D400F4 ; ASCII "Effect\energy02.jpg" 00632A22 |. 68 127E0000 PUSH 7E12 00632A27 |. 68 0801D400 PUSH OFFSET 00D40108 ; ASCII "Effect\2.jpg" 00632A42 |. 68 967E0000 PUSH 7E96 00632A47 |. 68 1801D400 PUSH OFFSET 00D40118 ; ASCII "Effect\firecracker0001.jpg" 00632A62 |. 68 977E0000 PUSH 7E97 00632A67 |. 68 3401D400 PUSH OFFSET 00D40134 ; ASCII "Effect\firecracker0002.jpg" 00632A82 |. 68 987E0000 PUSH 7E98 00632A87 |. 68 5001D400 PUSH OFFSET 00D40150 ; ASCII "Effect\firecracker0003.jpg" 00632AA2 |. 68 997E0000 PUSH 7E99 00632AA7 |. 68 6C01D400 PUSH OFFSET 00D4016C ; ASCII "Effect\firecracker0004.jpg" 00632AC2 |. 68 9A7E0000 PUSH 7E9A 00632AC7 |. 68 8801D400 PUSH OFFSET 00D40188 ; ASCII "Effect\firecracker0005.jpg" 00632AE2 |. 68 9B7E0000 PUSH 7E9B 00632AE7 |. 68 A401D400 PUSH OFFSET 00D401A4 ; ASCII "Effect\firecracker0006.jpg" 00632B02 |. 68 9C7E0000 PUSH 7E9C 00632B07 |. 68 C001D400 PUSH OFFSET 00D401C0 ; ASCII "Effect\firecracker0007.jpg" 00632B22 |. 68 767D0000 PUSH 7D76 00632B27 |. 68 DC01D400 PUSH OFFSET 00D401DC ; ASCII "Effect\Shiny05.jpg" 00632B42 |. 68 457E0000 PUSH 7E45 00632B47 |. 68 F001D400 PUSH OFFSET 00D401F0 ; ASCII "Effect\partCharge1\bujuckline.jpg" 00632B82 |. 68 E57D0000 PUSH 7DE5 00632B87 |. 68 2402D400 PUSH OFFSET 00D40224 ; ASCII "Effect\flareBlue.jpg" 00632BA2 |. 68 E67D0000 PUSH 7DE6 00632BA7 |. 68 3C02D400 PUSH OFFSET 00D4023C ; ASCII "Effect\NSkill.jpg" 00632BC2 |. 68 847D0000 PUSH 7D84 00632BC7 |. 68 5002D400 PUSH OFFSET 00D40250 ; ASCII "Effect\Flare02.jpg" 00632C82 |. 68 E77D0000 PUSH 7DE7 00632C87 |. 68 C802D400 PUSH OFFSET 00D402C8 ; ASCII "Effect\flareRed.jpg" 00632CA2 |. 68 4A7D0000 PUSH 7D4A 00632CA7 |. 68 DC02D400 PUSH OFFSET 00D402DC ; ASCII "Effect\Fire05.jpg" 00632CC2 |. 68 0A7E0000 PUSH 7E0A 00632CC7 |. 68 F002D400 PUSH OFFSET 00D402F0 ; ASCII "Effect\Hole.jpg" 00632CE2 |. 68 1F7E0000 PUSH 7E1F 00632CE7 |. 68 0003D400 PUSH OFFSET 00D40300 ; ASCII "Effect\WATERFALL1.jpg" 00632D02 |. 68 207E0000 PUSH 7E20 00632D07 |. 68 1803D400 PUSH OFFSET 00D40318 ; ASCII "Effect\WATERFALL2.jpg" 00632D22 |. 68 217E0000 PUSH 7E21 00632D27 |. 68 3003D400 PUSH OFFSET 00D40330 ; ASCII "Effect\WATERFALL3.jpg" 00632D42 |. 68 227E0000 PUSH 7E22 00632D47 |. 68 4803D400 PUSH OFFSET 00D40348 ; ASCII "Effect\WATERFALL4.jpg" 00632D62 |. 68 237E0000 PUSH 7E23 00632D67 |. 68 6003D400 PUSH OFFSET 00D40360 ; ASCII "Effect\WATERFALL5.jpg" 00633042 |. 68 ED7D0000 PUSH 7DED 00633047 |. 68 AC05D400 PUSH OFFSET 00D405AC ; ASCII "Effect\Inferno.jpg" 00633062 |. 68 EE7D0000 PUSH 7DEE 00633067 |. 68 C005D400 PUSH OFFSET 00D405C0 ; ASCII "Effect\Lava.jpg" 006332C2 |. 68 047D0000 PUSH 7D04 006332C7 |. 68 8407D400 PUSH OFFSET 00D40784 ; ASCII "Effect\cra_04.jpg" 00633522 |. 68 787E0000 PUSH 7E78 00633527 |. 68 7C09D400 PUSH OFFSET 00D4097C ; ASCII "Effect\pin_lights.jpg" 00633995 |. 68 F57B0000 PUSH 7BF5 0063399A |. 68 A00DD400 PUSH OFFSET 00D40DA0 ; ASCII "effect\masker.jpg" 006339B5 |. 68 F67B0000 PUSH 7BF6 006339BA |. 68 B40DD400 PUSH OFFSET 00D40DB4 ; ASCII "effect\wind01.jpg" 00633C38 |. 68 B17E0000 PUSH 7EB1 00633C3D |. 68 6C0FD400 PUSH OFFSET 00D40F6C ; ASCII "effect\ring_of_gradation.jpg"
Khách viếng thăm hãy cùng dior9 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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The Following 6 Users Say Thank You to dior9 For This Useful Post:
DAMMEMU (11-06-16), thanhchung (23-07-16), thanhluan_lndh (02-07-16), The Gamer (24-07-16), Trong (11-06-16),
ziziboon(11-06-16)
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14-09-16, 11:52 PM #3
Ðề: [AddOn] Wings Effect
Cái này add vào file nào với file nào các bác nhỉ?
Khách viếng thăm hãy cùng nampinn xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!
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