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View Full Version : [JX] Mấy bạn nào biết giúp cho mình hỏi về SOURCE với.thank



anhhaimientay
03-11-14, 11:28 PM
Mấy bạn nào biết SOURCE code này sai chổ nào mà mình đưa vào hiển thị tên kill nhưng không + điểm kỹ năng của kill đó thank.
code:
#include "KCore.h"

#include "KEngine.h"
#include "KMagicAttrib.h"
#include "KMagicDesc.h"
#include "GameDataDef.h"
#include "KFaction.h"

#define MAGICDESC_FILE "\\settings\\MagicDesc.Ini"
extern const char * g_MagicID2String(int nAttrib);
const char MAGIC_ATTRIB_STRING[][100] =
{
//¸Ä±ä¼¼ÄܵÄÊôÐÔ
"skill_begin",
"skill_cost_v", // ÏûºÄMANA
"skill_costtype_v", //
"skill_mintimepercast_v", // ÿ´Î·¢Ä§·¨µÄ¼ä¸ôʱ¼ä
"skill_misslenum_v", //
"skill_misslesform_v",
"skill_param1_v",
"skill_param2_v",
"skill_reserve1",
"skill_reserve2",
"skill_reserve3",
"skill_reserve4",
"skill_eventskilllevel",
"skill_end",

//¸Ä±ä·¢³ö×Óµ¯µÄÊôÐÔ
"missle_begin",
"missle_movekind_v",
"missle_speed_v",
"missle_lifetime_v",
"missle_height_v",
"missle_damagerange_v",
"missle_radius_v",
"missle_reserve1",
"missle_reserve2",
"missle_reserve3",
"missle_reserve4",
"missle_reserve5",
"missle_end",

//×°±¸ÊôÐÔ
"item_begin",
"weapondamagemin_v",
"weapondamagemax_v",
"armordefense_v",
"durability_v",
"requirestr",
"requiredex",
"requirevit",
"requireeng",
"requirelevel",
"requireseries",
"requiresex",
"requiremenpai",
"weapondamageenhance_p",
"armordefenseenhance_p",
"requirementreduce_p",
"indestructible_b",
"item_reserve1",
"item_reserve2",
"item_reserve3",
"item_reserve4",
"item_reserve5",
"item_reserve6",
"item_reserve7",
"item_reserve8",
"item_reserve9",
"item_reserve10",
"item_end",

"damage_begin",
"attackrating_v",
"attackrating_p",
"ignoredefense_p",
"physicsdamage_v",
"colddamage_v",
"firedamage_v",
"lightingdamage_v",
"poisondamage_v",
"magicdamage_v",
"physicsenhance_p",
"steallife_p",
"stealmana_p",
"stealstamina_p",
"knockback_p",
"deadlystrike_p",
"fatallystrike_p",
"stun_p",
"seriesdamage_p", // ngu hanh tuong khac
"skill_skillexp_v", // luyen skill
"damage_reserve3",
"damage_reserve4",
"damage_reserve5",
"damage_reserve6",
"damage_reserve7",
"damage_reserve8",
"damage_reserve9",
"damage_reserve10",
"damage_end",

"normal_begin",
"lifemax_v",
"lifemax_p",
"life_v",
"lifereplenish_v",
"manamax_v",
"manamax_p",
"mana_v",
"manareplenish_v",
"staminamax_v",
"staminamax_p",
"stamina_v",
"staminareplenish_v",
"strength_v",
"dexterity_v",
"vitality_v",
"energy_v",
"poisonres_p",
"fireres_p",
"lightingres_p",
"physicsres_p",
"coldres_p",
"freezetimereduce_p",
"burntimereduce_p",
"poisontimereduce_p",
"poisondamagereduce_v",
"stuntimereduce_p",
"fastwalkrun_p",
"visionradius_p",
"fasthitrecover_v",
"allres_p",
"attackspeed_v",
"castspeed_v",
"meleedamagereturn_v",
"meleedamagereturn_p",
"rangedamagereturn_v",
"rangedamagereturn_p",
"addphysicsdamage_v",
"addfiredamage_v",
"addcolddamage_v",
"addlightingdamage_v",
"addpoisondamage_v",
"addphysicsdamage_p",
"slowmissle_b",
"changecamp_b",
"physicsarmor_v",
"coldarmor_v",
"firearmor_v",
"poisonarmor_v",
"lightingarmor_v",
"damagetomana_p",
"lucky_v",
"steallifeenhance_p",
"stealmanaenhance_p",
"stealstaminaenhance_p",
"allskill_v",
"metalskill_v",
"woodskill_v",
"waterskill_v",
"fireskill_v",
"earthskill_v",
"knockbackenhance_p",
"deadlystrikeenhance_p",
"stunenhance_p",
"badstatustimereduce_v",
"manashield_p",
"adddefense_v",
"adddefense_p",
"fatallystrikeenhance_p",
"lifepotion_v",
"manapotion_v",
"physicsresmax_p",
"coldresmax_p",
"fireresmax_p",
"lightingresmax_p",
"poisonresmax_p",
"allresmax_p",
"coldenhance_p",
"fireenhance_p",
"lightingenhance_p",
"poisonenhance_p",
"magicenhance_p",
"attackratingenhance_v",
"attackratingenhance_p",
"normal_end",
// new add by lzlsky301
"manashieldpoint_p",//Noi luc ho than +diem
"poisondamagereturn_p",//Phan don doc sat + %
"buffemtyreturn_p",//Xac xuat phan bua chu+%
"lifereplenishadd_p",//Hieu xuat phuc hoi sinh luc+%
"buffemtyres_p",//Khang bua chu + %
"damagereturnresist_p",//Khang phan don + %
"skill_add_level", // cong ky nang mon phai
"orther_new", // new add
"addskilldamage1", // ho tro skill tu 1 - 6
"addskilldamage2",
"addskilldamage3",
"addskilldamage4",
"addskilldamage5",
"addskilldamage6",
"orther_end",
};



KMagicDesc g_MagicDesc;
KMagicDesc::KMagicDesc()
{
m_szDesc[0] = 0;
}

KMagicDesc::~KMagicDesc()
{
}

BOOL KMagicDesc::Init()
{
// g_SetFilePath("\\");
return (m_IniFile.Load(MAGICDESC_FILE));
}

const char* KMagicDesc::GetDesc(void *pData)
{

char szTempDesc[128];
char* pTempDesc = szTempDesc;
int i = 0;

ZeroMemory(m_szDesc, 128);

if (!pData)
return NULL;

KMagicAttrib* pAttrib = (KMagicAttrib *)pData;
// cong skill mon phai
if (pAttrib->nAttribType == magic_skill_add_level)
{

KSkill * pSkill = NULL;
pSkill = (KSkill *) g_SkillManager.GetSkill(pAttrib->nValue[0],1);
if (!pSkill)
{
char szMsg[80];
sprintf(szMsg, "Kh«ng thÓ x¸c ®Þnh ®­îc kü n¨ng [%s] ! Xin b¸o l¹i GM ®Ó fix",pAttrib->nValue[0]);
strcat(m_szDesc,"");
strcat(m_szDesc, szMsg);
}
else
{
char szMsg[80];
sprintf(szMsg, "Kü n¨ng vâ c«ng [ %s ] + %d cÊp", pSkill->GetSkillName(),pAttrib->nValue[2]);
strcat(m_szDesc, szMsg);
}
return m_szDesc;
}
// cong ky nang von co
if (pAttrib->nAttribType == magic_allskill_v)
{
char szMsg[80];
sprintf(szMsg, "Kü n¨ng vâ c«ng vèn cã + %d cÊp",pAttrib->nValue[0]);
strcat(m_szDesc,"");
strcat(m_szDesc, szMsg);

return m_szDesc;
}
//Option chua kham nam
if (pAttrib->nAttribType == magic_item_reserve10)
{

char szMsg[80];
sprintf(szMsg, "Ch­a kh¶m n¹m");
strcat(m_szDesc,"");
strcat(m_szDesc, szMsg);

return m_szDesc;
}
const char *pszKeyName = g_MagicID2String(pAttrib->nAttribType);
m_IniFile.GetString("Descript", pszKeyName, "", szTempDesc, 128);
while(*pTempDesc)
{
if (*pTempDesc == '#')
{
int nDescAddType = 0;
switch(*pTempDesc + 3)
{
case '+':
nDescAddType = 1;
break;
default:
nDescAddType = 0;
break;
}
int nValue = 0;

switch(*(pTempDesc + 2))
{
case '1':
nValue = pAttrib->nValue[0];
break;
case '2':
nValue = pAttrib->nValue[1];
break;
case '3':
nValue = pAttrib->nValue[2];
break;
default:
nValue = pAttrib->nValue[0];
break;
}
switch(*(pTempDesc+1))
{
case 'm': // ÃÅÅÉ
strcat(m_szDesc, g_Faction.m_sAttribute[nValue].m_szName);
i += strlen(g_Faction.m_sAttribute[nValue].m_szName);
break;
case 's': // ÎåÐÐ
switch(nValue)
{
case series_metal:
strcat(m_szDesc, "Kim ");
break;
case series_wood:
strcat(m_szDesc, "Méc ");
break;
case series_water:
strcat(m_szDesc, "Thñy ");
break;
case series_fire:
strcat(m_szDesc, "Háa ");
break;
case series_earth:
strcat(m_szDesc, "Thæ ");
break;
default:
strcat(m_szDesc, "V« hÖ ");
break;
}
i += 4;
break;
case 'k': // ÏûºÄÀàÐÍ
switch(nValue)
{
case 0:
strcat(m_szDesc, "Néi Lùc");
break;
case 1:
strcat(m_szDesc, "Sinh Lùc");
break;
case 2:
strcat(m_szDesc, "ThÓ Lùc");
break;
case 3:
strcat(m_szDesc, "TiÒn");
break;
default:
strcat(m_szDesc, "Néi Lùc");
break;
}
i += 4;
break;
case 'd': // Êý×Ö
{
//if (nValue == 0) // ÊýֵΪÁãµÄ»°£¬²»ÏÔʾ
{
// return NULL;
}

switch(nDescAddType)
{
case 1:
if (nValue > 0)
{
strcat(m_szDesc, "T¨ng");
}
else
{
nValue = -nValue;
strcat(m_szDesc, "Gi¶m");
}
break;
default:
break;
}
char szMsg[16];
sprintf(szMsg, "%d", nValue);
strcat(m_szDesc, szMsg);
i += strlen(szMsg);
}
break;
case 'l':
{
KSkill * pSkill = NULL;
pSkill = (KSkill *) g_SkillManager.GetSkill(nValue, 1);
if (!pSkill) continue;
char szMsg[80];
sprintf(szMsg, "<color=Green>[%s]<color> +", pSkill->GetSkillName());
strcat(m_szDesc, szMsg);
i += strlen(szMsg);
}
break;
case 'x': // ÐÔ±ð
if (nValue)
strcat(m_szDesc, "N÷\n");
else
strcat(m_szDesc, "Nam");
i += 4;
break;
default:
break;
}
pTempDesc += 4;
}
else
{
m_szDesc[i] = *pTempDesc;
pTempDesc++;
i++;
}
}
return m_szDesc;
}

const char * g_MagicID2String(int nAttrib)
{
if ((nAttrib < 0) || nAttrib >= magic_orther_end) return MAGIC_ATTRIB_STRING[magic_orther_end];
return MAGIC_ATTRIB_STRING[nAttrib];
}

int g_String2MagicID(char * szMagicAttribName)
{
if ((!szMagicAttribName) || (!szMagicAttribName[0])) return -1;

//nValue2 µ±ÖµÎª-1ʱΪÓÀ¾ÃÐÔ״̬£¬0Ϊ·Ç״̬ £¬ÆäËüֵΪÓÐʱЧÐÔ״̬ħ· ¨Ð§¹û
//ÐèÒª½«×´Ì¬Êý¾ÝÓë·Ç״̬Êý¾ Ý·ÖÀë³öÀ´£¬·ÅÈëÏàÓ¦µÄÊý×é ÄÚ£¬²¢¼Ç¼×ÜÊýÁ¿

for (int i = 0 ; i <= magic_orther_end; i ++)
{
if (!strcmp(szMagicAttribName, g_MagicID2String(i)))
return i;
}
return -1;
}