[JX] Hướng dẫn build source JX
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  1. #1
    Thành Viên
    Ngày tham gia
    Jan 2012
    Bài viết
    142
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    18
    Thanked 467 Times in 43 Posts

    Hướng dẫn build source JX

    Có cái source JX mà không ai hướng dẫn build đầy đủ cả. Sau khi tui được một số người giúp đỡ đã build được source, chạy được và login được vô game.
    Bây giờ tui viết lại hướng dẫn này cho các bạn nào thích build source.
    Lưu ý:
    + Tui không rành VC++, tui chỉ mới build xong thôi chứ chưa phát triển được tính năng nào. Nên tui xin không trả lời bất cứ trục trặc nào liên quan đến phát triển tính năng từ source. Mọi người phải tự làm.
    + Sau khi login được vào game thì chưa đánh quái và chưa đối thoại được với npc. Các lỗi script, setting và resource trong file pak thì mọi người tự làm.

    1. Cài đặt: WinXP SP2, chuyển sang font China, MSSQL2000 và ServicePack4, VC++ 6.0 và ServicePack6.
    2. Download source từ đây [Only registered and activated users can see links. ], giải nén bạn sẽ được folder JX. Vào JX xóa bớt các folder chỉ để lại 3 cái này là đủ: dx9csdk, gdiplus, swrod3.
    3. Download patch ver2 từ đây: [Only registered and activated users can see links. ]. Cái này là tui bổ sung thêm 1 số file còn thiếu lấy từ các bản JX đang chạy, và sửa đường dẫn biên dịch để nó xuất ra 1 chỗ cho dễ debug. Giải nén cái này sẽ ra folder JX, copy ghi đè vào source JX vừa down được.
    4. Mở VC6.
    Khai báo đường dẫn cho các include files trỏ đến thứ tự như sau (Z là ổ đĩa chứa JX của tui):
    Z:\JX\dx9csdk\Include
    Z:\JX\swrod3\SwordOnline\Headers
    Z:\JX\swrod3\Utility\Headers
    Z:\JX\swrod3\stlport\stlport\stl
    Z:\JX\swrod3\SwordOnline\Sources\Engine\Src
    Z:\JX\swrod3\SwordOnline\Sources\Core\Src
    Z:\JX\gdiplus\Include
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE
    C:\Program Files\Microsoft Visual Studio\VC98\MFC\INCLUDE
    C:\Program Files\Microsoft Visual Studio\VC98\ATL\INCLUDE
    Và khai báo đường dẫn cho các library files trỏ đến thứ tự như sau:
    Z:\JX\dx9csdk\Lib
    Z:\JX\swrod3\Utility\lib
    Z:\JX\swrod3\SwordOnline\Lib
    Z:\JX\swrod3\stlport\lib
    Z:\JX\gdiplus\lib
    C:\Program Files\Microsoft Visual Studio\VC98\LIB
    C:\Program Files\Microsoft Visual Studio\VC98\MFC\LIB
    5. Mở file JX\swrod3\SwordOnline\Sources\JXAll.dsw trên VC.
    6. Vào menu [Build]\[Batch Build]. Trong danh sách [Project configurations], nếu bạn chạy ở chế độ Debug thì chỉ cần chọn các cấu hình có chữ Debug, nếu muốn release thì chọn các cấu hình có chử release. chọn checkbox [Selection only"] và nhấn nút [Rebuild All]. Kết thúc quá trình build bạn sẽ thu được log với kết quả tất cả các project đều 0 error(s)
    Code:
    Deleting intermediate files and output files for project 'AutoUpdateRes - Win32 Debug'.
    Deleting intermediate files and output files for project 'Autoupdate - Win32 Debug'.
    Deleting intermediate files and output files for project 'Bishop - Win32 Debug'.
    Deleting intermediate files and output files for project 'Common - Win32 Debug'.
    Deleting intermediate files and output files for project 'Core - Win32 Server Debug'.
    Deleting intermediate files and output files for project 'Core - Win32 Client Debug'.
    Deleting intermediate files and output files for project 'ESClient - Win32 Debug'.
    Deleting intermediate files and output files for project 'Engine - Win32 Debug'.
    Deleting intermediate files and output files for project 'Engine - Win32 OutRead Debug'.
    Deleting intermediate files and output files for project 'ExpandPackage - Win32 Debug'.
    Deleting intermediate files and output files for project 'ExpandPackageStaticLib - Win32 Debug'.
    Deleting intermediate files and output files for project 'FilterText - Win32 Debug'.
    Deleting intermediate files and output files for project 'FilterText_StaticLib - Win32 Debug'.
    Deleting intermediate files and output files for project 'GameServer - Win32 Debug'.
    Deleting intermediate files and output files for project 'Goddess - Win32 Debug'.
    Deleting intermediate files and output files for project 'Heaven - Win32 Debug'.
    Deleting intermediate files and output files for project 'KLVideo - Win32 Debug'.
    Deleting intermediate files and output files for project 'Rainbow - Win32 Debug'.
    Deleting intermediate files and output files for project 'Represent2 - Win32 Debug'.
    Deleting intermediate files and output files for project 'Represent3 - Win32 Debug'.
    Deleting intermediate files and output files for project 'S3Client - Win32 Debug'.
    Deleting intermediate files and output files for project 'S3Relay - Win32 Debug'.
    Deleting intermediate files and output files for project 'S3RelayServer - Win32 Debug'.
    Deleting intermediate files and output files for project 'Sword3PaySys - Win32 Debug'.
    Deleting intermediate files and output files for project 'UpdateDLL - Win32 Debug'.
    Deleting intermediate files and output files for project 'ZNull - Win32 Debug'.
    Deleting intermediate files and output files for project 'd3dframe - Win32 Debug'.
    Deleting intermediate files and output files for project 'LuaLibDll - Win32 Debug'.
    --------------------Configuration: AutoUpdateRes - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    AutoUpdateRes.cpp
    Linking...
            1 file(s) copied.
    
    AutoUpdateRes.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: Autoupdate - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    AnnuncePanel.cpp
    Autoupdate.cpp
    z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition
            z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT'
    AutoupdateDlg.cpp
    z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition
            z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT'
    DefaultProcess.cpp
    GameOptionPanel.cpp
    z:\jx\swrod3\swordonline\sources\engine\src\kwin32.h(27) : warning C4005: '_WIN32_WINNT' : macro redefinition
            z:\jx\swrod3\swordonline\sources\autoupdate\stdafx.h(15) : see previous definition of '_WIN32_WINNT'
    HyperlinkStatic.cpp
    ItermProcess.cpp
    ItermProcessTypeCheck.cpp
    lientGameOptionProcess.cpp
    RecordProcess.cpp
    SiteDlg.cpp
    StartDlg.cpp
    webbrowser2.cpp
    Generating Code...
    Linking...
            1 file(s) copied.
    
    Jxonline.exe - 0 error(s), 3 warning(s)
    --------------------Configuration: Bishop - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    Application.cpp
    Bishop.cpp
    Event.cpp
    GamePlayer.cpp
    GameServer.cpp
    Intercessor.cpp
    Network.cpp
    PlayerCreator.cpp
    SmartClient.cpp
    Generating Code...
    Linking...
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Bishop.exe - 0 error(s), 0 warning(s)
    --------------------Configuration: Common - Win32 Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    Buffer.cpp
    Console.cpp
    Event.cpp
    EventSelect.cpp
    Exception.cpp
    IniFile.cpp
    IOBuffer.cpp
    IOCompletionPort.cpp
    KSG_EncodeDecode.cpp
    KSocketClient2.cpp
    Library.cpp
    Macro.cpp
    ManualResetEvent.cpp
    Mutex.cpp
    NodeList.cpp
    Socket.cpp
    SocketAddress.cpp
    SocketClient.cpp
    SocketServer.cpp
    NOTE : --------------------OnlineGameLib [Client] : Announcement--------------------
    NOTE : The lib be used for socket communicate that it is base on
    NOTE : Windows 95 and Windows NT 3.51 and later
    NOTE :
    NOTE : liupeng xishanju.zhuhai.china 2003.1
    NOTE : -----------------------------------------------------------------------------
    Thread.cpp
    NOTE : --------------------OnlineGame [Server] : Announcement--------------------
    NOTE : Developing a truly scalable Winsock Server using IO Completion Ports(IOCP)
    NOTE : But this module depend on the microsoft platform
    NOTE : Requirements :
    NOTE :    * Windows NT/2000/XP: Included in Windows NT 4.0 and later.
    NOTE :    * Windows 95/98/Me: Unsupported.
    NOTE :
    NOTE : liupeng xishanju.zhuhai.china 2003.1
    NOTE : -----------------------------------------------------------------------------
    Generating Code...
    Compiling...
    UsesWinsock.cpp
    Utils.cpp
    Win32Exception.cpp
    Generating Code...
    Compiling...
    CRC32.C
    Creating library...
    A subdirectory or file ..\..\..\lib\debug already exists.
            1 file(s) copied.
    
    Common.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: Core - Win32 Server Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    KPartnerSkill.cpp
    KPlayerPartner.cpp
    KThiefSkill.cpp
    KMissle.cpp
    KMissleRes.cpp
    KMissleSet.cpp
    KSkillList.cpp
    KSkillManager.cpp
    KSkills.cpp
    KSkillSpecial.cpp
    KFaction.cpp
    KNpc.cpp
    KNpcAI.cpp
    KNpcAttribModify.cpp
    KNpcDeathCalcExp.cpp
    KNpcFindPath.cpp
    KNpcGold.cpp
    KNpcRes.cpp
    KNpcResList.cpp
    KNpcResNode.cpp
    Generating Code...
    Compiling...
    KNpcSet.cpp
    KNpcTemplate.cpp
    KPlayer.cpp
    KPlayerChat.cpp
    KPlayerDBFuns.cpp
    KPlayerFaction.cpp
    KPlayerMenuState.cpp
    KPlayerPK.cpp
    KPlayerSet.cpp
    KPlayerTask.cpp
    KPlayerTeam.cpp
    KPlayerTong.cpp
    KPlayerTrade.cpp
    KSprControl.cpp
    KBasPropTbl.CPP
    KBuySell.cpp
    KInventory.cpp
    KItem.cpp
    KItemChangeRes.cpp
    KItemGenerator.CPP
    Generating Code...
    Compiling...
    KItemList.cpp
    KItemSet.cpp
    KObj.cpp
    KObjSet.cpp
    KViewItem.cpp
    KCore.cpp
    KSubWorld.cpp
    KSubWorldSet.cpp
    KWeatherMgr.cpp
    KRegion.cpp
    KWorldMsg.cpp
    KMath.cpp
    KGMProcess.cpp
    KNewProtocolProcess.cpp
    KProtocol.cpp
    KProtocolProcess.cpp
    ScriptFuns.cpp
    KScriptValueSet.cpp
    KSortScript.cpp
    CoreServerShell.cpp
    Generating Code...
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\list(131) : warning C4786: 'std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >:
    :list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >' : identifier was truncated to '255' characters in the debug information
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\list(153) : warning C4786: 'std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >:
    :~list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >' : identifier was truncated to '255' characters in the debug information
    C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\utility(21) : warning C4786: 'std::pair<std::_Tree<unsigned short,std::pair<unsigned short const ,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)>,std::map<unsigned
     short,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int),std::less<unsigned short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::_Kfn,std::less<unsigned short>,std::all
    ocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::iterator,bool>::pair<std::_Tree<unsigned short,std::pair<unsigned short const ,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)>,
    std::map<unsigned short,void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int),std::less<unsigned short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::_Kfn,std::less<unsigne
    d short>,std::allocator<void (__cdecl*)(IClient *,unsigned long,unsigned long,int,unsigned char *,int)> >::iterator,bool>' : identifier was truncated to '255' characters in the debug information
    Compiling...
    KWeather.cpp
    KMagicDesc.cpp
    KGMCommand.cpp
    KMission.cpp
    KTaskFuns.cpp
    KOption.cpp
    KMapMusic.cpp
    KLadder.cpp
    Generating Code...
    Linking...
       Creating library ServerDebug/CoreServer.lib and object ServerDebug/CoreServer.exp
    A subdirectory or file ..\..\..\bin\server\debug already exists.
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    CoreServer.dll - 0 error(s), 3 warning(s)
    --------------------Configuration: Core - Win32 Client Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    KPartnerSkill.cpp
    KPlayerPartner.cpp
    KThiefSkill.cpp
    KMissle.cpp
    KMissleRes.cpp
    KMissleSet.cpp
    KSkillList.cpp
    KSkillManager.cpp
    KSkills.cpp
    KSkillSpecial.cpp
    KFaction.cpp
    KNpc.cpp
    KNpcAI.cpp
    KNpcAttribModify.cpp
    KNpcDeathCalcExp.cpp
    KNpcFindPath.cpp
    KNpcGold.cpp
    KNpcRes.cpp
    KNpcResList.cpp
    KNpcResNode.cpp
    Generating Code...
    Compiling...
    KNpcSet.cpp
    KNpcTemplate.cpp
    KPlayer.cpp
    KPlayerChat.cpp
    KPlayerDBFuns.cpp
    KPlayerFaction.cpp
    KPlayerMenuState.cpp
    KPlayerPK.cpp
    KPlayerSet.cpp
    KPlayerTask.cpp
    KPlayerTeam.cpp
    KPlayerTong.cpp
    KPlayerTrade.cpp
    KSprControl.cpp
    KBasPropTbl.CPP
    KBuySell.cpp
    KInventory.cpp
    KItem.cpp
    KItemChangeRes.cpp
    KItemGenerator.CPP
    Generating Code...
    Compiling...
    KItemList.cpp
    KItemSet.cpp
    KObj.cpp
    KObjSet.cpp
    KViewItem.cpp
    KCore.cpp
    KSubWorld.cpp
    KSubWorldSet.cpp
    KWeatherMgr.cpp
    KRegion.cpp
    KWorldMsg.cpp
    KMath.cpp
    KProtocol.cpp
    KProtocolProcess.cpp
    ScriptFuns.cpp
    KScriptValueSet.cpp
    KSortScript.cpp
    CoreShell.cpp
    KIpotBranch.cpp
    KIpotLeaf.cpp
    Generating Code...
    Compiling...
    KScenePlaceC.cpp
    KScenePlaceRegionC.cpp
    KWeather.cpp
    SceneMath.cpp
    ScenePlaceMapC.cpp
    CoreDrawGameObj.cpp
    ImgRef.cpp
    KMagicDesc.cpp
    KGMCommand.cpp
    KTaskFuns.cpp
    KOption.cpp
    KMapMusic.cpp
    KLadder.cpp
    Generating Code...
    Compiling...
    KIpoTree.cpp
    Linking...
       Creating library ClientDebug/CoreClient.lib and object ClientDebug/CoreClient.exp
    A subdirectory or file ..\..\..\bin\client\debug already exists.
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    CoreClient.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: ESClient - Win32 Debug--------------------
    Compiling...
    CriticalSection.cpp
    Event.cpp
    EventSelect.cpp
    Exception.cpp
    IOBuffer.cpp
    ManualResetEvent.cpp
    NodeList.cpp
    Socket.cpp
    SocketClient.cpp
    NOTE : --------------------OnlineGameLib [Client] : Announcement--------------------
    NOTE : The lib be used for socket communicate that it is base on
    NOTE : Windows 95 and Windows NT 3.51 and later
    NOTE :
    NOTE : liupeng xishanju.zhuhai.china 2003.1
    NOTE : -----------------------------------------------------------------------------
    Thread.cpp
    UsesWinsock.cpp
    Utils.cpp
    Win32Exception.cpp
    Creating library...
            1 file(s) copied.
    
    ESClient.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: Engine - Win32 Debug--------------------
    Compiling...
    stdafx.cpp
    NOTE: WINVER has been defined as 0x0500 or greater which enables
    Windows NT 5.0 and Windows 98 features. When these headers were released,
    Windows NT 5.0 beta 1 and Windows 98 beta 2.1 were the current versions.
    For this release when WINVER is defined as 0x0500 or greater, you can only
    build beta or test applications.  To build a retail application,
    set WINVER to 0x0400 or visit http://www.microsoft.com/msdn/sdk
    to see if retail Windows NT 5.0 or Windows 98 headers are available.
    See the SDK release notes for more information.
    Compiling...
    KAutoMutex.cpp
    KAviFile.cpp
    KBitmap.cpp
    KBitmap16.cpp
    KBitmapConvert.cpp
    KBmp2Spr.cpp
    KBmpFile.cpp
    KBmpFile24.cpp
    KCache.cpp
    KCanvas.cpp
    KCodec.cpp
    KCodecLzo.cpp
    KColors.cpp
    KDDraw.cpp
    KDebug.cpp
    KDError.cpp
    KDInput.cpp
    KDrawBase.cpp
    KDrawBitmap.cpp
    KDrawBitmap16.cpp
    Generating Code...
    Compiling...
    KDrawFade.cpp
    KDrawFont.cpp
    KDrawSprite.cpp
    KDrawSpriteAlpha.cpp
    KDSound.cpp
    KEicScript.cpp
    KEicScriptSet.cpp
    KEngine.cpp
    KEvent.cpp
    KFile.cpp
    KFileCopy.cpp
    KFileDialog.cpp
    KFilePath.cpp
    KFindBinTree.cpp
    KFont.cpp
    KGifFile.cpp
    KGraphics.cpp
    KHashList.cpp
    KHashNode.cpp
    KHashTable.cpp
    Generating Code...
    Compiling...
    Kime.cpp
    KIniFile.cpp
    KJpgFile.cpp
    KIniFile µ±Ç°²»Ö§³Ö KeyName ΪÖÐÎÄ! by Romandou
    KKeyboard.cpp
    KLinkArray.cpp
    KList.cpp
    KLuaScript.cpp
    KLuaScriptSet.cpp
    KLubCmpl_Blocker.cpp
    KMemBase.cpp
    KMemClass.cpp
    KMemClass1.cpp
    KMemManager.cpp
    KMemStack.cpp
    KMessage.cpp
    KMouse.cpp
    KMp3Music.cpp
    KMp4Audio.cpp
    KMp4Movie.cpp
    KMp4Video.cpp
    Generating Code...
    Compiling...
    KMpgMusic.cpp
    KMsgNode.cpp
    KMusic.cpp
    KMutex.cpp
    KNode.cpp
    KOctree.cpp
    KOctreeNode.cpp
    KPakData.cpp
    KPakFile.cpp
    KPakList.cpp
    KPakTool.cpp
    KPalette.cpp
    KPcxFile.cpp
    KPolygon.cpp
    KPolyRelation.cpp
    KRandom.cpp
    KSafeList.cpp
    KScanDir.cpp
    KScript.cpp
    KScriptCache.cpp
    Generating Code...
    Compiling...
    KScriptList.cpp
    KScriptSet.cpp
    KSG_MD5_String.cpp
    KSG_StringProcess.cpp
    KSortBinTree.cpp
    KSortList.cpp
    KSoundCache.cpp
    KSprite.cpp
    KSpriteCache.cpp
    KSpriteCodec.cpp
    KSpriteMaker.cpp
    KStepLuaScript.cpp
    KStrBase.cpp
    KStrList.cpp
    KStrNode.cpp
    KTabFile.cpp
    KTabFileCtrl.cpp
    KTgaFile32.cpp
    KThread.cpp
    KTimer.cpp
    Generating Code...
    Compiling...
    KVideo.cpp
    KWavCodec.cpp
    KWavFile.cpp
    KWavMusic.cpp
    KWavSound.cpp
    KWin32.cpp
    KWin32App.cpp
    KWin32Wnd.cpp
    KZipCodec.cpp
    KZipData.cpp
    KZipFile.cpp
    KZipList.cpp
    md5.cpp
    XPackFile.cpp
    EDOneTimePad.cpp
    Text.cpp
    Generating Code...
    Compiling...
    alloc.c
    io.c
    n2b_99.c
    n2b_d.c
    n2b_ds.c
    n2b_to.c
    n2d_99.c
    n2d_d.c
    n2d_ds.c
    n2d_to.c
    n2e_99.c
    n2e_d.c
    n2e_ds.c
    n2e_to.c
    ucl_crc.c
    ucl_dll.c
    ucl_init.c
    ucl_ptr.c
    ucl_str.c
    ucl_util.c
    Generating Code...
    Linking...
    LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
       Creating library Debug/Engine.lib and object Debug/Engine.exp
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Engine.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: Engine - Win32 OutRead Debug--------------------
    Compiling...
    stdafx.cpp
    Compiling...
    KAutoMutex.cpp
    KAviFile.cpp
    KBitmap.cpp
    KBitmap16.cpp
    KBitmapConvert.cpp
    KBmp2Spr.cpp
    KBmpFile.cpp
    KBmpFile24.cpp
    KCache.cpp
    KCanvas.cpp
    KCodec.cpp
    KCodecLzo.cpp
    KColors.cpp
    KDDraw.cpp
    KDebug.cpp
    KDError.cpp
    KDInput.cpp
    KDrawBase.cpp
    KDrawBitmap.cpp
    KDrawBitmap16.cpp
    Generating Code...
    Compiling...
    KDrawFade.cpp
    KDrawFont.cpp
    KDrawSprite.cpp
    KDrawSpriteAlpha.cpp
    KDSound.cpp
    KEicScript.cpp
    KEicScriptSet.cpp
    KEngine.cpp
    KEvent.cpp
    KFile.cpp
    KFileCopy.cpp
    KFileDialog.cpp
    KFilePath.cpp
    KFindBinTree.cpp
    KFont.cpp
    KGifFile.cpp
    KGraphics.cpp
    KHashList.cpp
    KHashNode.cpp
    KHashTable.cpp
    Generating Code...
    Compiling...
    Kime.cpp
    KIniFile.cpp
    KJpgFile.cpp
    KIniFile µ±Ç°²»Ö§³Ö KeyName ΪÖÐÎÄ! by Romandou
    KKeyboard.cpp
    KLinkArray.cpp
    KList.cpp
    KLuaScript.cpp
    KLuaScriptSet.cpp
    KLubCmpl_Blocker.cpp
    KMemBase.cpp
    KMemClass.cpp
    KMemClass1.cpp
    KMemManager.cpp
    KMemStack.cpp
    KMessage.cpp
    KMouse.cpp
    KMp3Music.cpp
    KMp4Audio.cpp
    KMp4Movie.cpp
    KMp4Video.cpp
    Generating Code...
    Compiling...
    KMpgMusic.cpp
    KMsgNode.cpp
    KMusic.cpp
    KMutex.cpp
    KNode.cpp
    KOctree.cpp
    KOctreeNode.cpp
    KPakData.cpp
    KPakFile.cpp
    KPakList.cpp
    KPakTool.cpp
    KPalette.cpp
    KPcxFile.cpp
    KPolygon.cpp
    KPolyRelation.cpp
    KRandom.cpp
    KSafeList.cpp
    KScanDir.cpp
    KScript.cpp
    KScriptCache.cpp
    Generating Code...
    Compiling...
    KScriptList.cpp
    KScriptSet.cpp
    KSG_MD5_String.cpp
    KSG_StringProcess.cpp
    KSortBinTree.cpp
    KSortList.cpp
    KSoundCache.cpp
    KSprite.cpp
    KSpriteCache.cpp
    KSpriteCodec.cpp
    KSpriteMaker.cpp
    KStepLuaScript.cpp
    KStrBase.cpp
    KStrList.cpp
    KStrNode.cpp
    KTabFile.cpp
    KTabFileCtrl.cpp
    KTgaFile32.cpp
    KThread.cpp
    KTimer.cpp
    Generating Code...
    Compiling...
    KVideo.cpp
    KWavCodec.cpp
    KWavFile.cpp
    KWavMusic.cpp
    KWavSound.cpp
    KWin32.cpp
    KWin32App.cpp
    KWin32Wnd.cpp
    KZipCodec.cpp
    KZipData.cpp
    KZipFile.cpp
    KZipList.cpp
    md5.cpp
    XPackFile.cpp
    EDOneTimePad.cpp
    Text.cpp
    Generating Code...
    Compiling...
    alloc.c
    io.c
    n2b_99.c
    n2b_d.c
    n2b_ds.c
    n2b_to.c
    n2d_99.c
    n2d_d.c
    n2d_ds.c
    n2d_to.c
    n2e_99.c
    n2e_d.c
    n2e_ds.c
    n2e_to.c
    ucl_crc.c
    ucl_dll.c
    ucl_init.c
    ucl_ptr.c
    ucl_str.c
    ucl_util.c
    Generating Code...
    Linking...
    LINK : warning LNK4075: ignoring /EDITANDCONTINUE due to /INCREMENTAL:NO specification
       Creating library Engine___Win32_OutRead_Debug/Engine.lib and object Engine___Win32_OutRead_Debug/Engine.exp
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Engine.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: ExpandPackage - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    BlockSource.cpp
    DataPointFromStream.cpp
    DataSource.cpp
    ExpandPackage.cpp
    Interval.cpp
    Package.cpp
    PackageFileHead.cpp
    Generating Code...
    Linking...
       Creating library Debug/ExpandPackage.lib and object Debug/ExpandPackage.exp
            1 file(s) copied.
            1 file(s) copied.
    
    ExpandPackage.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: ExpandPackageStaticLib - Win32 Debug--------------------
    Compiling...
    BlockSource.cpp
    DataPointFromStream.cpp
    DataSource.cpp
    ExpandPackage.cpp
    Interval.cpp
    Package.cpp
    PackageFileHead.cpp
    StdAfx.cpp
    Creating library...
            1 file(s) copied.
    
    ExpandPackageStaticLib.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: FilterText - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    FilterText.cpp
    Regexp.cpp
    Generating Code...
    Linking...
       Creating library Debug/FilterText.lib and object Debug/FilterText.exp
    A subdirectory or file ..\..\..\bin\client\debug already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    FilterText.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: FilterText_StaticLib - Win32 Debug--------------------
    Compiling...
    FilterText.cpp
    Regexp.cpp
    Creating library...
    A subdirectory or file ..\..\lib\debug already exists.
            1 file(s) copied.
    
    FilterText_StaticLib.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: GameServer - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    GameServer.cpp
    KSOServer.cpp
    KTransferUnit.cpp
    Generating Code...
    Linking...
    LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other libs; use /NODEFAULTLIB:library
    A subdirectory or file ..\..\..\..\bin\server\debug already exists.
            1 file(s) copied.
    
    GameServer.exe - 0 error(s), 1 warning(s)
    --------------------Configuration: Goddess - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    ClientNode.cpp
    DBBackup.cpp
    DBDumpLoad.cpp
    DBTable.cpp
    FilterTextLib.cpp
    Goddess.cpp
    IDBRoleServer.cpp
    RoleNameFilter.cpp
    Generating Code...
    Linking...
    LINK : warning LNK4098: defaultlib "LIBCMT" conflicts with use of other libs; use /NODEFAULTLIB:library
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Goddess.exe - 0 error(s), 1 warning(s)
    --------------------Configuration: Heaven - Win32 Debug--------------------
    Compiling...
    Heaven.cpp
    * ATTENTION : PLEASE USE IT IN ANSI SETTING *
    IServer.cpp
    ServerStage.cpp
    Linking...
       Creating library Debug/Heaven.lib and object Debug/Heaven.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Heaven.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: KLVideo - Win32 Debug--------------------
    Compiling...
    StdAfx.cpp
    Compiling...
    KLAviFile.cpp
    KLCFile.cpp
    KLMp3Music.cpp
    KLMp4Audio.cpp
    KLMp4Video.cpp
    KLMusic.cpp
    KLThread.cpp
    KLVideo.cpp
    Generating Code...
    Linking...
       Creating library Debug/KLVideo.lib and object Debug/KLVideo.exp
    LINK : warning LNK4098: defaultlib "LIBC" conflicts with use of other libs; use /NODEFAULTLIB:library
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    KLVideo.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: Rainbow - Win32 Debug--------------------
    Compiling...
    IClient.cpp
    Rainbow.cpp
    * ATTENTION : PLEASE USE IT IN ANSI SETTING *
    ClientStage.cpp
    Linking...
       Creating library Debug/Rainbow.lib and object Debug/Rainbow.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    A subdirectory or file ..\..\..\bin\server\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Rainbow.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: Represent2 - Win32 Debug--------------------
    Compiling...
    KImageStore2.cpp
    RepresentUtility.cpp
    KRepresentShell2.cpp
    KFont2.cpp
    KFontData.cpp
    TextProcess.cpp
    ImageOperation.cpp
    Linking...
       Creating library ../../../lib/Represent.lib and object ../../../lib/Represent.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
    
    Represent2.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: Represent3 - Win32 Debug--------------------
    Compiling...
    precompile.cpp
    Compiling...
    D3D_Device.cpp
    D3D_Shell.cpp
    D3D_Utils.cpp
    KRepresentShell3.cpp
    TextureRes.cpp
    TextureResMgr.cpp
    Generating Code...
    Compiling...
    KCharSet.cpp
    KFont3.cpp
    KFontData.cpp
    KFontRes.cpp
    KMRU.cpp
    RepresentUtility.cpp
    TextProcess.cpp
    Generating Code...
    Linking...
       Creating library Debug/Represent3.lib and object Debug/Represent3.exp
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    Represent3.dll - 0 error(s), 0 warning(s)
    --------------------Configuration: S3Client - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    stdafx.cpp
    Compiling...
    AutoLocateWnd.cpp
    ComWindow.cpp
    MouseHover.cpp
    PopupMenu.cpp
    SpecialFuncs.cpp
    TextPic.cpp
    UiCursor.cpp
    UiImage.cpp
    WndButton.cpp
    WndChessPanel.cpp
    WndEdit.cpp
    WndImage.cpp
    WndImagePart.cpp
    WndLabeledButton.cpp
    WndList.cpp
    WndList2.cpp
    WndMessageListBox.cpp
    WndMovingImage.cpp
    WndObjContainer.cpp
    WndPage.cpp
    Generating Code...
    Compiling...
    WndPureTextBtn.cpp
    Wnds.cpp
    WndScrollBar.cpp
    WndShadow.cpp
    WndShowAnimate.cpp
    WndText.cpp
    WndToolBar.cpp
    WndValueImage.cpp
    WndWindow.cpp
    UiConnectInfo.cpp
    UiLogin.cpp
    UiLoginBg.cpp
    UiSelServer.cpp
    UiContainer.cpp
    UiFaceSelector.cpp
    UiPlayerBar.cpp
    UiStatus.cpp
    UiOptions.cpp
    UiInit.cpp
    UiGetMoney.cpp
    Generating Code...
    Compiling...
    UiItem.cpp
    UiSkills.cpp
    UiSkillTree.cpp
    UiStoreBox.cpp
    UiESCDlg.cpp
    UiGetString.cpp
    UiMsgSel.cpp
    UiParadeItem.cpp
    UiSelPlayerNearby.cpp
    UiNewPlayer.cpp
    UiSelNativePlace.cpp
    UiSelPlayer.cpp
    UiChannelSubscibe.cpp
    UiChatCentre.cpp
    UiChatPhrase.cpp
    UiChatStatus.cpp
    UiInformation.cpp
    UiInformation2.cpp
    UiTeamManage.cpp
    UiHeaderControlBar.cpp
    Generating Code...
    Compiling...
    UiMsgCentrePad.cpp
    UiToolsControlBar.cpp
    UiShop.cpp
    UiTrade.cpp
    UiTradeConfirmWnd.cpp
    UiGame.cpp
    Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase\../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition
            Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase\../Elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE'
    UiSysMsgCentre.cpp
    UiMiniMap.cpp
    UiSelColor.cpp
    UiNewPlayerStartMsg.cpp
    UiPlayVideo.cpp
    UiHelper.cpp
    UiHelper2.cpp
    UiReconnect.cpp
    UiTaskDataFile.cpp
    UiTaskNote.cpp
    UiWorldMap.cpp
    UiNewsMessage.cpp
    UiStrengthRank.cpp
    UiPopupPasswordQuery.cpp
    Generating Code...
    Compiling...
    UiTongAssignBox.cpp
    UiTongCreateSheet.cpp
    UiTongGetString.cpp
    UiTongManager.cpp
    UiTrembleItem.cpp
    UiSoundSetting.cpp
    GameSpaceChangedNotify.cpp
    Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition
            Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE'
    ShortcutKey.cpp
    UiBase.cpp
    UiShell.cpp
    Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../elem/wndlist2.h(13) : warning C4005: 'WNDLIST_ES_HIGHLIGHT_ENABLE' : macro redefinition
            Z:\JX\swrod3\SwordOnline\Sources\S3Client\Ui\UiCase/../Elem/WndList.h(20) : see previous definition of 'WNDLIST_ES_HIGHLIGHT_ENABLE'
    ChatFilter.cpp
    FilterTextLib.cpp
    S3Client.cpp
    NetConnectAgent.cpp
    Login.cpp
    TextCtrlCmd.cpp
    ErrorCode.cpp
    Generating Code...
    Linking...
    A subdirectory or file ..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Game.exe - 0 error(s), 3 warning(s)
    --------------------Configuration: S3Relay - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    ChannelMgr.cpp
    ChatConnect.cpp
    ChatServer.cpp
    DBConnect.cpp
    DBTable.cpp
    DealRelay.cpp
    DoScript.cpp
    FriendMgr.cpp
    GatewayCenter.cpp
    GatewayClient.cpp
    Global.cpp
    HeavenLib.cpp
    HostConnect.cpp
    HostServer.cpp
    KThread.cpp
    Lock.cpp
    LogFile.cpp
    Memory.cpp
    NetCenter.cpp
    NetClient.cpp
    Generating Code...
    Compiling...
    NetConnect.cpp
    NetServer.cpp
    NetSockDupEx.cpp
    RainbowLib.cpp
    RelayCenter.cpp
    RelayClient.cpp
    RelayConnect.cpp
    RelayServer.cpp
    RootCenter.cpp
    RootClient.cpp
    S3Relay.cpp
    SockThread.cpp
    TongConnect.cpp
    TongServer.cpp
    KTongControl.cpp
    KTongSet.cpp
    TONGDB.CPP
    Generating Code...
    Linking...
    LINK : warning LNK4098: defaultlib "LIBCMT" conflicts with use of other libs; use /NODEFAULTLIB:library
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    S3Relay.exe - 0 error(s), 1 warning(s)
    --------------------Configuration: S3RelayServer - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    GlobalFun.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3relayserver\globalfun.cpp(475) : warning C4018: '<=' : signed/unsigned mismatch
    KThread.cpp
    LogFile.cpp
    main.cpp
    S3P_MSSQLServer_Result.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3relayserver\s3p_mssqlserver_result.cpp(96) : warning C4018: '<' : signed/unsigned mismatch
    S3PAccount.cpp
    S3PDB_MSSQLServer_Connection.cpp
    S3PDBConnectionPool.cpp
    S3PDBConVBC.cpp
    S3PDBSocketPool.cpp
    S3PResultVBC.cpp
    Linking...
    A subdirectory or file ..\..\..\..\bin\client\debug already exists.
            1 file(s) copied.
    
    S3RelayServer.exe - 0 error(s), 2 warning(s)
    --------------------Configuration: Sword3PaySys - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    StdAfx.cpp
    Compiling...
    GlobalFun.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3accserver\globalfun.cpp(475) : warning C4018: '<=' : signed/unsigned mismatch
    KThread.cpp
    LogFile.cpp
    main.cpp
    S3P_MSSQLServer_Result.cpp
    S3PAccount.cpp
    S3PDB_MSSQLServer_Connection.cpp
    z:\jx\swrod3\swordonline\sources\sword3paysys\s3accserver\s3pdb_mssqlserver_connection.cpp(117) : warning C4101: 'e' : unreferenced local variable
    S3PDBConnectionPool.cpp
    S3PDBConVBC.cpp
    S3PDBSocketPool.cpp
    S3PResultVBC.cpp
    Linking...
    A subdirectory or file ..\..\..\..\bin\client\debug\ already exists.
            1 file(s) copied.
    
    Sword3PaySys.exe - 0 error(s), 2 warning(s)
    --------------------Configuration: UpdateDLL - Win32 Debug--------------------
    Compiling resources...
    Compiling...
    MsgWnd.cpp
    Compiling...
    StdAfx.cpp
    UpdateDLL.cpp
    UpdateDLLImplement.cpp
    UpdateExport.cpp
    bufsocket.cpp
    BusyThread.cpp
    CheckThread.cpp
    CRC32.C
    DgmSocket.cpp
    downloadfile.cpp
    downnotify.cpp
    ftpdownload.cpp
    GenKAVMoveProgram.cpp
    getfilesversion.cpp
    getproxysetting.cpp
    GetVersion.cpp
    Global.cpp
    httpdownload.cpp
    InetStruct.cpp
    IpSocket.cpp
    KCloseProgramMgr.cpp
    LoadHostList.cpp
    PingSocket.cpp
    PingThread.cpp
    ProcessIndex.cpp
    proxyutility.cpp
    PublicFun.cpp
    RawSocket.cpp
    SaveLog.cpp
    sockspacket.cpp
    stmsocket.cpp
    tcpsocket.cpp
    UdpSocket.cpp
    UpdateData.cpp
    UpdatePublic.cpp
    usercheck.cpp
    wndnotify.cpp
    Linking...
       Creating library Debug/UpdateDLL.lib and object Debug/UpdateDLL.exp
    LINK : warning LNK4098: defaultlib "LIBCMTD" conflicts with use of other libs; use /NODEFAULTLIB:library
            1 file(s) copied.
    
    UpdateDLL.dll - 0 error(s), 1 warning(s)
    --------------------Configuration: ZNull - Win32 Debug--------------------
    
    ZNull.exe - 0 error(s), 0 warning(s)
    --------------------Configuration: d3dframe - Win32 Debug--------------------
    Compiling...
    d3dapp.cpp
    d3denum.cpp
    d3dfile.cpp
    d3dframe.cpp
    d3dmath.cpp
    d3dtextr.cpp
    d3dutil.cpp
    Creating library...
            1 file(s) copied.
    
    d3dframe.lib - 0 error(s), 0 warning(s)
    --------------------Configuration: LuaLibDll - Win32 Debug--------------------
    Compiling...
    lapi.c
    Create LUA dllexport
    lcode.c
    Create LUA dllexport
    ldebug.c
    Create LUA dllexport
    ldo.c
    Create LUA dllexport
    lfunc.c
    Create LUA dllexport
    lgc.c
    Create LUA dllexport
    llex.c
    Create LUA dllexport
    lmem.c
    Create LUA dllexport
    lobject.c
    Create LUA dllexport
    lparser.c
    Create LUA dllexport
    lstate.c
    Create LUA dllexport
    lstring.c
    Create LUA dllexport
    ltable.c
    Create LUA dllexport
    ltests.c
    Create LUA dllexport
    ltm.c
    Create LUA dllexport
    lua.c
    Create LUA dllexport
    LuaExtend.c
    Create LUA dllexport
    lundump.c
    Create LUA dllexport
    lvm.c
    Create LUA dllexport
    lzio.c
    Create LUA dllexport
    lauxlib.c
    Create LUA dllexport
    lbaselib.c
    Create LUA dllexport
    ldblib.c
    Create LUA dllexport
    liolib.c
    Create LUA dllexport
    lmathlib.c
    Create LUA dllexport
    lstrlib.c
    Create LUA dllexport
    Linking...
       Creating library Debug/LuaLibDll.lib and object Debug/LuaLibDll.exp
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
            1 file(s) copied.
    
    LuaLibDll.dll - 0 error(s), 0 warning(s)
    7. Vào Z:\JX\swrod3\bin bạn sẽ thấy folder client và server. Vào trong đó bạn sẽ thấy các file vừa được build với ngày giờ hiện tại.
    8. Mở MSSQL, attach database account trong Z:\JX\swrod3\bin\Server\db.
    9. Cuối cùng là cấu hình server, tạo tài khoản và login. Việc cấu hình server coi như bạn đã biết.
    10. Nếu thành công, quay lại bài này và nhấn nút THANKS.

    SQL2000 with SP4: [Only registered and activated users can see links. ]
    VC++ 6.0 with SP6: [Only registered and activated users can see links. ]
    Lần sửa cuối bởi invalidpw, ngày 24-07-12 lúc 11:25 AM.
    Khách viếng thăm hãy cùng invalidpw xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  2. The Following 83 Users Say Thank You to invalidpw For This Useful Post:

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  3. #2
    Thành Viên
    Ngày tham gia
    Oct 2011
    Bài viết
    429
    Thanks
    660
    Thanked 519 Times in 151 Posts

    Ðề: Hướng dẫn build source JX

    Cảm ơn bác invalidpw, bác hướng dẫn như thế này là quí lắm rồi! chỉ sợ lại có người ném đá bác vì tiết lộ "thiên cơ" và làm mất miếng ăn của họ và còn nhiều vấn đề nhạy cảm khác....!
    Khách viếng thăm hãy cùng duynguyenjx xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  4. Các thành viên gởi lời cảm ơn đến duynguyenjx vì bài viết này !

    dmt998 (13-04-13)

  5. #3
    Thành Viên
    Ngày tham gia
    Jan 2010
    Bài viết
    180
    Thanks
    83
    Thanked 177 Times in 49 Posts

    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi duynguyenjx [Only registered and activated users can see links. ]
    Cảm ơn bác invalidpw, bác hướng dẫn như thế này là quí lắm rồi! chỉ sợ lại có người ném đá bác vì tiết lộ "thiên cơ" và làm mất miếng ăn của họ và còn nhiều vấn đề nhạy cảm khác....!
    Built được là chuyện nhỏ ! Edit được mới là vấn đề lớn ! Mà đã đủ trình để Edit được thì built ko phải là vấn đền bạn à ! Mình cũng không built được hehe
    Khách viếng thăm hãy cùng trananh88vt xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  6. The Following 2 Users Say Thank You to trananh88vt For This Useful Post:

    duynguyenjx (22-07-12), Linh_JX (22-07-12)

  7. #4
    Vi phạm quy định
    Ngày tham gia
    Nov 2011
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    Thanked 244 Times in 116 Posts

    Ðề: Hướng dẫn build source JX

    download nhanh ! thiên cơ được bại lộ |! chất topic sống k dc 1 ngày
    Khách viếng thăm hãy cùng Linh_JX xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  8. #5
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    Oct 2011
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    Thanked 24 Times in 7 Posts

    Ðề: Hướng dẫn build source JX

    cho em hỏi cái source này có công dụng gì vậy máy pro em chỉ là newbie ko biết gì hết
    Khách viếng thăm hãy cùng nhan123615 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  9. #6
    Thành Viên
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    Jan 2010
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    Thanked 177 Times in 49 Posts

    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi Linh_JX [Only registered and activated users can see links. ]
    download nhanh ! thiên cơ được bại lộ |! chất topic sống k dc 1 ngày
    - Up cho chủ topic 1 phiếu nè

    - Hiện thị vạn lượng

    void KWndText::SetMoneyText(int nNumber, char Separator)
    {
    char Buff[16];
    int nLen;
    if (m_pText)
    {
    if (nNumber/10000 == 0)
    nLen = sprintf(Buff, "%d luong",nNumber%10000);
    else
    {
    if (nNumber%10000 == 0)
    nLen = sprintf(Buff, "%dVan",nNumber/10000);
    else
    nLen = sprintf(Buff, "%dVan %d",nNumber/10000,nNumber%10000);
    }
    SetText(Buff, nLen);
    }
    }
    - Hiện thị ngũ hành

    GetMpsPos(&nX, &nY);

    if (m_Series == 0)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series0.spr");
    }
    else if (m_Series ==1)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series1.spr");
    }
    else if (m_Series ==2)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series2.spr");
    }
    else if (m_Series==3)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series3.spr");
    }
    else
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series4.spr");
    }
    m_ImageSeries.nType = ISI_T_SPR;
    m_ImageSeries.Color.Color_b.a = 255;
    m_ImageSeries.bRenderStyle = IMAGE_RENDER_STYLE_ALPHA;
    m_ImageSeries.uImage = 0;
    m_ImageSeries.nISPosition = IMAGE_IS_POSITION_INIT;
    m_ImageSeries.bRenderFlag = 0;
    strcpy(m_ImageSeries.szImage, m_nImageSeries);
    m_ImageSeries.oPosition.nX = nX - nFontSize * g_StrLen(Name) / 4 - 18;
    m_ImageSeries.oPosition.nY = nY;
    m_ImageSeries.oPosition.nZ = nHeightOff;
    m_ImageSeries.nFrame = 0;
    g_pRepresent->DrawPrimitives(1, &m_ImageSeries, RU_T_IMAGE, FALSE);

    Các pro đừng ném đá em nha ! Em bít là em đã múa rùi qua mắt thợ mà huhu
    Khách viếng thăm hãy cùng trananh88vt xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  10. The Following 8 Users Say Thank You to trananh88vt For This Useful Post:

    assaa (23-07-12), dammejx (23-07-12), debaf9 (23-09-12), duynguyenjx (22-07-12), Linh_JX (22-07-12), nhoxmap_b7 (23-07-12), runkissbig (22-07-12), thanhtunghk (08-09-12)

  11. #7
    Thành Viên
    Ngày tham gia
    Oct 2011
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    Thanked 519 Times in 151 Posts

    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi trananh88vt [Only registered and activated users can see links. ]
    - Up cho chủ topic 1 phiếu nè

    - Hiện thị vạn lượng

    void KWndText::SetMoneyText(int nNumber, char Separator)
    {
    char Buff[16];
    int nLen;
    if (m_pText)
    {
    if (nNumber/10000 == 0)
    nLen = sprintf(Buff, "%d luong",nNumber%10000);
    else
    {
    if (nNumber%10000 == 0)
    nLen = sprintf(Buff, "%dVan",nNumber/10000);
    else
    nLen = sprintf(Buff, "%dVan %d",nNumber/10000,nNumber%10000);
    }
    SetText(Buff, nLen);
    }
    }
    - Hiện thị ngũ hành

    GetMpsPos(&nX, &nY);

    if (m_Series == 0)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series0.spr");
    }
    else if (m_Series ==1)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series1.spr");
    }
    else if (m_Series ==2)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series2.spr");
    }
    else if (m_Series==3)
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series3.spr");
    }
    else
    {
    strcpy(m_nImageSeries, "\\Spr\\Ui3\\Npc\\series4.spr");
    }
    m_ImageSeries.nType = ISI_T_SPR;
    m_ImageSeries.Color.Color_b.a = 255;
    m_ImageSeries.bRenderStyle = IMAGE_RENDER_STYLE_ALPHA;
    m_ImageSeries.uImage = 0;
    m_ImageSeries.nISPosition = IMAGE_IS_POSITION_INIT;
    m_ImageSeries.bRenderFlag = 0;
    strcpy(m_ImageSeries.szImage, m_nImageSeries);
    m_ImageSeries.oPosition.nX = nX - nFontSize * g_StrLen(Name) / 4 - 18;
    m_ImageSeries.oPosition.nY = nY;
    m_ImageSeries.oPosition.nZ = nHeightOff;
    m_ImageSeries.nFrame = 0;
    g_pRepresent->DrawPrimitives(1, &m_ImageSeries, RU_T_IMAGE, FALSE);

    Các pro đừng ném đá em nha ! Em bít là em đã múa rùi qua mắt thợ mà huhu
    Cậu cũng giỏi quá cảm ơn nhiều! Có thời gian nhất định lên Sài Gòn tìm sư phụ học !
    Khách viếng thăm hãy cùng duynguyenjx xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  12. #8
    Thành Viên
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    Jul 2011
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    258
    Thanked 39 Times in 18 Posts

    Ðề: Hướng dẫn build source JX

    tìm mãi mới có tks bác nhiều lắm
    Khách viếng thăm hãy cùng kakalot1 xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  13. #9
    Thành Viên DevJX_Sad's Avatar
    Ngày tham gia
    Jul 2012
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    30
    Thanks
    0
    Thanked 1 Time in 1 Post

    Ðề: Hướng dẫn build source JX

    Dow gấp thui đang nản lại đc bác này share tks nhiều :*. Đợt này lập team dev luôn hì hì
    Khách viếng thăm hãy cùng DevJX_Sad xây dựng diễn đàn CLBGAMESVN vững mạnh nhé!

  14. #10
    Thành Viên Tâm Huyết Learning's Avatar
    Ngày tham gia
    Mar 2011
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    712
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    105
    Thanked 159 Times in 127 Posts

    Ðề: Hướng dẫn build source JX

    Trích dẫn Gửi bởi DevJX_Sad [Only registered and activated users can see links. ]
    Dow gấp thui đang nản lại đc bác này share tks nhiều :*. Đợt này lập team dev luôn hì hì
    muốn dev thì học C++ đi. không đơn giản đâu
    Sao? Như nào? Nói luôn.

  15. The Following 2 Users Say Thank You to Learning For This Useful Post:

    colauhong (08-11-14), gaoblackxincha (17-03-13)

 

 
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