SQL2000
25-07-10, 10:34 AM
1 : Điểm Master skill chỉ + được 1 điểm
2 : Giết sát thủ thành sát thủ
3 : Đánh nhau đồ exe + 15 bị rớt
Ai biết giúp mình nha Thaxh hết mình ;))
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
babykute
25-07-10, 10:36 AM
cau thu vao Monster chinh lai thu xem
SQL2000
25-07-10, 10:37 AM
Vấn đề cậu nói là vấn đề 1 hay 2 hay 3 Va monster thì sửa ở dòng nào nói rõ mình chút
liem5124
25-07-10, 10:55 AM
Mình có ý kiến , cậu chạy 2 sub , 1sub non pk là xong chứ gì ^^
SQL2000
25-07-10, 11:10 AM
Đừng vào đây spam biết thì chỉ dùm không thì thôi
liem5124
25-07-10, 11:26 AM
Đừng vào đây spam biết thì chỉ dùm không thì thôi
Spam à , cậu nói như vậy , người ta có bik cũng ko chỉ đâu đừng tỏ ra mình là hay nhé
SQL2000
25-07-10, 11:56 AM
Thiếu gì người trong clb này cậu giúp thì giúp chứ đứng nói kiểu thế tớ tưởng tớ là hay tớ đã không phải đi hỏi
mylove09
25-07-10, 12:04 PM
1 : Điểm Master skill chỉ + được 1 điểm
2 : Giết sát thủ thành sát thủ
3 : Đánh nhau đồ exe + 15 bị rớt
Ai biết giúp mình nha Thaxh hết mình ;))
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
1. vào SCF_Commont tìm 
SCFMasterTreeLevelUpPoint=1 ( sửa lại theo ý -> mình chưa test )
2. Vào commonserver.cfg tìm
PKItemDrop (cho =0 là ko rớt )
3. vẫn trong commonserver.cfg tìm
PKLevelIncreaseOff            = 0
SQL2000
25-07-10, 12:07 PM
Mình chưa thử nhưng dù sao cũng thank cậu cái
SQL2000
25-07-10, 12:20 PM
f;----------------------------------------------------------------------
[GameServerInfo]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Sistema
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;
ServerGroupGuildChatting 		= 1		; Chat entre players da mesma guild em diferentes servidores
ServerGroupUnionChatting 		= 1		; Chat entre as guilds aliadas em diferentes servidores
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Configurações do server:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
Language 				= 0		; [ 0=Korea, 1=English, 2=Japan, 3=China, 4=Taiwan ]
ServerType 				= 0		; Tipo de server: 0:Server Principal, 1:Server Teste, 2:Server Interno 
Partition 				= 0		; Partição: 0, except for china
ItemSerialCheck 			= 0		; Verifica serial dos itens. Prevenção contra dupe [1=ativado, 0=desativado]
AddExperience 				= 1000		; Experiencia [EXP]
StalkProtocol 				= 0		;
StalkProtocolId 			= Zeh
CharacterDeleteMinLevel 		= 40		; Level máximo para apagar char [ De 1 a 400 ]
CreateCharacter 			= 1		; Liberar a criação de char [1=ativado, 0=desativado]
NumberOfMaxUser 			= 50		; Limite máximo de players no server
NumberOfCastleSiegeMaxUser 		= 300		; Limite máximo de players no evento Castle Siege
MonsterHp 				= 40		; Vida dos Monstros 0 = 100%, 10 = 90%, 20 = 80% e etc
ItemDropPer 				= 15		; Porcentagem do drop de itens de 0% a 100% [0-100, base 10]
LootingTime 				= 30		; Looting Time [Segundos]
EnableBattleSoccer 			= 1		; BatlleSoccer [1=ativado, 0=desativado]
QuestNPCTeleportTime 			= 900		; Marlon Teleport Time [Segundos]
PersonalShopOpen 			= 1		; Personal Shop [1=ativado, 0=desativado]
Trade 					= 1		; Trade [1=ativado, 0=desativado]
ZenDurationTime 			= 10		; Tempo que Zen irá ficar no chão [Em Segundos]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; SpeedHack:			NÃO MECHER!!!
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SpeedHackPlayerBlock			= 0 		; Bloqueia usuario com speed [1=ativado, 0=desativado]
AttackSpeedTimeLimit 			= 0		; Limite de velocidade do tempo de ataque
MinimumAttackSpeedTime 			= 0		; Velocidade mínima de ataque
IsIgnorePacketHackDetect 		= 1		; Ignorar pacotes de SpeedHacker
HackCheckCount 				= 0		; Detctar Hack
DecTimePerAttackSpeed 			= 0		; Detectar Hack pela velocidade de ataque
SpeedHackPenalty 			= 0		; Valor da Penalidade Aplicada Quando Detectado Speed Hack [Não Usar]
IsKickDetecHackCountLimit 		= 0		; [1=ativado, 0=desativado]
DetectedHackKickCount 			= 0		; 
EnableServerDivision 			= 0		; [1=ativado, 0=desativado]
DisconnectHackUser 			= 0		; Desconectar usuário de Hack [1=ativado, 0=desativado] [Não usar]
UseNPGGChecksum 			= 0		; Usar GameGuard checksum
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Logs:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
WriteSkillLog 				= 1		; Gravar log de Skill [1=ativado, 0=desativado]
WriteChatLog 				= 0		; Gravar log de Chat [1=ativado, 0=desativado]
HackLogServer 				= 127.0.0.1
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; PenetrationSkill:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EnableCheckPenetrationSkill             = 0             ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; DevilSquare Ticket Rate:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DQChaosSuccessRateLevel1 		= 75		; Taxa de porcentagem pra criar Ticket +1 do Devil Square
DQChaosSuccessRateLevel2 		= 70		; Taxa de porcentagem pra criar Ticket +2 do Devil Square
DQChaosSuccessRateLevel3 		= 65		; Taxa de porcentagem pra criar Ticket +3 do Devil Square
DQChaosSuccessRateLevel4 		= 60		; Taxa de porcentagem pra criar Ticket +4 do Devil Square
DQChaosSuccessRateLevel5 		= 55		; Taxa de porcentagem pra criar Ticket +5 do Devil Square
DQChaosSuccessRateLevel6 		= 50		; Taxa de porcentagem pra criar Ticket +6 do Devil Square
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Chaos Machine:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosBox 				= 1		; Habilitar Chaos Machine  [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Guild:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
GuildCreateLevel 			= 100		; Level mínimo necessário para se criar uma Guild [ De 1 a 350 ]
GuildCreate 				= 1		; Permissão para criar Guild [1=ativado, 0=desativado]
GuildDestroy 				= 1		; Permissão para deletar Guild [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Player Killer [ PK ]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ApplyHeroSystem 			= 1		; Ativar sistema de Hero [1=ativado, 0=desativado]
PKTIME 					= 0		; Tempo do PK em Horas
PKItemDrop 				= 0		; PK Dropa itens quando morre [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; NPC:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EnableEventNPCTalk 			= 1		; Habilita as falas dos NPCs [1=ativado, 0=desativado]
MerryXMasTalkNpc 			= 0		; Habilita os NPCs a falarem: Feliz Natal a todos [1=ativado, 0=desativado]
HappyNewYearTalkNpc 			= 0		; Habilita os NPCs a falarem: Feliz Ano Novo a todos [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Red Dragon:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EVENT1 					= 1		; Ativa o Evento [1=ativado, 0=desativado]
Event1ItemDropTodayMax 			= 200		; Taxa de Drop de Itens do Evento
Event1ItemDropTodayPercent		= 200		; Taxa de acerto dos itens dropados no evento
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Fire Cracker [Sack of Magic]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FireCrackerEvent 			= 1		; Ativa o drop de "Sack of Magic" [1=ativado, 0=desativado]
FireCrackerDropRate 			= 5		; Taxa do drop de "Sack of Magic" 0% a 100% [4000/10000=40%]
ItemDropRateForFireCracker 		= 5		; Chance de cair item do "Sack of Magic" 0% a 100% [9/10=90%]
OnlyFireCrackerEffectUse 		= 1      	; Firecracker effect application limit switch
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Star of Sacred Birth:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
XMasEvent 				= 1		; Ativa o drop de "Star of Sacred Birth" [1=ativado, 0=desativado]
XMasEvent_StarOfXMasDropRate 		= 1		; Taxa do drop de "Star of Sacred Birth" 0/10000
XMasEvent_ItemDropRateForStarOfXMas 	= 10		; Chance de cair item do "Star of Sacred Birth" [1 a 10]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Medal - Gold e Silver:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MedalEvent 				= 1		; Ativa o Evento de Drop de Medalhas [1=ativado, 0=desativado]
GoldMedalDropRate 			= 10		; Taxa de Drop de Medalha Dourada [ 100/1000=10% ]
SilverMedalDropRate 			= 15		; Taxa de Drop de Medalha Prateada [ 100/1000=10% ]
ItemDropRateForGoldMedal 		= 900		; Taxa do Drop de itens da Medalha Dourada [ 100/1000=10% ]
ItemDropRateForSilverMedal 		= 900		; Taxa do Drop de itens da Medalha Prateada [ 100/1000=10% ] 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Box of Heaven:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EventChipServerConnect 			= 1		; Conectar ao Evento Chip Server [1=ativado, 0=desativado]
EventChipServerIp 			= 127.0.0.1
EventChipEvent 				= 0		; Ativa o Evento Chip [1=ativado, 0=desativado]
BoxOfGoldDropRate 			= 2		; Taxa do Drop de Box of Heaven [ 20/100=20% ]
ItemDropRateForBoxOfGold 		= 2		; Taxa do Drop de items da Box of Heaven [ 50/100=50% ]
EventChipDropRateForBoxOfGold 		= 2		; Porcentagem de drop de Rena da "Box of Heaven" [ 90/100=90% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Heart of Love:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HeartOfLoveEvent 			= 1		; Ativa o Evento de Drop de Heart of Love [1=ativado, 0=desativado]
HeartOfLoveDropRate 			= 1		; Taxa de Drop de Heart of Love [ 3000/10000=30% ]
ItemDropRateForHeartOfLove 		= 100		; Chance de cair item de Heart of Love [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Blood Castle:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
BloodCastleEvent 			= 1		; Ativa o Evento Blood Castle [1=ativado, 0=desativado]
BloodCastleStartHour 			= 1		; Tempo para Blood Castle [ Em Horas 1=1h, 2=2h, etc. ]
AngelKingsPaperDropRate 		= 1		; Taxa de Drop de Scroll of Archangel [ 100/1000=10% ]
BloodBoneDropRate 			= 1		; Taxa do Drop de Blood Fang [ 100/1000=10% ]
StoneItemDrop 				= 0		; Event [Bless Fragment] [1=ativado, 0=desativado]
StoneDropRate 				= 0		; Taxa de Drop de Stone [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Devil Square:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DevilSquareEventServer 			= 127.0.0.1
DevilSquareEventConnect 		= 0		; Conectar ao servidor [Ranking] [0=ativado, 1=desativado]
DevilSquareEvent 			= 1		; Ativa o Evento Devil Square [1=ativado, 0=desativado]
EyesOfDevilSquareDropRate 		= 1		; Taxa do Drop de Devil Eye [ 2=20% ]
KeyOfDevilSquareDropRate 		= 1		; Taxa do Drop de Devil Key [ 2=20% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Chaos Castle:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosCastleEvent			= 1		; Evento Chaos Castle [1=ativado, 0=desativado]
ChaosCastleStartHour			= 4		; Intervalo entre um Evento e Outro [Em Horas]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Evento Deep of Loren
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CastleDeepEvent 			= 0		; Evento Deep Of Loren [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Castle Siege:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MarkOfTheLord 				= 10		; Taxa de Drop do mark of the lord [ 3000/10000=30% ]
CastleSiegeRun 				= 1		; Ativa Castle Siege [1=ativado, 0=desativado]
CastleCycleStartYear 			=0
CastleCycleStartMonth 			=0
CastleCycleStartDay 			=0
CastleSpecificState 			=0
CastleStateStartYear 			=0
CastleStateStartMonth 			=0
CastleStateStartDay 			=0
CastleStateStartHour 			=0
CastleStateStartMinute 			=0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Crywolf Settings
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CrywolfApplyMvpBenefit 			= 1		; Aplicar os Benefícios ao Defender o Forte?
CrywolfPlusChaosRateBenefit 		= 10		; Porcentagem do Chaos Machine relacionado ao Benefício *Menor = Melhor
CrywolfMonHPRateBenefit			= 50		; Percentagem do HP dos Monstros ao Defender o Forte *Menor = Melhor
CrywolfKundunHPRefillBenefit		= 1		; Regeneração da Vida do Kundun ao Defender o Forte *Menor = Melhor
CrywolfApplyMvpPenalty 			= 0		; Aplicar os Malefícios ao falhar na Defesa do Forte?
CrwyolfGemDropPenaltyRate 		= 50		; Taxa de Drop de JoG quando o Forte está Derrotado
CrwyolfGettingExpPenaltyRate 		= 70		; Taxa de Exp obtida quando o Forte está Dominado pelo Balgass
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Golden Budge Dragon:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChaosEvent 				= 0		; chaos event switch [1=ativado, 0=desativado] [não usar]
ChaosEventServer 			= 127.0.0.1
AttackEventRegenTime 			= 10		; Tempo que irá durar o evento [Em Minutos]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Evento das Tropas Douradas:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsEledoradoEvent 			= 0		; Invasao de Monstros Dourados [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Goblin - Kundun+1:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoGoldGoblenRegenTime 		= 120		; Tempo para invasão [ Em Minutos ]  [Relacionado ao EventManager]
EledoradoGoldGoblenItemDropRate 	= 200		; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoGoldGoblenExItemDropRate 	= 200		; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Titan - Kundun+2
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoTitanRegenTime 		= 120		; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoTitanItemDropRate 		= 200		; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoTitanExItemDropRate 		= 200		; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Dragon - Kundun+3
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoGoldDerconRegenTime 		= 120		; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoGoldDerconItemDropRate 	= 100		; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoGoldDerconExItemDropRate 	= 100		; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Lizard - Kundun+4
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoDevilLizardKingRegenTime 	= 120		; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoDevilLizardKingItemDropRate 	= 100		; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoDevilLizardKingExItemDropRate	= 100		; Taxa de drop dos itens exc da Box [ 200/200=100%]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Invasão de Golden Tantallos - Kundun+5
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EledoradoDevilTantarosRegenTime 	= 120		; Tempo para invasão [ Em Minutos ] [Relacionado ao EventManager]
EledoradoDevilTantarosItemDropRate 	= 100		; Taxa de drop dos itens da Box [ 200/200=100%]
EledoradoDevilTantarosExItemDropRate 	= 100		; Taxa de drop dos itens exc da Box [ 200/200=100%]
EledoradoGoldenRabbitRegenTime = 50      
EledoradoGoldenDarkKnightRegenTime = 50
EledoradoGoldenDevilRegenTime = 50
EledoradoGoldenMonsterRegenTime = 50
EledoradoGoldenCrustRegenTime = 50
EledoradoGoldenSatirosRegenTime = 50
EledoradoGoldenTwintailRegenTime = 50
EledoradoGoldenIronKnightRegenTime = 50
EledoradoGoldenNeipinRegenTime = 50
EledoradoGoldenGreatDragonRegenTime = 50
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Event Manager:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
EventManagerOn				= 1		; Event Manager[1=ativado, 0=desativado] [Relacionado ao arquivo EventManagement.dat]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Happy Pouch:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HappyPouchBlueDropRate 			= 3000		; Taxa de Drop da "blue pouch" [ 3000/10000=30% ]
HappyPouchRedDropRate 			= 3000		; Taxa de Drop da "red pouch" [ 3000/10000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Drop Protection Gem em Land of Trials:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropGemOfDefend 			= 0		; Habilita o Drop de 'protection gem' [1=ativado, 0=desativado]
GemOfDefendDropRate 			= 1000		; Taxa de Drop [3000/10000=30% ]
GemOfDefendDropLevel 			= 75		; A protection gem Cairá de Monstros a Partir de Level 'N'
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Drop de Ancient Itens em Land of Trials:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropSetItemInCastleHuntZone 		= 1		; Habilita o drop de Ancient Itens [1=ativado, 0=desativado]
SetItemInCastleHuntZoneDropRate 	= 100		; Taxa de Drop de Ancient Itens [ 3000/10000=30% ]
SetItemInCastleHuntZoneDropLevel 	= 75		; Ancient Itens Cairão de Monstros a Partir de Level 'N'
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Evento do White Mage:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RingAttackEvent 			= 1		; Evento - Invasão de White Wizard [1=ativado, 0=desativado]
RingOrcKillGiftRate 			= 3000		; Taxa de Drop do Wizard's Ring [ 3000/10000=30% ]
RingDropGiftRate 			= 300		; Drop na to ze otrzymiemy nagrode w postaci pierscienia [ x/1000 np. 300/1000=30% ]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Configurações do Dark Lord:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsDropDarkLordItem 			= 1		; drop dark lord item switch - 0/1
SleeveOfLordDropRate 			= 10		; sleeve of the lord drop rate - N/10000
SleeveOfLordDropLevel 			= 86		; sleeve of the lord drop monster level
SoulOfDarkHorseDropRate 		= 20		; soul of the dark horse drop rate - N/10000
SoulOfDarkHorseropLevel 		= 102		; soul of the dark horse drop monster level
SoulOfDarkSpiritDropRate 		= 20		; soul of the dark spirit drop rate - N/10000
SoulOfDarkSpiritDropLevel 		= 96		; soul of the dark spirit drop monster level
DarkLordHeartDropRate			= 10		; heart of the dark lord (event item) drop rate - N/10000
DarkLoadHeartOffEventRate		= 10		; heart of the dark lord (event item) offline event win rate - N/60000 (not use)
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Kundun Demon de Kalima:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
KundunMarkDropRate 			= 1		; Taxa de Drop do "mark of kundun" [ 3000/10000=30% ]
KundunRefillHPSec 			= 500		; HP Regenrado / A Cada Segundo
KundunRefillHP 				= 10000		; regenerowanie HP / przez 1 sekunde - Kiedy HP obniza sie 1/25 [4%]
KundunRefillHPTime 			= 600		; regenerowanie HP oznaczajac 1 sekunde
KundunHPLogSaveTime			= 120		; 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;Sistema de Regeneração de HP:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
UseCharacterAutoRecuperationSystem 	= 1		; Sistema de Regeneração de HP [1=ativado, 0=desativado]
CharacterRecuperationMaxLevel 		= 100		; Level Máximo para participar do sistema de regeneração
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Christmas Day [Red/Green/Blue Gift]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RibbonBoxEvent				= 1		; [1=ativado, 0=desativado] 
GreenRibbonBoxDropLv_Min		= 100		; Level Mínimo do Monstro do Qual irá Dropar a Box
GreenRibbonBoxDropLv_Max		= 54		; Level Máximo do Monstro do Qual irá Dropar a Box
GreenRibbonBoxDropRate			= 100		; Taxa de Drop da Pink Box [X / 10000]
GreenRibbonBoxDropZenRate		= 1		; Taxa de Drop de Zen [X / 10000]
GreenRibbonBoxDropZen			= 400000	; Quantidade de Zen que irá Dropar
BlueRibbonBoxDropLv_Min			= 54		; Level Mínimo do Monstro do Qual irá Dropar a Box
BlueRibbonBoxDropLv_Max			= 94		; Level Máximo do Monstro do Qual irá Dropar a Box
BlueRibbonBoxDropRate			= 100		; Taxa de Drop da Blue Box [X / 10000]
BlueRibbonBoxDropZenRate		= 1		; Taxa de Drop de Zen [X / 10000]
BlueRibbonBoxDropZen			= 800000	; Quantidade de Zen que irá Dropar
RedRibbonBoxDropLv_Min			= 94		; Level Mínimo do Monstro do Qual irá Dropar a Box
RedRibbonBoxDropLv_Max			= 100		; Level Máximo do Monstro do Qual irá Dropar a Box
RedRibbonBoxDropRate			= 100		; Taxa de Drop da Red Box [X / 10000]
RedRibbonBoxDropZenRate			= 1		; Taxa de Drop de Zen [X / 10000]
RedRibbonBoxDropZen			= 100000	; Quantidade de Zen que irá Dropar¨
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Drop de Itens para o Mix do Fenrir
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FenrirStuffItemDrop 			= 1		; [1=ativado, 0=desativado] 
FenrirStuff_01_DropLv_Min		= 0		; Level Mínimo do Monstro do Qual irá Dropar 
FenrirStuff_01_DropLv_Max		= 400		; Level Máximo do Monstro do Qual irá Dropar 
FenrirStuff_01_DropMap			= 34		; Mapa no qual irá Dropar
FenrirStuff_01_DropRate			= 300		; Taxa de Drop [X / 10000]
FenrirStuff_02_DropLv_Min		= 0		; Level Mínimo do Monstro do Qual irá Dropar 
FenrirStuff_02_DropLv_Max		= 400		; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_02_DropMap			= 34		; Mapa no qual irá Dropar
FenrirStuff_02_DropRate			= 200		; Taxa de Drop [X / 10000]
FenrirStuff_03_DropLv_Min		= 127		; Level Mínimo do Monstro do Qual irá Dropar
FenrirStuff_03_DropLv_Max		= 400		; Level Máximo do Monstro do Qual irá Dropar
FenrirStuff_03_DropMap			= 34		; Mapa no qual irá Dropar
FenrirStuff_03_DropRate			= 100		; Taxa de Drop [X / 10000]
FenrirRepairRate			= 4000		; Taxa de Acerto no Reparo do Fenrir
FenrirDefaultMaxDurSmall		= 200		;
FenrirElfMaxDurSmall			= 160		;
Fenrir_01Level_MixRate			= 70		;
Fenrir_02Level_MixRate			= 50		;
Fenrir_03Level_MixRate			= 30		;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Tresure Box Offline Event 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
MysteriouseBeadDropRate1		= 0		;
MysteriouseBeadDropRate2		= 0		;
HiddenTreasureBoxOfflineRate		= 0		;
IsItemDropRingOfTransform		= 1		;
ItemDropRingOfTransform			= 1		; 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season II Patching Server Related Config Below:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Crywolf Monsters Event Setting 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CrywolfMonsterDarkElfItemDrop		= 1		; [1=ativado, 0=desativado]
CrywolfMonsterDarkElfItemDropRate	= 10000		; Taxa de Drop [X / 10000]
CrywolfMonsterDarkElfDropZenRate	= 0		; Taxa de Drop de Zen [X / 10000]
CrywolfMonsterDarkElfDropZen		= 0		; Quantidade de Zen que irá Dropar
CrywolfBossMonsterItemDrop		= 1		; [1=ativado, 0=desativado]
CrywolfBossMonsterItemDropRate		= 10000		; Taxa de Drop [X / 10000]
CrywolfBossMonsterDropZenRate		= 0		; Taxa de Drop de Zen [X / 10000]
CrywolfBossMonsterDropZen		= 0		; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Skill ANTI-HACK 			NÃO MECHER!!!
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SkillDistanceCheck 			= 0		; [1=ativado, 0=desativado]
SkillDistanceCheckTemp 			= 2		; [None Information]
SkillDistanceKick 			= 0		; [None Information]
SkillDistanceKickCount 			= 20		; [None Information]
SkillDistanceKickCheckTime 		= 10 		; [None Information]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Shield Cage System Setting
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ShieldSystemOn				= 1		; [1=ativado, 0=desativado]
DamageDevideToSD			= 90		; Dano dividido para o SD *Restante para HP
DamageDevideToHP			= 10		; Dano dividido para o HP *Recebido da porcentagem do SD, lembre-se que precisa fechar 100%
SuccessAttackRateOption			= 30000		; Taxa do acerto do dano
SDChargingOption			= 1		; [1=ativado, 0=desativado]
ConstNumberOfShieldPoint		= 20		; Número de pontos somados para o SD
ShieldAutoRefillOn			= 0		; [1=ativado, 0=desativado]
ShieldAutoRefilOnSafeZone		= 0		; [1=ativado, 0=desativado]
CompoundPotionDropOn			= 1		; [1=ativado, 0=desativado]
CompoundPotionLv1DropRate		= 100		; Taxa de Drop [X / 10000]
CompoundPotionLv2DropRate		= 90		; Taxa de Drop [X / 10000]
CompoundPotionLv3DropRate		= 80		; Taxa de Drop [X / 10000]
CompoundPotionLv1DropLevel		= 68		; Level Máximo do Monstro do Qual irá Dropar
CompoundPotionLv2DropLevel		= 96		; Level Máximo do Monstro do Qual irá Dropar
CompoundPotionLv3DropLevel		= 118		; Level Máximo do Monstro do Qual irá Dropar
ShieldComboMissOptionOn			= 0		; [1=ativado, 0=desativado]
ShieldPotionLv1MixSuccessRate 		= 90		; Taxa de porcentagem
ShieldPotionLv1MixMoney			= 100000	; Quantidade de Zen necessário
ShieldPotionLv2MixSuccessRate		= 90   		; Taxa de porcentagem
ShieldPotionLv2MixMoney			= 500000	; Quantidade de Zen necessário
ShieldPotionLv3MixSuccessRate		= 90   		; Taxa de porcentagem
ShieldPotionLv3MixMoney			= 1000000	; Quantidade de Zen necessário
ShieldGageConstA 			= 12		; [None Information]
ShieldGageConstB 			= 30		; [None Information]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Aida Goblin & Elpis Setting 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PurityHarmonyJewel		 	= 1		; [1=ativado, 0=desativado]
MixSmeltingStoneItem		 	= 1		; [1=ativado, 0=desativado]
RestoreStrengthenItem		 	= 1		; [1=ativado, 0=desativado]
StrengthenItem           	 	= 1		; [1=ativado, 0=desativado]
SmeltItemBySmeltingStone	 	= 1		; [1=ativado, 0=desativado]
PuritySuccessRate 		 	= 80		; Taxa de porcentagem
PurityNeedZen			 	= 0		; Quantidade de Zen necessário
SmeltingStoneSuccesRateNormal	 	= 20		; Taxa de porcentagem para item normal
SmeltingStoneSuccesRateExcellent 	= 50		; Taxa de porcentagem para item excelente
SmeltingNeedZen			 	= 0    		; Quantidade de Zen necessário
StrengthenSuccessRate		 	= 60		; Taxa de porcentagem
SmeltingItemSuccessRateNor	 	= 20		; Taxa de porcentagem para item normal
SmeltingItemSuccessRateExt	 	= 80		; Taxa de porcentagem para item excelente
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Chaos Machine Item 380 Combination Setting 
;------------------------------------------------------------------------------------------------------------------------------------------------------------
System380ItemSystem		 	= 1		; [1=ativado, 0=desativado]
CountOfJewelOfHarmonyForMix      	= 1		; Quantidade de JoH
CountOfSuhoOfHarmonyForMix	 	= 1		; Quantidade de JoG
NeedZenForMix			 	= 10000000	; Quantidade de Zen necessário
MixRateForGrade1		 	= 50		; Taxa de porcentagem
MixRateForGrade2		 	= 60		; Taxa de porcentagem
MixRateForGrade3		 	= 70		; Taxa de porcentagem
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Kanturu Related Event Config
;------------------------------------------------------------------------------------------------------------------------------------------------------------
KanturuEvent				= 1		; [1=ativado, 0=desativado]
KanturuMayaHandItemDrop			= 1		; [1=ativado, 0=desativado]
KanturuMayaHandItemDropRate		= 10000		; Taxa de Drop de Zen [X / 10000]
KanturuMayaHandDropZenRate		= 0		; Taxa de Drop de Zen [X / 10000]
KanturuMayaHandDropZen			= 0		; Quantidade de Zen que irá Dropar
KanturuNightmareItemDrop		= 1		; [1=ativado, 0=desativado]
KanturuNightmareItemDropRate		= 10000		; Taxa de Drop [X / 10000]
KanturuNightmareDropZenRate		= 0		; Taxa de Drop de Zen [X / 10000]
KanturuNightmareDropZen			= 0		; Quantidade de Zen que irá Dropar
BlockKanturuMapEnter			= 0		; [1=ativado, 0=desativado]
BlockCastleSiegeMapEnter		= 0		; [1=ativado, 0=desativado]
KanturuSpecialItemDropOn		= 1		; [1=ativado, 0=desativado]
KanturuMoonStoneDropRate		= 100		; Taxa de Drop [X / 10000]
KanturuJewelOfHarmonyDropRate		= 150		; Taxa de Drop [X / 10000]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Castle Siege Added Option
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CastleOwnerGuildDestroyLimit 		= 1             ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Chocolate Box Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ChocolateEvent 				= 0		; [1=ativado, 0=desativado]
PinkChocolateBoxDropLv_Min 		= 12		; Level Mínimo do Monstro do Qual irá Dropar
PinkChocolateBoxDropLv_Max 		= 49		; Level Máximo do Monstro do Qual irá Dropar
PinkChocolateBoxDropRate 		= 5		; Taxa de Drop [X / 10000]
PinkChocolateBoxDropZenRate 		= 0		; Taxa de Drop de Zen [X / 10000]
PinkChocolateBoxDropZen 		= 0		; Quantidade de Zen que irá Dropar
RedChocolateBoxDropLv_Min 		= 50		; Level Mínimo do Monstro do Qual irá Dropar
RedChocolateBoxDropLv_Max 		= 69		; Level Máximo do Monstro do Qual irá Dropar
RedChocolateBoxDropRate 		= 4		; Taxa de Drop [X / 10000]
RedChocolateBoxDropZenRate 		= 0	        ; Taxa de Drop de Zen [X / 10000]
RedChocolateBoxDropZen 			= 0		; Quantidade de Zen que irá Dropar
BlueChocolateBoxDropLv_Min 		= 70		; Level Mínimo do Monstro do Qual irá Dropar
BlueChocolateBoxDropLv_Max 		= 97		; Level Máximo do Monstro do Qual irá Dropar
BlueChocolateBoxDropRate 		= 3		; Taxa de Drop [X / 10000]
BlueChocolateBoxDropZenRate 		= 0		; Taxa de Drop de Zen [X / 10000]
BlueChocolateBoxDropZen 		= 0		; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Candy Box Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
CandyBoxEvent 				= 0		; [1=ativado, 0=desativado]
LightPurpleCandyBoxDropLv_Min 		= 12            ; Level Mínimo do Monstro do Qual irá Dropar
LightPurpleCandyBoxDropLv_Max 		= 49	    	; Level Máximo do Monstro do Qual irá Dropar
LightPurpleCandyBoxDropRate		= 70	    	; Taxa de Drop [X / 10000]
LightPurpleCandyBoxDropZenRate 		= 0	    	; Taxa de Drop de Zen [X / 10000]
LightPurpleCandyBoxDropZen 		= 0		; Quantidade de Zen que irá Dropar
VermilionCandyBoxDropLv_Min 		= 50            ; Level Mínimo do Monstro do Qual irá Dropar
VermilionCandyBoxDropLv_Max 		= 69	    	; Level Máximo do Monstro do Qual irá Dropar
VermilionCandyBoxDropRate 		= 50		; Taxa de Drop [X / 10000]
VermilionCandyBoxDropZenRate 		= 0	    	; Taxa de Drop de Zen [X / 10000]
VermilionCandyBoxDropZen 		= 0		; Quantidade de Zen que irá Dropar
DeepBlueCandyBoxDropLv_Min 		= 70		; Level Mínimo do Monstro do Qual irá Dropar
DeepBlueCandyBoxDropLv_Max 		= 97		; Level Máximo do Monstro do Qual irá Dropar
DeepBlueCandyBoxDropRate 		= 30		; Taxa de Drop [X / 10000]
DeepBlueCandyBoxDropZenRate 		= 0		; Taxa de Drop de Zen [X / 10000]
DeepBlueCandyBoxDropZen 		= 0		; Quantidade de Zen que irá Dropar
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// PK Misc
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PKLevelIncreaseOff 			= 0             ; [1=ativado, 0=desativado]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Halloween Event
;------------------------------------------------------------------------------------------------------------------------------------------------------------
HallowinEventOn 			= 1		; Ativa drop do Halloween Pumpkin
HallowinEventPumpkinOfLuckDropRate 	= 100		; Taxa de Drop [X / 10000]
HallowinEventJOLBlessDropRate 		= 10		; Taxa de Drop [X / 10000]
HallowinEventJOLAngerDropRate 		= 15		; Taxa de Drop [X / 10000]
HallowinEventJOLScreamDropRate 		= 15		; Taxa de Drop [X / 10000]
HallowinEventJOLFoodDropRate 		= 30		; Taxa de Drop [X / 10000]
HallowinEventJOLDrinkDropRate 		= 25		; Taxa de Drop [X / 10000]
HallowinEventJOLPolymorphRingDropRate 	= 5		; Taxa de Drop [X / 10000]
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season III Episode II Patching Server Related Config Below:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Main Config:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
FsGateIndex				= 500		;
AddZen					= 1		;
ChnOfflineGiftEvent			= 1		;
ChnOfflineGiftEventDropRate		= 20		;
ChnPlayTimeLimitOn			= 1		;
ChnPlayTimeLimitLevel1Exp		= 50		;
ChnPlayTimeLimitLevel1ItemDrop		= 50		;
ChnPlayTimeLimitLevel2Exp		= 100		;
ChnPlayTimeLimitLevel2ItemDrop		= 100		;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// DevilSquare for Master Level:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
DQChaosSuccessRateLevel7		= 45		;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Anti-Hacks:			NÃO MECHER!!!
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IsKickNotAttackAreaCountLimit		= 0		;
NotAttackAreaKickCount			= 0		;
CheckSpeedHack				= 0		;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// New Events and NPCS:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SantaPolymorphRingDropOn		= 1		; Ativa drop do anel da SantaGirl
SantaPolymorphRingDropRate		= 20		; Taxa de Drop [X / 10000]
NewYearLuckyBagMonsterEventOn		= 0		;
CherryBlossomEventOn			= 0		;
CherryBlossomEventItemDropRate		= 80		;
CondorFlameDropRate			= 20		; Taxa de Drop [X / 10000]
ShadowPhantomMaxLevel			= 220		; Level Máximo para usar a Elf Buffer (220)
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// MasterLevel Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ML_AddExperience			= 1		;
ML_MinMonsterKillLevel			= 75		;
ML_OldScrollDropRate			= 10		;
ML_CovenantOfIllusionDropRate		= 10		;
ML_AngelKingsPaperDropRate		= 10		;
ML_BloodBoneDropRate			= 10		;
ML_EyesOfDevilSquareDropRate		= 10		;
ML_KeyOfDevilSquareDropRate		= 10		;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Illusion Temple Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
IllusionTempleEvent			= 1		;
OldScrollDropRate			= 10		;
CovenantOfIllusionDropRate		= 10		;
UseMaxLevelIllusionTemple		= 1		;
SaveIllusionTempleRankingPoint		= 1		;
IllusionTempleRewardPercent		= 20		;
IllusionTempleMinUseSkillCnt		= 3		;
IllusionTempleRewardPercentMaster	= 100		;
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Season 4 Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
RaklionEvent				= 1
RaklionSelupanItemDrop			= 1
RaklionSelupanItemDropRate		= 10000
RaklionSelupanDropZenRate		= 6800
RaklionSelupanDropZen			= 100000
BlockRaklionMapEnter			= 0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Socket System:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
SocketSlotCountRate1			= 900
SocketSlotCountRate2			= 795
SocketSlotCountRate3			= 500
SocketSlotCountRate4			= 250
SocketSlotCountRate5			= 80
TwoHandWeaponSocketSlotCountRate1	= 6000
TwoHandWeaponSocketSlotCountRate2	= 2000
TwoHandWeaponSocketSlotCountRate3	= 1500
TwoHandWeaponSocketSlotCountRate4	= 495
TwoHandWeaponSocketSlotCountRate5	= 5
ShopBuySocketItemSlotCount		= 1
SeedExtractMoney			= 1000000
SeedSphereCompositeMoney		= 1000000
SeedSphereSetMoney			= 1000000
SeedSphereRemoveMoney			= 1000000
SphereDropOn				= 1
SphereDropRate_Lv1			= 40
SphereDropRate_Lv2			= 0
SphereDropRate_Lv3			= 0
SphereDropRate_Lv4			= 0
SphereDropRate_Lv5			= 0
SphereDropLevel_Lv1			= 45
SphereDropLevel_Lv2			= 0
SphereDropLevel_Lv3			= 0
SphereDropLevel_Lv4			= 0
SphereDropLevel_Lv5			= 0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Xmas Event:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
XMasAttackEvent				= 1
XMasAttackEvent_DropRate		= 5000
XMasAttackEvent_DropZen			= 30000
XMasEvent_LuckNumber1st 		= 100
XMasEvent_LuckNumber2nd 		= 1000
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// PCBang System:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
PCBangPointSystemOn			= 0
PCBangPointSystemLevel			= 1
PCBangPointRankingEvent			= 0
PCBangPointFirstRuleTime		= 600
PCBangPointFirstRuleTimePoint		= 1
PCBangPointCommonRuleTime		= 600
PCBangPointCommonRuleTimePoint		= 1
PCBangMaxPoint				= 1008
PCBangPointFeverStartHour		= 20
PCBangPointFeverEndHour			= 24
PCBangPointFeverMultipleValue		= 1
PCBangResetDayOfWeek			= 2
PCBangResetHour				= 9
PCBangAddExperience			= 1.0
;------------------------------------------------------------------------------------------------------------------------------------------------------------
;// Lucky Event:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
LuckyCoinEventOn			= 1
LuckyCoinDropRate			= 100
1 :SCF_Commont nó ở đâu trong server vậy và sửa như nào 
2:  Kô thấy dòng PkItemDrop
3 : Mặc định của nó đã là =0 mà vẫn bị -> PKLevelIncreaseOff 			= 0             ; [1=ativado, 0=desativado]
SQL2000
25-07-10, 12:22 PM
À tìm thay pkitemdrop roi nhưng mặc địn của nó là = 0 hết rồi mà vẫn bị
;------------------------------------------------------------------------------------------------------------------------------------------------------------
; Player Killer [ PK ]:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ApplyHeroSystem 			= 1		; Ativar sistema de Hero [1=ativado, 0=desativado]
PKTIME 					= 0		; Tempo do PK em Horas
PKItemDrop 				= 0		; PK Dropa itens quando morre [1=ativado, 0
=desativado]
Còn
mylove09
25-07-10, 12:41 PM
ApplyHeroSystem 			= 1 -> cho =0
SQL2000
25-07-10, 12:49 PM
to chay thu server  de? ML_AddExperience			=300 ma vẫn không thể + được điểm skill
;// MasterLevel Settings:
;------------------------------------------------------------------------------------------------------------------------------------------------------------
ML_AddExperience			= 1		;
ML_MinMonsterKillLevel			= 75		;
ML_OldScrollDropRate			= 10		;
ML_CovenantOfIllusionDropRate		= 10		;
ML_AngelKingsPaperDropRate		= 10		;
ML_BloodBoneDropRate			= 10		;
ML_EyesOfDevilSquareDropRate		= 10		;
ML_KeyOfDevilSquareDropRate		= 10		;
Axitsunfurit
25-07-10, 06:39 PM
1 nó ko phải là scf commont mà là scf common(nếu xài sv khác ko phải của scf thì ko có)
SQL2000
26-07-10, 09:01 PM
Tớ xài server ENC.............................
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