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View Full Version : [TLBB] Hướng dẫn cấu hình client Sohu để dùng cho Private



makute7413
12-04-15, 05:09 PM
Đã bao giờ bạn thêm 1 trang phục mới, 1 trân thú mới, 1 thú cưỡi mới, hay bất cứ thứ gì liên quan đến đồ hoạ ở client mà bị thiếu file nhưng không biết phải fix nó như thế nào chưa? Hôm nay mình sẽ hướng dẫn các bạn cấu hình client Sohu để sử dụng cho private. Ưu điểm là khi add model mới thì bạn không cần quan tâm tìm đến file hình ảnh của nó, chỉ cần khai báo ở các file txt là xong thôi.

File thao tác: Client Sohu mới nhất.
- Patch client: Sohu có 1 vài model mới mà client private đã quá cũ và không thể load được nên chỉ còn cách là dùng Patch này (Client 17 phái) Download (<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>)
- Data/Effect.axp: Copy của Sohu nếu không cần Niên Thú, copy của client 3.35 nếu cần Niên Thú và hiệu ứng cháy của Hoả Tông - Huyền Dực. Download (<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>)
- Data/Model.axp/all.obj:
Xoá đoạn mã hoá đầu file: Encoding là GB2312 và thay thế dòng đầu tiên thành
<AllObjects>
Nội dung ban đầu:
勌鷘殱;mZ徼:?l{T\6)焆杢U豧膋6淄GvWc凟M� �S衱r?蜴帝罏蹎?芷0做T諧俧栥?扯1侠?O 绣僗A鸟&??AllObjects>
Sau khi thay thế:
<AllObjects>
Thêm Object cho những Model hiếm: Niên Thú, Băng Điêu Long. Thêm vào bên dưới dòng <AllObjects> là được rồi, không yêu cầu vị trí.

<Object name="骑乘春节年兽a.obj">
<EntityList>
<Entity name="骑乘春节年兽" file="骑乘春节年兽.mesh" material="骑乘春节年兽a" />
<Entity name="骑乘春节年兽2" file="骑乘春节年兽2.mesh" material="骑乘春节年兽2a" />
</EntityList>
<Locators count="15">
<Locator name="attach1" bonename="Bone13" x="-0.000152" y="0.002258" z="0.000005" qx="0.577351" qy="0.577350" qz="-0.577349" qw="-4.188790" translateFirst="true">
<Slot name="attach1" object="" attribs="" />
</Locator>
<Locator name="backpoint" bonename="" x="0.000000" y="0.000000" z="-100.689362" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="backpoint" object="" attribs="" />
</Locator>
<Locator name="frontpoint" bonename="" x="0.000000" y="0.000000" z="158.084579" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="frontpoint" object="" attribs="" />
</Locator>
<Locator name="脚下光圈点" bonename="" x="0.000000" y="0.000000" z="0.000000" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="脚下光圈点" object="" attribs="" />
</Locator>
<Locator name="头顶状态点" bonename="Bip01_Head" x="21.040556" y="-46.421402" z="-0.000000" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="头顶状态点" object="" attribs="" />
</Locator>
<Locator name="腿部特效点01" bonename="Bip01_R_Finger0" x="10.852550" y="10.030289" z="1.358651" qx="0.615334" qy="-0.002926" qz="0.788261" qw="-3.212761" translateFirst="true">
<Slot name="腿部特效点01" object="" attribs="" />
</Locator>
<Locator name="腿部特效点02" bonename="Bip01_L_Finger0" x="14.684535" y="9.709916" z="1.007365" qx="0.760924" qy="-0.020967" qz="0.648503" qw="-3.152960" translateFirst="true">
<Slot name="腿部特效点02" object="" attribs="" />
</Locator>
<Locator name="腿部特效点03" bonename="Bip01_L_Foot" x="13.033472" y="11.920716" z="1.469751" qx="0.471849" qy="-0.459446" qz="-0.752508" qw="-1.870416" translateFirst="true">
<Slot name="腿部特效点03" object="" attribs="" />
</Locator>
<Locator name="腿部特效点04" bonename="Bip01_R_Foot" x="13.115720" y="6.409693" z="-0.598909" qx="0.617146" qy="-0.606450" qz="-0.501348" qw="-2.230999" translateFirst="true">
<Slot name="腿部特效点04" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点" bonename="Bip01_Tail3" x="23.218651" y="-4.046297" z="-0.000095" qx="-0.046893" qy="0.997799" qz="-0.046890" qw="-1.572997" translateFirst="true">
<Slot name="尾巴特效点" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点1" bonename="Bip01_Tail2" x="3.599197" y="0.024356" z="-0.000046" qx="-0.208991" qy="0.955325" qz="-0.208988" qw="-1.616481" translateFirst="true">
<Slot name="尾巴特效点1" object="" attribs="" />
</Locator>
<Locator name="眼睛特效点" bonename="Bip01_Head" x="53.981754" y="-27.400375" z="0.732277" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="眼睛特效点" object="" attribs="" />
</Locator>
<Locator name="犄角特效点01" bonename="Bip01_Head" x="61.939217" y="-109.314400" z="-0.000117" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="犄角特效点01" object="" attribs="" />
</Locator>
<Locator name="犄角特效点02" bonename="Bip01_Head" x="67.751755" y="-80.762733" z="-0.000075" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="犄角特效点02" object="" attribs="" />
</Locator>
<Locator name="犄角特效点03" bonename="Bip01_Head" x="48.424358" y="-57.095497" z="-0.000041" qx="0.707107" qy="-0.001220" qz="0.707106" qw="-3.144034" translateFirst="true">
<Slot name="犄角特效点03" object="" attribs="" />
</Locator>
</Locators>
<Attributes>
<Attribute name="attach1" value="" hints="SlotCreate" />
<Attribute name="backpoint" value="" hints="SlotCreate" />
<Attribute name="frontpoint" value="" hints="SlotCreate" />
<Attribute name="脚下光圈点" value="" hints="SlotCreate" />
<Attribute name="头顶状态点" value="" hints="SlotCreate" />
<Attribute name="腿部特效点01" value="" hints="SlotCreate" />
<Attribute name="腿部特效点02" value="" hints="SlotCreate" />
<Attribute name="腿部特效点03" value="" hints="SlotCreate" />
<Attribute name="腿部特效点04" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点1" value="" hints="SlotCreate" />
<Attribute name="眼睛特效点" value="" hints="SlotCreate" />
<Attribute name="犄角特效点01" value="" hints="SlotCreate" />
<Attribute name="犄角特效点02" value="" hints="SlotCreate" />
<Attribute name="犄角特效点03" value="" hints="SlotCreate" />
<Attribute name="BoundingBox" value="-52.024986 0.000000 -164.998840 52.024986 143.367126 164.998840" hints="" />
<Attribute name="Camera_Main" value="98" hints="" />
<Attribute name="BoundingBox" value="100 170 280" />
<Attribute name="MovementType" value="RotateX" hints="" />
</Attributes>
<Effects>
<Effect name="1" effect="qc_骑乘春节年兽04" locator="脚下光圈点" />
<Effect name="2" effect="qc_骑乘春节年兽05" locator="尾巴特效点1" />
<Effect name="3" effect="qc_骑乘春节年兽06" locator="眼睛特效点" translateAll="true" />
<Effect name="4" effect="qc_骑乘春节年兽07" locator="眼睛特效点" translateAll="true" />
<Effect name="5" effect="qc_骑乘春节年兽08" locator="腿部特效点01" />
<Effect name="6" effect="qc_骑乘春节年兽08" locator="腿部特效点02" />
<Effect name="7" effect="qc_骑乘春节年兽08" locator="腿部特效点03" />
<Effect name="8" effect="qc_骑乘春节年兽08" locator="腿部特效点04" />
<Effect name="9" effect="qc_骑乘春节年兽09" locator="犄角特效点03" translateAll="true" />
<Effect name="10" effect="qc_骑乘春节年兽10" locator="犄角特效点01" translateAll="true" />
</Effects>
</Object>

<Object name="骑乘春节年兽b.obj">
<EntityList>
<Entity name="骑乘春节年兽" file="骑乘春节年兽.mesh" material="骑乘春节年兽b" />
<Entity name="骑乘春节年兽2" file="骑乘春节年兽2.mesh" material="骑乘春节年兽2b" />
</EntityList>
<Locators count="15">
<Locator name="attach1" bonename="Bone13" x="-0.000152" y="0.002258" z="0.000005" qx="0.577351" qy="0.577350" qz="-0.577349" qw="-4.188790" translateFirst="true">
<Slot name="attach1" object="" attribs="" />
</Locator>
<Locator name="backpoint" bonename="" x="0.000000" y="0.000000" z="-100.689362" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="backpoint" object="" attribs="" />
</Locator>
<Locator name="frontpoint" bonename="" x="0.000000" y="0.000000" z="158.084579" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="frontpoint" object="" attribs="" />
</Locator>
<Locator name="脚下光圈点" bonename="" x="0.000000" y="0.000000" z="0.000000" qx="1.000000" qy="0.000000" qz="0.000000" qw="0.000000" translateFirst="true">
<Slot name="脚下光圈点" object="" attribs="" />
</Locator>
<Locator name="头顶状态点" bonename="Bip01_Head" x="21.040556" y="-46.421402" z="-0.000000" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="头顶状态点" object="" attribs="" />
</Locator>
<Locator name="腿部特效点01" bonename="Bip01_R_Finger0" x="10.852550" y="10.030289" z="1.358651" qx="0.615334" qy="-0.002926" qz="0.788261" qw="-3.212761" translateFirst="true">
<Slot name="腿部特效点01" object="" attribs="" />
</Locator>
<Locator name="腿部特效点02" bonename="Bip01_L_Finger0" x="14.684535" y="9.709916" z="1.007365" qx="0.760924" qy="-0.020967" qz="0.648503" qw="-3.152960" translateFirst="true">
<Slot name="腿部特效点02" object="" attribs="" />
</Locator>
<Locator name="腿部特效点03" bonename="Bip01_L_Foot" x="13.033472" y="11.920716" z="1.469751" qx="0.471849" qy="-0.459446" qz="-0.752508" qw="-1.870416" translateFirst="true">
<Slot name="腿部特效点03" object="" attribs="" />
</Locator>
<Locator name="腿部特效点04" bonename="Bip01_R_Foot" x="13.115720" y="6.409693" z="-0.598909" qx="0.617146" qy="-0.606450" qz="-0.501348" qw="-2.230999" translateFirst="true">
<Slot name="腿部特效点04" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点" bonename="Bip01_Tail3" x="23.218651" y="-4.046297" z="-0.000095" qx="-0.046893" qy="0.997799" qz="-0.046890" qw="-1.572997" translateFirst="true">
<Slot name="尾巴特效点" object="" attribs="" />
</Locator>
<Locator name="尾巴特效点1" bonename="Bip01_Tail2" x="3.599197" y="0.024356" z="-0.000046" qx="-0.208991" qy="0.955325" qz="-0.208988" qw="-1.616481" translateFirst="true">
<Slot name="尾巴特效点1" object="" attribs="" />
</Locator>
<Locator name="眼睛特效点" bonename="Bip01_Head" x="53.981754" y="-27.400375" z="0.732277" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="眼睛特效点" object="" attribs="" />
</Locator>
<Locator name="犄角特效点01" bonename="Bip01_Head" x="61.939217" y="-109.314400" z="-0.000117" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141593" translateFirst="true">
<Slot name="犄角特效点01" object="" attribs="" />
</Locator>
<Locator name="犄角特效点02" bonename="Bip01_Head" x="67.751755" y="-80.762733" z="-0.000075" qx="0.707107" qy="0.000001" qz="0.707106" qw="-3.141592" translateFirst="true">
<Slot name="犄角特效点02" object="" attribs="" />
</Locator>
<Locator name="犄角特效点03" bonename="Bip01_Head" x="48.424358" y="-57.095497" z="-0.000041" qx="0.707107" qy="-0.001220" qz="0.707106" qw="-3.144034" translateFirst="true">
<Slot name="犄角特效点03" object="" attribs="" />
</Locator>
</Locators>
<Attributes>
<Attribute name="attach1" value="" hints="SlotCreate" />
<Attribute name="backpoint" value="" hints="SlotCreate" />
<Attribute name="frontpoint" value="" hints="SlotCreate" />
<Attribute name="脚下光圈点" value="" hints="SlotCreate" />
<Attribute name="头顶状态点" value="" hints="SlotCreate" />
<Attribute name="腿部特效点01" value="" hints="SlotCreate" />
<Attribute name="腿部特效点02" value="" hints="SlotCreate" />
<Attribute name="腿部特效点03" value="" hints="SlotCreate" />
<Attribute name="腿部特效点04" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点" value="" hints="SlotCreate" />
<Attribute name="尾巴特效点1" value="" hints="SlotCreate" />
<Attribute name="眼睛特效点" value="" hints="SlotCreate" />
<Attribute name="犄角特效点01" value="" hints="SlotCreate" />
<Attribute name="犄角特效点02" value="" hints="SlotCreate" />
<Attribute name="犄角特效点03" value="" hints="SlotCreate" />
<Attribute name="BoundingBox" value="-52.024986 0.000000 -164.998840 52.024986 143.367126 164.998840" hints="" />
<Attribute name="Camera_Main" value="98" hints="" />
<Attribute name="BoundingBox" value="100 170 280" />
<Attribute name="MovementType" value="RotateX" hints="" />
</Attributes>
</Object>

<Object name="珍兽冰雕龙1.obj">
<Attributes>
<Attribute name="Camera_Main" value="39" hints="" />
<Attribute name="BoundingBox" value="100 300 120" />
</Attributes>
<EntityList>
<Entity name="龙" file="龙.mesh" material="珍兽冰雕龙1" condition="" />
</EntityList>
<Locators count="15">
<Locator name="脚下光圈点" bonename="" x="0.000000" y="0.000000" z="0.000000" qx="1.0" qy="0.0" qz="0.0" qw="0.0" />
<Locator name="身体受击点" bonename="Bip01_Neck1" x="33.379425" y="-18.621592" z="-0.000015" qx="1.0" qy="0.0" qz="0.0" qw="0.0" />
<Locator name="头顶状态点" bonename="Bip01_Head" x="20.751730" y="-9.063841" z="0.000004" qx="1.0" qy="0.0" qz="0.0" qw="0.0" />
<Locator name="身体特效点01" bonename="Bip01_Neck" x="11.510746" y="-1.327481" z="-3.361296" qx="0.580467" qy="-0.575785" qz="0.575786" qw="-2.089726" />
<Locator name="身体特效点02" bonename="Bip01_Spine4" x="11.317478" y="-8.000694" z="-3.361317" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点03" bonename="Bip01_Spine3" x="10.637436" y="-8.006114" z="-3.361327" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点04" bonename="Bip01_Spine2" x="9.130673" y="-8.005580" z="-3.361326" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点05" bonename="Bip01_Spine1" x="8.271747" y="-8.004382" z="-3.361329" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点06" bonename="Bip01_Spine" x="10.920929" y="-8.008350" z="-3.361327" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点07" bonename="Bip01_Pelvis" x="0.562210" y="-9.897287" z="-1.025770" qx="0.578175" qy="-0.578172" qz="0.575700" qw="-2.096871" />
<Locator name="身体特效点08" bonename="Bip01_Tail" x="7.859536" y="7.528295" z="0.919504" qx="-0.552846" qy="-0.588685" qz="0.589756" qw="-4.153187" />
<Locator name="身体特效点09" bonename="Bip01_Tail1" x="6.967532" y="8.920016" z="-0.257112" qx="-0.569204" qy="-0.580861" qz="0.581900" qw="-4.178070" />
<Locator name="身体特效点10" bonename="Bip01_Tail2" x="5.715366" y="9.614021" z="4.308069" qx="0.558975" qy="0.586389" qz="-0.586255" qw="-2.122369" />
<Locator name="身体特效点11" bonename="Bip01_Tail3" x="17.646526" y="11.460798" z="5.935750" qx="-0.555281" qy="-0.587971" qz="0.588177" qw="-4.155672" />
<Locator name="身体特效点12" bonename="Bip01_Tail4" x="26.523630" y="16.016760" z="12.789082" qx="0.538747" qy="0.596642" qz="-0.594785" qw="-2.155863" />
</Locators>
</Object>

<Object name="珍兽冰雕龙2.obj">
<Attributes>
<Attribute name="Camera_Main" value="39" hints="" />
<Attribute name="BoundingBox" value="100 300 120" />
</Attributes>
<EntityList>
<Entity name="龙" file="龙.mesh" material="珍兽冰雕龙2" condition="" />
</EntityList>
<Locators count="15">
<Locator name="脚下光圈点" bonename="" x="0.000000" y="0.000000" z="0.000000" qx="1.0" qy="0.0" qz="0.0" qw="0.0" />
<Locator name="身体受击点" bonename="Bip01_Neck1" x="33.379425" y="-18.621592" z="-0.000015" qx="1.0" qy="0.0" qz="0.0" qw="0.0" />
<Locator name="头顶状态点" bonename="Bip01_Head" x="20.751730" y="-9.063841" z="0.000004" qx="1.0" qy="0.0" qz="0.0" qw="0.0" />
<Locator name="身体特效点01" bonename="Bip01_Neck" x="11.510746" y="-1.327481" z="-3.361296" qx="0.580467" qy="-0.575785" qz="0.575786" qw="-2.089726" />
<Locator name="身体特效点02" bonename="Bip01_Spine4" x="11.317478" y="-8.000694" z="-3.361317" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点03" bonename="Bip01_Spine3" x="10.637436" y="-8.006114" z="-3.361327" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点04" bonename="Bip01_Spine2" x="9.130673" y="-8.005580" z="-3.361326" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点05" bonename="Bip01_Spine1" x="8.271747" y="-8.004382" z="-3.361329" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点06" bonename="Bip01_Spine" x="10.920929" y="-8.008350" z="-3.361327" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
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<Locator name="身体特效点06" bonename="Bip01_Spine" x="10.920929" y="-8.008350" z="-3.361327" qx="0.577044" qy="-0.577503" qz="0.577503" qw="-2.094855" />
<Locator name="身体特效点07" bonename="Bip01_Pelvis" x="0.562210" y="-9.897287" z="-1.025770" qx="0.578175" qy="-0.578172" qz="0.575700" qw="-2.096871" />
<Locator name="身体特效点08" bonename="Bip01_Tail" x="7.859536" y="7.528295" z="0.919504" qx="-0.552846" qy="-0.588685" qz="0.589756" qw="-4.153187" />
<Locator name="身体特效点09" bonename="Bip01_Tail1" x="6.967532" y="8.920016" z="-0.257112" qx="-0.569204" qy="-0.580861" qz="0.581900" qw="-4.178070" />
<Locator name="身体特效点10" bonename="Bip01_Tail2" x="5.715366" y="9.614021" z="4.308069" qx="0.558975" qy="0.586389" qz="-0.586255" qw="-2.122369" />
<Locator name="身体特效点11" bonename="Bip01_Tail3" x="17.646526" y="11.460798" z="5.935750" qx="-0.555281" qy="-0.587971" qz="0.588177" qw="-4.155672" />
<Locator name="身体特效点12" bonename="Bip01_Tail4" x="26.523630" y="16.016760" z="12.789082" qx="0.538747" qy="0.596642" qz="-0.594785" qw="-2.155863" />
</Locators>
</Object>

- Data/Material.axp/all.material:
Xoá đoạn mã hoá đầu file: Encoding là GB2312 và xoá dòng đầu
„Ìúuš;mZáè:Æl{T\6[‰–þO_Äk6×ÍGvWc„EMѾSÐwrš!òæµÛÀ� �üêÛ†Í4ÜÆ0×öTÖC‚f–ãγ¶1ÏÀ×'O ÐåƒXAÄñ&åÎ
Thêm khai báo cho những Model hiếm: Niên Thú, Băng Điêu Long. Thêm dòng đầu tiên là được rồi, không yêu cầu vị trí.

material qc_骑乘春节年兽07
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true none

texture_unit
{
texture tga_titaneffect-0.dds -1
}
}

}

}

material 骑乘春节年兽2a : NPCnMonsterNoAlphaTemplate
{
set_texture_alias <baseTexture> jpg_骑乘春节年兽2a.dds
}

material 骑乘春节年兽2b : NPCnMonsterNoAlphaTemplate
{
set_texture_alias <baseTexture> jpg_骑乘春节年兽2b.dds
}

material 骑乘春节年兽a : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_骑乘春节年兽a.dds
}

material 骑乘春节年兽b : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_骑乘春节年兽b.dds
}

material 珍兽冰雕龙1 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙1.dds
}

material 珍兽冰雕龙2 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙2.dds
}

material 珍兽冰雕龙3 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙3.dds
}

material 珍兽冰雕龙4 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙4.dds
}

material 珍兽冰雕龙5 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙5.dds
}

material 珍兽冰雕龙6 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙6.dds
}

material 珍兽冰雕龙7 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙7.dds
}

material 珍兽冰雕龙8 : NPCnMonsterAlphaTemplate
{
set_texture_alias <baseTexture> tga_珍兽冰雕龙8.dds
}
Thêm file hình ảnh cho model hiếm: down cái này về và pack vào Material nhé (Chú ý pack từng thư mục nhé) Download (<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>)
- Các file còn lại trong folder Data như Interface, Config, Scene thì các bạn dùng lại của client hiện tại.

Như vậy là trên cơ bản các bạn đã có 1 Client mới hiển thị đầy đủ cho các Model mới!

P/s: hẹn gặp các bạn ở bài hướng dẫn thêm trân thú, thời trang và thú cưỡi! :D

huuduyen_05
20-04-15, 10:15 PM
Nice job :)