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cipatray
14-11-14, 10:10 AM
Substance Designer 2014 4.5 Build 14479 (Windows)


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Substance Designer 2014 4.5 Build 14479 (Windows) | 389 MB
The program is intended for creation of complex nonlinear procedural textures. The program allows you to mix and manipulate bitmaps, vector images and procedural elements. Textures created with Substance Designer are dynamic, ie they can be freely modified at any stage of creation. In this case, the user automatically receives the output different cards - diffuse, Normal, specular, etc.
Program developers have built into it a large number of templates and filters, which greatly simplify the work of the designer. There are for example, such filters "Bitpam in material", "Dynamic shadows", "rust", etc. Package "Substance Designer" also includes the application "Substance Player" to view your created texture, as well as included in the package of training textures.



Substance Designer supports importing textures of programs such as Photoshop, 3ds Max, Autodesk Maya, Unity 3.4 (or higher). The program allows for real-time to make changes and apply effects. In addition, support vector image format and can work with layers.
What's New in 4.5
Common Settings
[Bakers] custom tangent basis workflow
[Bakers] Dilation radius option
[Bakers] Multi High poly meshes baking
[Bakers] Add an option to change how Ambient Occlusion is attenuated with distance
[Bakers] Expose the Spread angle for the AO from mesh and Bent normals
[Bakers] Set the default resource name expression in the preference
[Bakers] Automaticaly close the dialog box when double clicking on a resource in the resource dialog selection
[Bakers] Add possibility to add custom Resource Name macros in preferences
[Bakers] Tooltips and parameters order adjustments
[Preferences] Set the default resources path to .exe path
[Preferences] version control settings adjustments
[Preferences] Split the settings into two files / solution settings
[Graph] Use the first plugged or first visible output to generate node thumbnail
[Graph] Change the node instance color in case it belongs to a sbsar file
[Library] Assign filters to project
[Library] Use alias if possible for filter icons
[Projects] Store watched Path and Aliases in relative to the project file
[Explorer] Display warning in explorer when resource has invalid ed file
Auto reload sbsar files
Add "basecolor" usage
Don't use the registry key "installDir" in SD to detect where SD is installed
Node Instance 'BaseColor' identifier updater
BUG FIXES
[Bakers] AO from mesh gives bright result in corners
[Bakers] Crash when using the same resource for Hig Def. Mesh and Cage
[Bakers] Empty ressource name produce an incorrect filename on disk
[Bakers] Default resource name not defined when baking a new mesh resource
[3D view] Crash when using a node as an environement map
[3D view] Crash when opening a 3D view on AMD series 7900
[2D View] The 2D view display empty outputs by default on multi output nodes
[Parameters] Clean option should ignore inputs used in VisibleIf expression
[Parameters] Angle Widget value change not reflected correctly
[Graph] Material pin is black if first input is hidden by VisibleIf
[Graph] Some dialog windows are not in focus when opened
[Explorer] Open last session function opens dependencies in the explorer
[Explorer] Duplicated error window when publish failed
[Explorer] Automatic graph opening does not work when right-clicking the package and selecting "Reload"
[Explorer] Dragging a single graph display thumb with '2' number instead of '1'
[Publish] Sbsar name isn't automatically set anymore
[Publish] Cooking failed when process take more than 30 seconds
[UI] Mouse middle mouse scroll modify UI elements value
[Preferences] Changing "Packages Path" does not update project library path
[Preferences] Preference window too small by default
Crash when launching with a different GPU
100% CPU usage on iddle
Switch in sbsar is not correctly evaluated by SD
[b]Requirements - Windows XP, Windows Vista, Windows 7, Windows 8
Home Page -

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