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View Full Version : [Gunny] Share Flash Gunny VNG mới rip 23/12/2012



hoangs2diu
23-12-12, 03:45 PM
- Mình mới rảnh ngồi rip flash của gunny 4.2, nhưng làm theo hướng dẫn của anh trminhpc build nhưng không biết sai ở đoạn nào mà không được nên mình share cho các bạn. Ai build thành công thì share lại cho mọi người nhé :)
Link: <b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
Pass: khongcopass
Chép đè lên thư mục Res nhé
- À đoạn mình build đây có báo succeeded nhưng không được.

------ Rebuild All started: Project: Game.Base, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Game.Base\BaseClient.cs(113,3 0): warning CS0414: The field 'Game.Base.BaseClient.index' is assigned but its value is never used

Compile complete -- 0 errors, 1 warnings
Game.Base -> E:\Gunny\demo\Source\Game.Base\bin\Debug\Game.Base .dll
------ Rebuild All started: Project: SqlDataProvider, Configuration: Debug Any CPU ------
SqlDataProvider -> E:\Gunny\demo\Source\SqlDataProvider\bin\Debug\Sql DataProvider.dll
------ Rebuild All started: Project: Bussiness, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Bussiness\Managers\ItemBoxMgr .cs(58,13): warning CS0162: Unreachable code detected
E:\Gunny\demo\Source\Bussiness\Managers\DropMgr.cs (112,17): warning CS0219: The variable 'itemId' is assigned but its value is never used
E:\Gunny\demo\Source\Bussiness\ItemRecordBussiness .cs(122,30): warning CS0168: The variable 'ex' is declared but never used

Compile complete -- 0 errors, 3 warnings
Bussiness -> E:\Gunny\demo\Source\Bussiness\bin\Debug\Bussiness .dll
------ Rebuild All started: Project: Game.Logic, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living. cs(23,42): warning CS0109: The member 'Game.Logic.Phy.Object.Living.log' does not hide an inherited member. The new keyword is not required.
E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living. cs(723,22): warning CS0649: Field 'Game.Logic.Phy.Object.Living.m_isSeal' is never assigned to, and will always have its default value false
E:\Gunny\demo\Source\Game.Logic\Effects\ReflexDama geEquipEffect.cs(13,21): warning CS0414: The field 'Game.Logic.Effects.ReflexDamageEquipEffect.m_adde d' is assigned but its value is never used
E:\Gunny\demo\Source\Game.Logic\BallConfigMgr.cs(2 3,46): warning CS0649: Field 'Game.Logic.BallConfigMgr.m_tiles' is never assigned to, and will always have its default value null

Compile complete -- 0 errors, 4 warnings
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Micr osoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.QualityTools.UnitTestFramew ork, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Micr osoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.TeamSystem.Data.UnitTesting , Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
Game.Logic -> E:\Gunny\demo\Source\Game.Logic\bin\Debug\Game.Log ic.dll
------ Rebuild All started: Project: Game.Server, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Game.Server\GameObjects\GameP layer.cs(475,50): warning CS0067: The event 'Game.Server.GameObjects.GamePlayer.ItemInsert' is never used

Compile complete -- 0 errors, 1 warnings
Game.Server -> E:\Gunny\demo\Source\Game.Server\bin\Debug\Game.Se rver.dll
------ Rebuild All started: Project: GameServerScript, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lQueenAntAi.cs(190,22): warning CS0114: 'GameServerScript.AI.NPC.NormalQueenAntAi.OnKillPl ayerSay()' hides inherited member 'Game.Logic.AI.ABrain.OnKillPlayerSay()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
E:\Gunny\demo\Source\GameServerScript\AI\Messions\ DCSM2001.cs(113,33): warning CS0219: The variable 'direction' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.orchinInde x' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.currentCou nt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.orchinInde x' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.currentCou nt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.currentCo unt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.Dander' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.orchinIndex' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.currentCount ' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.orchinInde x' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.currentCou nt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.orchinIndex' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.currentCount ' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardC aptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.currentCoun t' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardC aptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.Dander' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lCaptainAi.cs(14,20): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.currentCo unt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.Dander' is assigned but its value is never used

Compile complete -- 0 errors, 18 warnings
GameServerScript -> E:\Gunny\demo\Source\GameServerScript\bin\Debug\Ga meServerScript.dll
63 File(s) copied
------ Rebuild All started: Project: Game.Service, Configuration: Debug Any CPU ------
Game.Service -> E:\Gunny\demo\Source\Game.Service\bin\Debug\Road.S ervice.exe
========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========


- Bonus thêm trang đăng nhập NewLogin của VNG nhé(chưa dùng được:) ) cho bạn nào ham hố
- Link : <b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
Demo
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>

- Một hướng dẫn nho nhỏ cho các bạn trong noel sắp tới nhé. Trang nền game của vinagame phiên bản noel rất đẹp bạn nào muốn có như vậy thì đơn giản chỉ cần tải file ảnh: <b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b> chép đè lên file bg_all.jpg nằm trong Client/images rồi chạy lại server nhé :D
Demo cho các bạn
<b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>

trong0981
23-12-12, 10:18 PM
- Mình mới rảnh ngồi rip flash của gunny 4.2, nhưng làm theo hướng dẫn của anh trminhpc build nhưng không biết sai ở đoạn nào mà không được nên mình share cho các bạn. Ai build thành công thì share lại cho mọi người nhé :)
Link: <b><font color=red>[Chỉ có thành viên mới xem link được. <a href="register.php"> Nhấp đây để đăng ký thành viên......</a>]</font></b>
Pass: gamezone.vn
Chép đè lên thư mục Res nhé
- À đoạn mình build đây có báo succeeded nhưng không được.

------ Rebuild All started: Project: Game.Base, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Game.Base\BaseClient.cs(113,3 0): warning CS0414: The field 'Game.Base.BaseClient.index' is assigned but its value is never used

Compile complete -- 0 errors, 1 warnings
Game.Base -> E:\Gunny\demo\Source\Game.Base\bin\Debug\Game.Base .dll
------ Rebuild All started: Project: SqlDataProvider, Configuration: Debug Any CPU ------
SqlDataProvider -> E:\Gunny\demo\Source\SqlDataProvider\bin\Debug\Sql DataProvider.dll
------ Rebuild All started: Project: Bussiness, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Bussiness\Managers\ItemBoxMgr .cs(58,13): warning CS0162: Unreachable code detected
E:\Gunny\demo\Source\Bussiness\Managers\DropMgr.cs (112,17): warning CS0219: The variable 'itemId' is assigned but its value is never used
E:\Gunny\demo\Source\Bussiness\ItemRecordBussiness .cs(122,30): warning CS0168: The variable 'ex' is declared but never used

Compile complete -- 0 errors, 3 warnings
Bussiness -> E:\Gunny\demo\Source\Bussiness\bin\Debug\Bussiness .dll
------ Rebuild All started: Project: Game.Logic, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living. cs(23,42): warning CS0109: The member 'Game.Logic.Phy.Object.Living.log' does not hide an inherited member. The new keyword is not required.
E:\Gunny\demo\Source\Game.Logic\Phy\Object\Living. cs(723,22): warning CS0649: Field 'Game.Logic.Phy.Object.Living.m_isSeal' is never assigned to, and will always have its default value false
E:\Gunny\demo\Source\Game.Logic\Effects\ReflexDama geEquipEffect.cs(13,21): warning CS0414: The field 'Game.Logic.Effects.ReflexDamageEquipEffect.m_adde d' is assigned but its value is never used
E:\Gunny\demo\Source\Game.Logic\BallConfigMgr.cs(2 3,46): warning CS0649: Field 'Game.Logic.BallConfigMgr.m_tiles' is never assigned to, and will always have its default value null

Compile complete -- 0 errors, 4 warnings
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Micr osoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.QualityTools.UnitTestFramew ork, Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
C:\Windows\Microsoft.NET\Framework\v4.0.30319\Micr osoft.Common.targets(1360,9): warning MSB3245: Could not resolve this reference. Could not locate the assembly "Microsoft.VisualStudio.TeamSystem.Data.UnitTesting , Version=9.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a". Check to make sure the assembly exists on disk. If this reference is required by your code, you may get compilation errors.
Game.Logic -> E:\Gunny\demo\Source\Game.Logic\bin\Debug\Game.Log ic.dll
------ Rebuild All started: Project: Game.Server, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\Game.Server\GameObjects\GameP layer.cs(475,50): warning CS0067: The event 'Game.Server.GameObjects.GamePlayer.ItemInsert' is never used

Compile complete -- 0 errors, 1 warnings
Game.Server -> E:\Gunny\demo\Source\Game.Server\bin\Debug\Game.Se rver.dll
------ Rebuild All started: Project: GameServerScript, Configuration: Debug Any CPU ------
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lQueenAntAi.cs(190,22): warning CS0114: 'GameServerScript.AI.NPC.NormalQueenAntAi.OnKillPl ayerSay()' hides inherited member 'Game.Logic.AI.ABrain.OnKillPlayerSay()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
E:\Gunny\demo\Source\GameServerScript\AI\Messions\ DCSM2001.cs(113,33): warning CS0219: The variable 'direction' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.orchinInde x' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingZhen.currentCou nt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.orchinInde x' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalKingLast.currentCou nt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rCaptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.currentCo unt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorCaptainAi.Dander' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingZhen.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.orchinIndex' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingZhen.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingZhen.currentCount ' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.orchinInde x' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Terro rKingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.TerrorKingLast.currentCou nt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingLast.cs(15,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.orchinIndex' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardK ingLast.cs(17,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardKingLast.currentCount ' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardC aptainAi.cs(14,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.currentCoun t' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\HardC aptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.HardCaptainAi.Dander' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lCaptainAi.cs(14,20): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.currentCo unt' is assigned but its value is never used
E:\Gunny\demo\Source\GameServerScript\AI\NPC\Norma lCaptainAi.cs(16,21): warning CS0414: The field 'GameServerScript.AI.NPC.NormalCaptainAi.Dander' is assigned but its value is never used

Compile complete -- 0 errors, 18 warnings
GameServerScript -> E:\Gunny\demo\Source\GameServerScript\bin\Debug\Ga meServerScript.dll
63 File(s) copied
------ Rebuild All started: Project: Game.Service, Configuration: Debug Any CPU ------
Game.Service -> E:\Gunny\demo\Source\Game.Service\bin\Debug\Road.S ervice.exe
========== Rebuild All: 7 succeeded, 0 failed, 0 skipped ==========


bạn chọn debug thì vô thư mục debug lấy. còn build kiểu "ri lếch" thì vô thư mục relecter gì đó mà lấy =))

hoangs2diu
23-12-12, 10:23 PM
bạn chọn debug thì vô thư mục debug lấy. còn build kiểu "ri lếch" thì vô thư mục relecter gì đó mà lấy =))


- Bạn có thể hướng dẫn cho mình không, mình thực sự không biết phải làm sao và bắt đầu từ đâu nữa :(

trungqbbn
24-12-12, 09:08 AM
Mình đã làm thành công cảm ơn bạn nhé :)

trungqbbn
24-12-12, 09:45 AM
cái Flash đó nhảy Exp phải F5 mới lên cấp. ai biết cách fix không

hoangs2diu
24-12-12, 09:55 AM
cái Flash đó nhảy Exp phải F5 mới lên cấp. ai biết cách fix không

Chắc tại thiếu đó để coi mình tìm thử cho

xumaxvn
07-01-13, 05:42 PM
alooooo tui không dow được cái fai Res.rar nó bảo sai pass