fzxgl136
30-11-12, 06:03 PM
tiện hỏi luôn bác tăng độ chính xác cho skill ở phần nào trong skill này bác
--- Skill duong mon
--µü´úº¯Êý£¬ÓÃÓÚ¼ÆËã¼¼ÄÜÊìÁ ·¶È
--¾ßÌå·½·¨£º
--¸ù¾Ý1¼¶ÊìÁ·¶È£¬Éý¼¶¼ÓËÙ¶È� �¬¼¶Êý£¬Öظ´É˺¦´ÎÊý£¬·¶Î� �£¬¼ÆËã³öÏàÓ¦µÈ¼¶ÊìÁ·¶È
-- SkillExp(i) = Exp1*a^(i-1)*time*range
function SkillExpFunc(Exp0,a,Level,Time,Range)
    return floor(Exp0*(a^(Level-1))*Time*Range/2)
end
SKILLS={
    --ÌÆÃÅ
    pili_dan={ --Åùö¨µ¯        Tich Lech Ðon
        physicsenhance_p={{{1,20},{20,80}}},
        seriesdamage_p={{{1,1},{20,10}},{{1,1},{2,1}}},
        skill_eventskilllevel={{{1,1},{55,55},{56,0},{57,0 }}},
        poisondamage_v={{{1,1},{20,5}},{{1,60},{20,60}},{{ 1,10},{20,10}}},
        deadlystrike_p={{{1,1},{20,8}}},
        lifereplenish_v={{{1,0},{60,0},{61,-600}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
        addskilldamage1={
        [1]={{1,355},{20,355}},
        [3]={{1,1},{20,45}}},
        addskilldamage2={
        [1]={{1,302},{20,302}},
        [3]={{1,1},{20,35}}},
        addskilldamage3={
        [1]={{1,358},{20,358}},
        [3]={{1,10},{20,40}}},
        addskilldamage4={
        [1]={{1,357},{20,357}},
        [3]={{1,1},{20,35}}},
        addskilldamage5={
        [1]={{1,249},{20,249}},
        [3]={{1,1},{20,35}}},
        addskilldamage6={
        [1]={{1,58},{20,58}},
        [3]={{1,1},{20,35}}},
        
        
        skill_cost_v={{{1,12},{20,12}}},
changecamp_b={{{1,0},{20,5},{21,5}}},
    },
    tangmen_anqi={ --ÌÆÃ۵Æ÷        Ðuong Mon am Khi
        addphysicsdamage_p={{{1,25},{20,215}},{{1,-1},{2,-1}},{{1,7},{2,7}}},
knockbackenhance_p={{{1,0},{20,8},{21,8}}}
    },
    duohun_biao={ --¶á»êïÚ      Ðoat Hon Tieu
        physicsenhance_p={{{1,25},{20,115}}},
        seriesdamage_p={{{1,5},{20,30}},{{1,1},{2,1}}},
        deadlystrike_p={{{1,2},{20,12}}},
skill_eventskilllevel={{{1,1},{55,55},{56,0},{57,0 }}},
        addskilldamage1={
        [1]={{1,358},{20,358}},
        [3]={{1,1},{20,45}}},
        
        poisondamage_v={{{1,3},{20,8}},{{1,60},{20,60}},{{ 1,10},{20,10}}},
        missle_speed_v={{{1,24},{20,28}}},
        skill_attackradius={{{1,384},{20,448}}},
        skill_cost_v={{{1,5},{20,16}}},
slowmissle_b={{{1,0},{20,3},{21,3}}}
    },
    xinyan={ --ÐÄÑÛ       Tam Nhan
        poisonenhance_p={{{1,3},{30,33}},{{1,-1},{2,-1}}},
        addpoisondamage_v={{{1,1},{30,10}},{{1,-1},{2,-1}},{{1,10},{2,10}}},
        addphysicsdamage_p={{{1,15},{20,115}},{{1,-1},{2,-1}},{{1,7},{2,7}}},
        attackspeed_v={{{1,29},{30,106}},{{1,-1},{2,-1}}},
        deadlystrikeenhance_p={{{1,8},{30,26}},{{1,-1},{2,-1}}},
        addcolddamage_v={{{1,10},{30,110}},{{1,-1},{2,-1}}},
    },
    zhuixin_jian={ --×·Ðļý      Truy Tam Tien
        physicsenhance_p={{{1,20},{20,185}}},
        seriesdamage_p={{{1,5},{20,30}},{{1,1},{2,1}}},
skill_eventskilllevel={{{1,1},{55,55},{56,0},{57,0 }}},
        poisondamage_v={{{1,3},{20,8}},{{1,60},{20,60}},{{ 1,10},{20,10}}},
        deadlystrike_p={{{1,5},{20,15}}},
        addskilldamage1={
        [1]={{1,355},{20,355}},
        [3]={{1,1},{20,50}}},
    
        
lifereplenish_v={{{1,0},{60,0},{61,-900}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
        missle_speed_v={{{1,24},{20,28},{21,28}}},
        skill_attackradius={{{1,384},{20,448}}},
        skill_cost_v={{{1,20},{20,20}}},
slowmissle_b={{{1,0},{20,3},{21,3}}}
    },
    mantian_huayu={ --ÂþÌ컨Óê   Man Thien Hoa Vu
        physicsenhance_p={{{1,30},{20,185}}},
        seriesdamage_p={{{1,5},{20,30}},{{1,1},{2,1}}},
skill_eventskilllevel={{{1,1},{55,55},{56,0},{57,0 }}},
        poisondamage_v={{{1,3},{20,8}},{{1,60},{20,60}},{{ 1,10},{20,10}}},
        deadlystrike_p={{{1,1},{20,8}}},
        addskilldamage1={
        [1]={{1,302},{20,302}},
        [3]={{1,1},{20,45}}},
    
    
        skill_attackradius={{{1,384},{20,416}}},
        skill_cost_v={{{1,40},{20,40}}},
slowmissle_b={{{1,0},{20,3},{21,3}}}
    },
nhatthichdoanhon={ --ÂþÌ컨Óê         nhat thich doan hon
        physicsenhance_p={{{1,30},{20,200},{45,1000},{50,2 000},{55,5000}}},
        seriesdamage_p={{{1,50},{50,150}},{{1,1},{2,1}}},
        poisondamage_v={{{1,3},{20,100},{50,2000},{55,5000 }},{{1,60},{20,60}},{{1,10},{20,10}}},
        deadlystrike_p={{{1,1},{20,8}}},
        colddamage_v={
            [1]={{1,5},{15,100},{20,101},{45,200},{50,1000},{59,2 000},{60,80000}},
            [3]={{1,5},{15,100},{20,101},{45,200},{50,1000},{59,2 000},{60,80000}},
        },
        skill_attackradius={{{1,384},{20,416}}},
skill_eventskilllevel={{{1,0},{24,0},{25,25},{50,5 0}}},
skill_vanishedevent={{{1,0},{45,1}}},
        skill_cost_v={{{1,0},{20,0}}}
    },
tang3dm={ --Éã»êÔÂÓ°
        physicsenhance_p={{{1,10},{15,50},{20,100}}},
        colddamage_v={
            [1]={{1,10},{15,100},{25,201},{49,300},{50,500},{59,1 500},{60,50000}},
            [3]={{1,10},{15,100},{25,201},{49,300},{50,500},{59,1 500},{60,50000}},
        },
skill_misslenum_v={{{1,1},{25,1},{49,4},{50,5},{51 ,5}}},
        seriesdamage_p={{{1,150},{50,150}},{{1,1},{2,1}}},
        poisondamage_v={{{1,0},{25,10},{49,300},{50,550}}, {{1,60},{20,60}},{{1,10},{20,10}}},
        deadlystrike_p={{{1,10},{20,39}}},
        skill_cost_v={{{1,0},{20,0}}},
        skill_eventskilllevel={{{1,0},{29,0},{30,30},{50,5 0}}},
        skill_collideevent={
            [1]={{1,0},{10,0},{10,1},{20,1}},
            [3]={{1,340},{20,340}}
        },
missle_lifetime_v={{{1,5},{20,5}}},
        skill_showevent={{{1,0},{10,0},{10,4},{20,4}}},
        missle_speed_v={{{1,28},{20,32},{21,32}}},
        skill_attackradius={{{1,448},{20,512},{21,512}}},
    },
tang4dm={ --¾Å¹¬·ÉÐÇ   Tang 5 DM
        seriesdamage_p={{{1,150},{50,150}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,10},{15,250},{20,550}}},
skill_misslenum_v={{{1,1},{40,1},{49,5},{50,8},{51 ,8}}},
        colddamage_v={
            [1]={{1,100},{15,100},{25,110},{48,10000},{50,20000}, {55,30000}},
            [3]={{1,100},{15,100},{25,110},{48,10000},{50,20000}, {55,30000}},
        },
        deadlystrike_p={{{1,10},{20,39}}},
        poisondamage_v={{{1,5000},{20,200},{40,500},{50,10 00},{55,2500}},{{1,60},{20,60}},{{1,10},{20,10}}},
        missle_speed_v={{{1,28},{20,32},{21,32}}},
        skill_attackradius={{{1,448},{20,512},{21,512}}},
        skill_cost_v={{{1,0},{20,0}}},
    },
tang2dm={ --Òøµ¶ÉäÔÂ   Tang 4 DM
        seriesdamage_p={{{1,150},{50,150}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,00},{25,200},{40,1000},{50,2 000},{55,4000}}},
skill_eventskilllevel={{{1,0},{39,0},{40,40},{50,5 0}}}
    },
tang2dmm={ --Òøµ¶ÉäÔÂ
        seriesdamage_p={{{1,150},{50,150}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,10},{20,20},{49,150},{50,200 },{55,400}}},
    },
    tianluo_diwang={ --ÌìÂÞµØÍø    Thien La Ðia Vong
        seriesdamage_p={{{1,10},{20,50},{21,52}},{{1,1},{2 ,1}}},
        physicsenhance_p={{{1,80},{20,344}}},
        poisondamage_v={{{1,5},{20,24}},{{1,60},{20,60}},{ {1,10},{20,10}}},
        deadlystrike_p={{{1,5},{20,14}}},
skill_eventskilllevel={{{1,1},{2,2}}},
        addskilldamage1={
        [1]={{1,302},{20,302}},
        [3]={{1,1},{20,55}}},
lifereplenish_v={{{1,0},{60,0},{61,-1300}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,25},{2,25}},
            [3]={{1,0},{2,0}}
        },
        missle_speed_v={{{1,26},{20,28},{21,28}}},
        skill_attackradius={{{1,448},{20,512},{21,512}}},
        skill_cost_v={{{1,22},{20,57}}},
slowmissle_b={{{1,0},{20,7},{21,7}}}
    },
    tianluo_diwang1={ --ÌìÂÞµØÍø    Thien La Dia Vong Tieu Phi Dao
        seriesdamage_p={{{1,10},{20,50},{21,52}},{{1,1},{2 ,1}}},
        physicsenhance_p={{{1,80/2},{20,240/2}}},
poisondamage_v={{{1,5},{20,24},{58,20},{61,0}},{{1 ,60},{20,60}},{{1,10},{20,10}}},
        missle_speed_v={{{1,26},{20,28},{21,28}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,25},{2,25}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-1300}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
    },
    xiaoli_feidao={ --СÀî·Éµ¶       Tieu Ly Phi Dao
        seriesdamage_p={{{1,10},{20,50},{21,52}},{{1,1},{2 ,1}}},
        physicsenhance_p={{{1,50},{20,344}}},
skill_eventskilllevel={{{1,1},{50,50},{51,0},{57,0 }}},
        poisondamage_v={{{1,5},{20,24}},{{1,60},{20,60}},{ {1,10},{20,10}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,0},{30,0},{50,0},{51,20}},
            [3]={{1,0},{2,0}}
        },
        deadlystrike_p={{{1,10},{20,59}}},
        addskilldamage1={
        [1]={{1,355},{20,355}},
        [3]={{1,1},{20,82}}},
        
        skill_attackradius={{{1,448},{20,448}}},
        skill_cost_v={{{1,50},{20,50}}},
slowmissle_b={{{1,0},{20,7},{21,7}}}
    },
        diyan_huo={ --µØÑæ»ð   Ðia Diem Hoa
        firedamage_v={
            [1]={{1,60},{20,400}},
            [3]={{1,60},{20,400}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-600}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
        seriesdamage_p={{{1,1},{20,10}},{{1,1},{2,1}}},
        skill_cost_v={{{1,20},{20,60}}}
    },
    duci_gu={ --¶¾´Ì¹Ç     Ðoc Thich Cot
        poisondamage_v={
            [1]={{1,8},{20,40}},
            [2]={{1,100},{20,100}},
            [3]={{1,10},{20,10}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-800}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
        seriesdamage_p={{{1,1},{20,10}},{{1,1},{2,1}}},
        skill_cost_v={{{1,20},{20,60}}}
    },
    chuanxin_ci={ --´©ÐÄ´Ì        Xuyen Tam Thich
        seriesdamage_p={{{1,5},{20,30}},{{1,1},{2,1}}},
        physicsdamage_v={
            [1]={{1,60},{20,400}},
            [3]={{1,60},{20,400}}
        },
        skill_cost_v={{{1,20},{20,60}}}
    },
    hanbing_ci={ --º®±ù´Ì       Hàn Bang Thich
        seriesdamage_p={{{1,5},{20,30}},{{1,1},{2,1}}},
        colddamage_v={
            [1]={{1,60},{20,400}},
            [2]={{1,1},{20,18}},
            [3]={{1,60},{20,400}}
        },
        skill_cost_v={{{1,20},{20,60}}}
    },
    leiji_shu={ --À×»÷Êõ       LoI Kich Thuat
        seriesdamage_p={{{1,10},{20,50},{21,52}},{{1,1},{2 ,1}}},
        lightingdamage_v={
            [1]={{1,60},{20,400}},
            [3]={{1,60},{20,400}}
        },
        stun_p={{{1,1},{20,20}},{{1,1},{20,20}}},
        skill_cost_v={{{1,20},{20,60}}}
    },
    luanhuan_ji={ --ÂÒ»·»÷       Doan Hon Tran
        firedamage_v={
            [1]={{1,100},{20,400}},
            [3]={{1,100},{20,400}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-5000}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
        poisondamage_v={
            [1]={{1,20},{20,80}},
            [2]={{1,50},{20,50}},
            [3]={{1,10},{20,10}}
        },
        physicsdamage_v={
            [1]={{1,100},{20,400}},
            [3]={{1,100},{20,400}}
        },
        colddamage_v={
            [1]={{1,100},{20,400}},
            [2]={{1,1},{2,18}},
            [3]={{1,100},{20,400}}
        },
        lightingdamage_v={
            [1]={{1,100},{20,400}},
            [3]={{1,100},{20,400}}
        },
        stun_p={{{1,1},{20,20}},{{1,10},{20,20}}},
        skill_cost_v={{{1,60},{20,120}}}
    },
    nomovespeedatt = {
        nomovespeed={
            [1]={{1,100},{10,0}},
            [2]={{1,5*18},{20,20*18}},
            [3]={{1,10},{20,10}}
        },
        skill_cost_v={{{1,1},{20,20}}}
    
    },
    shehun_yueying={ --Éã»êÔÂÓ°       Nhiep Hon Nguyet anh
        physicsenhance_p={{{1,25},{15,150},{20,301}}},
        skill_skillexp_v={{{1,21},{2,53},{3,105},{4,210},{ 5,420},{6,840},{7,1260},{8,1785},{9,2415},{10,3675 },{11,5355},{12,7560},{13,9975},{14,13755},{15,196 35},{16,25620},{17,37485},{18,53760},{19,103950},{ 20,103950},{21,103950},{22,103950},{23,103950},{24 ,103950},{25,0}},{{1,355},{20,355}},{{1,192},{2,19 2}}},
        colddamage_v={
            [1]={{1,0},{2,0}},
            [2]={{1,0},{25,0},{45,0},{56,20}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-1500},{62,-3000}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
physicsres_p={{{1,-1},{20,-15},{30,-30},{31,-30}},{{1,18},{2,18}}},
poisonres_p={{{1,-1},{20,-15},{30,-30},{31,-30}},{{1,18},{2,18}}},
        seriesdamage_p={{{1,20},{15,20},{20,55},{21,57}},{ {1,1},{2,1}}},
        poisondamage_v={{{1,5},{20,31}},{{1,55},{20,55}},{ {1,10},{20,10}}},
        deadlystrike_p={{{1,10},{20,59}}},
        skill_cost_v={{{1,30},{20,55}}},
        skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
        skill_collideevent={
            [1]={{1,0},{10,0},{10,1},{20,1}},
            [3]={{1,340},{20,240}}
        },
        skill_showevent={{{1,0},{10,0},{10,4},{20,4}}},
        missle_speed_v={{{1,28},{20,32},{21,32}}},
        stunenhance_p={{{1,0},{10,1},{20,3},{21,3}}},
    },
    yindao_sheyue={ --Òøµ¶ÉäÔÂ       Ngan Ðao Xa Nguyet
        seriesdamage_p={{{1,20},{20,60}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,25},{20,116}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,0},{30,0},{50,0},{51,25}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-3500},{62,-5000}},{{1,3*18},{60,3*18},{61,9},{62,9}}},
castspeed_v={{{1,0},{20,0},{21,-5},{30,-40},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62, 9}}},
manamax_p={{{1,0},{20,0},{21,-20},{30,-100},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62 ,9}}},
    },
    baoyu_lihua={ --±©ÓêÀ滨      Bao Vu Le Hoa
        seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}},{ {1,1},{2,1}}},
        skill_skillexp_v={{{1,21},{2,53},{3,105},{4,210},{ 5,420},{6,840},{7,1260},{8,1785},{9,2415},{10,3675 },{11,5355},{12,7560},{13,9975},{14,13755},{15,196 35},{16,25620},{17,37485},{18,53760},{19,103950},{ 20,103950},{21,103950},{22,103950},{23,103950},{24 ,103950},{25,0}},{{1,302},{20,302}},{{1,191},{2,19 1}}},
    
    physicsenhance_p={{{1,15},{15,200},{20,434}}},
physicsres_p={{{1,-1},{20,-15},{30,-30},{31,-30}},{{1,18},{2,18}}},
poisonres_p={{{1,-1},{20,-15},{30,-30},{31,-30}},{{1,18},{2,18}}},
        skill_cost_v={{{1,25},{20,80}}},
        stunenhance_p={{{1,0},{10,1},{20,3},{21,3}}},
    poisondamage_v={{{1,1},{20,19}},{{1,60},{20,60}},{ {1,10},{20,10}}},
skill_attackradius={{{1,448},{20,480},{21,480}}},
        missle_lifetime_v={{{1,18},{20,18*2},{21,18*2}}},
        skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,0},{30,0},{50,0},{51,25}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-4000},{62,-6000}},{{1,3*18},{60,3*18},{61,9},{62,9}}},
castspeed_v={{{1,0},{20,0},{21,-5},{30,-30},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62, 9}}},
manamax_p={{{1,0},{20,0},{21,-20},{30,-100},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62 ,9}}},
        skill_flyevent={
            [1]={{1,0},{10,0},{10,1},{20,1}},
            [2]={{1,30},{20,30},{60,10},{61,10}},
            [3]={{1,301},{20,301}}
        },
        skill_showevent={{{1,0},{10,0},{10,2},{20,2}}},
    },
    zhuixing_zhudian={ --×·ÐÇÖðµç    Truy Tinh Truc Dien
        seriesdamage_p={{{1,20},{20,60},{21,62}},{{1,1},{2 ,1}}},
lifereplenish_v={{{1,0},{60,0},{61,-500},{62,-1000}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
        poisondamage_v={{{1,1},{20,10}},{{1,60},{20,60}},{ {1,10},{20,10}}},
    },
    jiugong_feixing={ --¾Å¹¬·ÉÐÇ    Cuu Cung Phi Tinh
        seriesdamage_p={{{1,20},{15,20},{20,60},{21,62}},{ {1,1},{2,1}}},
        physicsenhance_p={{{1,10},{15,100},{20,294}}},
                skill_skillexp_v={{{1,21},{2,53},{3,105},{4,210},{ 5,420},{6,840},{7,1260},{8,1785},{9,2415},{10,3675 },{11,5355},{12,7560},{13,9975},{14,13755},{15,196 35},{16,25620},{17,37485},{18,53760},{19,103950},{ 20,103950},{21,103950},{22,103950},{23,103950},{24 ,103950},{25,0}},{{1,358},{20,358}},{{1,193},{2,19 3}}},
        colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,0},{30,0},{50,0},{51,25}},
            [3]={{1,0},{2,1}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-5000},{62,-7000}},{{1,3*18},{60,3*18},{61,9},{62,9}}},
castspeed_v={{{1,0},{20,0},{21,-10},{30,-50},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62, 9}}},
manamax_p={{{1,0},{20,0},{21,-30},{30,-150},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62 ,9}}},
physicsres_p={{{1,-1},{20,-15},{30,-30},{31,-30}},{{1,18},{2,18}}},
poisonres_p={{{1,-1},{20,-15},{30,-30},{31,-30}},{{1,18},{2,18}}},
        deadlystrike_p={{{1,10},{20,39}}},
skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
        poisondamage_v={{{1,1},{20,30}},{{1,60},{20,60}},{ {1,10},{20,10}}},
        missle_speed_v={{{1,28},{20,32},{21,32}}},
        stunenhance_p={{{1,0},{10,1},{20,3},{21,3}}},
        skill_cost_v={{{1,30},{20,75}}},
    },
jiugong_feixing1={ --¾Å¹¬·ÉÐÇ      Cuu Cung Phi Tinh
skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
},
    sanhua_biao={ --É¢»¨ïÚ      Tan Hoa Tieu
        seriesdamage_p={{{1,10},{20,50},{21,52}},{{1,1},{2 ,1}}},
        physicsenhance_p={{{1,20},{20,274}}},
        deadlystrike_p={{{1,10},{20,39}}},
skill_eventskilllevel={{{1,1},{50,50},{51,0},{57,0 }}},
        addskilldamage1={
        [1]={{1,358},{20,358}},
        [3]={{1,1},{20,50}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,0},{30,0},{50,0},{51,20}},
            [3]={{1,0},{2,0}}
        },
        poisondamage_v={{{1,5},{20,24},{51,24}},{{1,60},{2 0,60}},{{1,10},{20,10}}},
        skill_cost_v={{{1,15},{20,35}}},
        missle_speed_v={{{1,28},{20,30},{21,30}}},
        skill_attackradius={{{1,448},{20,512},{21,512}}},
slowmissle_b={{{1,0},{20,7},{21,7}}}
    },
    ttdmpd1={ --Éã»êÔÂÓ°      Phi Dao Sat Nguyet
        physicsenhance_p={{{1,25*3/2},{10,301*3/2},{20,587*3/2},{30,1174*3/2},{59,200},{60,300},{61,0},{62,0}}},
        colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,25},{2,25}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-1500},{62,-3000}},{{1,9*18},{60,9*18},{61,9},{62,9}}},
physicsres_p={{{1,-1},{20,-25},{30,-50},{31,-50}},{{1,18},{2,18}}},
poisonres_p={{{1,-1},{20,-25},{30,-50},{31,-50}},{{1,18},{2,18}}},
        seriesdamage_p={{{1,0},{10,0},{11,20},{20,60},{21, 62}},{{1,1},{2,1}}},
        poisondamage_v={{{1,5*3/2},{10,31*3/2},{20,60*3/2},{30,120*3/2},{59,20},{60,30},{61,0},{62,0}},{{1,60},{20,60}} ,{{1,10},{20,10}}},
        deadlystrike_p={{{1,10},{20,59},{21,60}}},
        skill_cost_v={{{1,30},{20,60}}},
        skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
        skill_collideevent={
            [1]={{1,0},{10,0},{10,1},{20,1}},
            [3]={{1,340},{20,340}}
        },
        skill_showevent={{{1,0},{10,0},{10,4},{20,4}}},
        missle_speed_v={{{1,28},{20,32},{21,32}}},
        stunenhance_p={{{1,0},{10,1},{20,3},{21,3}}},
    },
    ttdmpd2={ --Òøµ¶ÉäÔÂ        Phi Dao Sat Nguyet 2
        seriesdamage_p={{{1,20},{20,60}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,25*3/2},{10,116*3/2},{20,211*3/2},{30,422*3/2},{59,300},{60,400},{61,0},{62,0}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,25},{2,25}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-3500},{62,-5000}},{{1,3*18},{60,3*18},{61,9},{62,9}}},
castspeed_v={{{1,0},{20,0},{21,-5},{30,-40},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62, 9}}},
manamax_p={{{1,0},{20,0},{21,-20},{30,-100},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62 ,9}}},
    },
    ttdmtt1={ --±©ÓêÀ滨        Van Vu Xuyen Tam
        seriesdamage_p={{{1,0},{10,0},{11,20},{20,60},{21, 62}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,15/5},{10,434/5},{20,1107/5},{30,2214/5},{59,200},{60,300},{61,0},{62,0}}},
physicsres_p={{{1,-1},{20,-25},{30,-50},{31,-50}},{{1,18},{2,18}}},
poisonres_p={{{1,-1},{20,-25},{30,-50},{31,-50}},{{1,18},{2,18}}},
        skill_cost_v={{{1,25},{20,80}}},
        stunenhance_p={{{1,0},{10,1},{20,3},{21,3}}},
        poisondamage_v={{{1,1*3/2},{10,19*3/2},{20,45*3/2},{30,90*3/2},{59,30},{60,40},{61,0},{62,0}},{{1,60},{20,60}} ,{{1,10},{20,10}}},
        missle_lifetime_v={{{1,18},{20,18*3/2},{21,18*3/2}}},
        skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,25},{2,25}},
            [3]={{1,0},{2,0}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-4000},{62,-6000}},{{1,3*18},{60,3*18},{61,9},{62,9}}},
castspeed_v={{{1,0},{20,0},{21,-5},{30,-30},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62, 9}}},
manamax_p={{{1,0},{20,0},{21,-20},{30,-100},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62 ,9}}},
        skill_flyevent={
            [1]={{1,0},{10,0},{10,1},{20,1}},
            [2]={{1,30},{20,30},{60,10},{61,10}},
            [3]={{1,301},{20,301}}
        },
        skill_showevent={{{1,0},{10,0},{10,2},{20,2}}},
    },
ttdmpt1={ --¾Å¹¬·ÉÐÇ            Doan Tieu Doat Hon
        seriesdamage_p={{{1,0},{10,0},{11,20},{20,60},{21, 62}},{{1,1},{2,1}}},
        physicsenhance_p={{{1,20*3/2},{10,594*3/2},{20,1027*3/2},{30,2054*3/2},{59,300},{60,400},{61,0},{62,0}}},
        colddamage_v={
            [1]={{1,0},{2,0}},
[2]={{1,25},{2,25}},
            [3]={{1,0},{2,1}}
        },
lifereplenish_v={{{1,0},{60,0},{61,-5000},{62,-7000}},{{1,3*18},{60,3*18},{61,9},{62,9}}},
castspeed_v={{{1,0},{20,0},{21,-10},{30,-50},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62, 9}}},
manamax_p={{{1,0},{20,0},{21,-30},{30,-150},{59,0},{60,0}},{{1,3*18},{60,3*18},{61,9},{62 ,9}}},
physicsres_p={{{1,-1},{20,-25},{30,-50},{31,-50}},{{1,18},{2,18}}},
poisonres_p={{{1,-1},{20,-25},{30,-50},{31,-50}},{{1,18},{2,18}}},
        deadlystrike_p={{{1,10},{20,39},{21,40}}},
skill_eventskilllevel={{{1,0},{10,0},{11,11},{20,2 0}}},
        poisondamage_v={{{1,1*3/2},{10,30*3/2},{20,71*3/2},{30,141*3/2},{59,30},{60,40},{61,0},{62,0}},{{1,60},{20,60}} ,{{1,10},{20,10}}},
        missle_speed_v={{{1,28},{20,32},{21,32}}},
        stunenhance_p={{{1,0},{10,1},{20,3},{21,3}}},
        skill_cost_v={{{1,30},{20,75}}},
    },
    tangmen120={ --120¼¶¼¼ÄÜ
        
        allres_p={{{1,1},{20,20},{21,21}},{{1,-1},{2,-1}}},
        fastwalkrun_p={{{1,2},{20,40},{21,45}},{{1,-1},{2,-1}}},
            
    },
       skill120={
               skill_cost_v={{{1,25},{20,94}}},
               skill_mintimepercast_v={{{1,15*18},{20,5*18}},{{1, 25*18},{20,8*18}}},
        skill_skillexp_v={{{1,18},{2,45},{3,90},{4,180},{5 ,360},{6,720},{7,1080},{8,1530},{9,2070},{10,3150} ,{11,4590},{12,6480},{13,8550},{14,11790},{15,1683 0},{16,21960},{17,32130},{18,46080},{19,89100},{20 ,89100},{21,89100},{22,89100},{23,89100},{24,89100 },{25,0}},{{1,0},{20,0}},{{1,140},{2,140}}},
               skilladdmissles={{{1,2},{2,2}},{{1,200},{20,200}}, {{1,1},{20,1}}},
    },
    tangmen150={ --150¼¶¼¼ÄÜ
        skill_cost_v={{{1,100},{20,200},{21,220}},{{1,-1},{2,-1}}},
        lightingarmor_v={{{1,5000},{20,500000},{21,550000} },{{1,18*120},{20,18*120}}},
        fastwalkrun_p={{{1,5},{20,50},{21,70}},{{1,18*120} ,{20,18*120}}},
attackratingenhance_p={{{1,200},{20,2000}},{{1,-1},{2,-1}}},
        deadlystrikeenhance_p={{{1,5},{20,50},{21,60}},{{1 ,18*120},{20,18*120}}}
    },
}
-----------------------------------------------
--Create by yfeng 2004-05-20
-----------------------------------------------
-----------------------------------------------
--¸ù¾Ý2¸öµã£¬ÇóÏßÐκ¯Êýf(x)=k*x+ b
--y= (y2-y1)*(x-x1)/(x2-x1)+y1
--µ±x2=x1, ÓÐx=c,¸ÃÖ±ÏßÊÇÒ»Ìõ´¹Ö±ÓÚxÖá� �ÄÖ±Ïß
--ÕâÊÇ¿ÉÒÔÈ¡µÃy=ÈÎÒâÖµ
--Òò´Ë£¬Èç¹ûÒÑÖªÁ½µã(x1,y1),(x2,y2 )¿ÉÇóµÃ¹ý´Ë2µãµÄ
--º¯ÊýΪ£º
function Line(x,x1,y1,x2,y2)
    if(x2==x1) then
        return y2
    end
    return (y2-y1)*(x-x1)/(x2-x1)+y1
end
-----------------------------------------------
--¸ù¾Ý2¸öµã£¬Çó2´ÎÐκ¯Êýf(x)=a*x 2+c
--y= (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1
--µ±x1»òÕßx2 < 0 ,y =0
--µ±x2=x1, ÓÐx=c,ÊÇÒ»Ìõ´¹Ö±ÓÚxÖáµÄÖ±Ïß
--ÕâÊÇ¿ÉÒÔÈ¡µÃy=ÈÎÒâÖµ
--Òò´Ë£¬Èç¹ûÒÑÖªÁ½µã(x1,y1),(x2,y2 )¿ÉÇóµÃ¹ý´Ë2µãµÄ
--º¯ÊýΪ£ºextrac
function Conic(x,x1,y1,x2,y2)
    if((x1 < 0) or (x2<0))then 
        return 0
    end
    if(x2==x1) then
        return y2
    end
    return (y2-y1)*x*x/(x2*x2-x1*x1)-(y2-y1)*x1*x1/(x2*x2-x1*x1)+y1
end
-----------------------------------------------
--¸ù¾Ý2¸öµã£¬Çó-2´ÎÐκ¯Êýf(x)=a*sqrt(x2)+c
--y=(y2-y1)*x/(sqrt(x2)-sqrt(x1))+y1-(y2-y1)/((sqrt(x2)-sqrt(x1))
--µ±x2»òÕßx1<0, y=0,
--µ±x1=x2,ÓÐx=c,ÊÇÒ»Ìõ´¹Ö±ÓÚxÖáµ� �Ö±Ïß
--ÕâÊÇ¿ÉÒÔÈ¡µÃy=ÈÎÒâÖµ
--Òò´Ë£¬Èç¹ûÒÑÖªÁ½µã(x1,y1),(x2,y2 )¿ÉÇóµÃ¹ý´Ë2µãµÄ
--º¯ÊýΪ£ºextrac
function Extrac(x,x1,y1,x2,y2)
    if((x1 < 0) or (x2<0))then 
        return 0
    end
    if(x2==x1) then
        return y2
    end
    return (y2-y1)*(x-x1)/(x2-x1)+y1
end
-----------------------------------------------
--Ãè»æÁ¬½ÓÏß:Link(x,points)
--¸ù¾ÝpointsÌṩµÄһϵÁе㣬Óà ÏàÁÚµÄÁ½¸öµãÃè»æÇúÏß
--return yÖµ
--x ÊäÈëÖµ
--points µã¼¯ºÏ
--ÐÎÈ磺pointsÊÇÐÎÈç{{x1,y1,func=xxx},{x 2,y2,func=xxx},...{xn,yn,func=xxx}}µÄÓ³Éä
function Link(x,points)
    num = getn(points)
    if(num<2) then
        return -1
    end
    for i=1,num do
        if(points[i][3]==nil) then
            points[i][3]=Line
        end
    end
    if(x < points[1][1]) then
        return points[1][3](x,points[1][1],points[1][2],points[2][1],points[2][2])
    end
    if(x > points[num][1]) then
        return points[num][3](x,points[num-1][1],points[num-1][2],points[num][1],points[num][2])
    end
    
    c = 2
    for i=2,num do
        if((x >= points[i-1][1]) and (x <= points[i][1])) then
            c = i
            break
        end
    end
    return points[c][3](x,points[c-1][1],points[c-1][2],points[c][1],points[c][2])
end
------------------------------------------------------
--¼¼ÄÜÉ趨¸ñʽÈçÏ£º
--SKILLS={
--    ¼¼ÄÜÃû³Æ=    {
--        ħ·¨ÊôÐÔ=    {
--            [1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬    
--        }£¬
--        ħ·¨ÊôÐÔ=    {
--            [1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬    
--        }£¬
--        ¡£¡£¡£¡£¡£
--    }£¬
--    ¼¼ÄÜÃû³Æ=    {
--        ħ·¨ÊôÐÔ=    {
--            [1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬    
--        }£¬
--        ħ·¨ÊôÐÔ=    {
--            [1]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [2]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬
--            [3]={{¼¶±ð,ÊýÖµ£¬ÇúÏß}£¬{¼¶±ð£¬ ÊýÖµ£¬ÇúÏß}£¬¡£¡£¡£¡£}£¬    
--        }£¬
--        ¡£¡£¡£¡£¡£
--    }£¬
--    ¡£¡£¡£¡£¡£
--}
--È磺
--SKILLS={
--    Sanhuan-taoyue={
--        physicsenhance_p={
--            [1]={{1,50},{20,335}},--ħ·¨ÊôÐÔphysicsenhance_p²ÎÊý1£¬1¼¶ ʱΪ35£¬20¼¶Ê±Îª335£¬ÇúÏß²»Ì� �£¬Ä¬ÈÏÏßÐÎ
--            [2]={{1,0},{20,0}},
--        },--ûÓÐ[3]£¬±íʾħ·¨ÊôÐÔphysicsenhance_p²ÎÊ ý2£¬Ä¬ÈÏΪÈκÎʱºò¶¼ÊÇ0
--        lightingdamage_v={
--            [1]={{1,65},{20,350}},
--            [3]={{1,65},{20,350}},
--        }
--    }
--}
--ÒÔÉÏÃèÊö¼¼ÄÜ¡°Èý»·Ì×Ô¡±µ Äħ·¨ÊôÐÔºÍÊýÖµ
-----------------------------------------------------------
--º¯ÊýGetSkillLevelData(levelname, data, level)
--levelname£ºÄ§·¨ÊôÐÔÃû³Æ
--data£º¼¼ÄÜÃû³Æ
--level£º¼¼Äܵȼ¶
--return£ºµ±¼¼ÄÜÃû³ÆÎªdata£¬¼¼ÄÜ µÈ¼¶Îªlevel
--            ʱµÄħ·¨ÊôÐÔlevelnameËùÐèÇóµÄ� �ý¸ö²ÎÊýµÄ¾ßÌåÖµ
-----------------------------------------------------------
function GetSkillLevelData(levelname, data, level)
    if(data==nil) then
        return ""
    end
    if(data == "") then
        return ""
    end
    if(SKILLS[data]==nil) then
        return ""
    end
    if(SKILLS[data][levelname]==nil) then
        return ""
    end
    if(type(SKILLS[data][levelname]) == "function") then
        return SKILLS[data][levelname](level)
    end
    if(SKILLS[data][levelname][1]==nil) then
        SKILLS[data][levelname][1]={{0,0},{20,0}}
    end
    if(SKILLS[data][levelname][2]==nil) then
        SKILLS[data][levelname][2]={{0,0},{20,0}}
    end
    if(SKILLS[data][levelname][3]==nil) then
        SKILLS[data][levelname][3]={{0,0},{20,0}}
    end
    p1=floor(Link(level,SKILLS[data][levelname][1]))
    p2=floor(Link(level,SKILLS[data][levelname][2]))
    p3=floor(Link(level,SKILLS[data][levelname][3]))
    return Param2String(p1,p2,p3)
end;
function Param2String(Param1, Param2, Param3)
return Param1..","..Param2..","..Param3
end;
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